A barracks is a room defined from a bed, armor stand, or weapon rack. Barracks provide places for your dwarves to spar and sleep. They do not need to provide both - an outdoor barracks (using an armor stand or weapon rack) will allow your dwarves to avoid cave adaptation while sparring, even though beds cannot be built outside.
Sparring requires enough clear floor space inside the barracks to dodge and maneuver in; 3x3 is a safe lower limit.
When a bedroom is set as a barracks, dwarves will not claim the room when they sleep. If no beds are available, they will sleep on the floor of a barracks. If that isn't available, they will fall asleep where they stand, potentially leaving dwarves in dangerous locations. Military dwarves may be ordered to sleep in a barracks, even if they have a bedroom.
If your barracks is full of damaged, bloodstained clothes, this is because sparring dwarves have ripped them off of each other while practising their wrestling. Presently (version 28.181.40d), there seems to be no way to get rid of the clothing, short of flooding the room with magma or similarly circuitous measures. For the sake of tidiness, you can ide the abandoned clothing by selecting it with the command, and pressing . More importantly, wrestlers will occasionally spill the content of backpacks. The latter can result in rotting food that can not be moved because it is owned by a dwarf (who doesn't bother to collect it). It might therefore be advisable to make barracks a room that can be locked up to avoid dwarves getting in contact with miasma.
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|Rooms||Barracks • Bedroom • Dining room • Jail • Meeting hall • Office • Sculpture garden • Tomb • Zoo|
|Furniture||Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack|
|Access||Door • Floodgate • Bars • Grate • Floor hatch • Bridge • Road • Window|
|Constructions||Fortification • Floor • Stairs • Ramp • Wall|
|Machine & Trap parts|| Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever|
Pressure plate • Trap • Support
|Other Buildings||Archery target • Kennel • Shop • Siege engine • Trade depot • Wagon • Well|
|Related Articles||Design strategies • Bedroom design • Cave-in • Computing • Furniture industry|