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Difference between revisions of "40d:Dwarven economy"

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m (resembles a checklist so use bullets, extra word, unify rent sections, z key is only available after v-p if you previously did v-g)
(confirmed! my new Duke arrived, and the economy has activated)
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===Requirements===
 
===Requirements===
  
The '''dwarven economy''' is unlocked when a [[baron]] arrives (or when a [[tax collector]] arrives; we're not quite certain).  In order for a baron to show up, you need 80 [[dwarves]], 10,000 exported wealth, and you must perform 4 of the following in a single year[http://www.bay12games.com/forum/index.php?topic=6882.msg81183#msg81183]. (The details change from version to version, so these numbers should be taken as approximate.)
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The '''dwarven economy''' is unlocked when a [[Baron]] (or any upgraded version) arrives.  In order for a baron to show up, you need 80 [[dwarves]], 10,000 exported wealth, and you must perform 4 of the following in a single year[http://www.bay12games.com/forum/index.php?topic=6882.msg81183#msg81183]. (The details change from version to version, so these numbers should be taken as approximate.)
 
* 25 [[crafts|crafting]] jobs
 
* 25 [[crafts|crafting]] jobs
 
* 25 [[metal]]-related jobs
 
* 25 [[metal]]-related jobs
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* 25 [[food]] jobs.
 
* 25 [[food]] jobs.
  
You may turn off the economy by editing \data\init\[[init.txt]]; line "[ECONOMY:NO]".
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You may turn off the economy by editing data/init/[[init.txt]]; line "[ECONOMY:NO]". If this setting is disabled when your Baron normally arrives, turning it on will not have an effect until you kill him (or her) and a replacement arrives.
  
 
===Effects===
 
===Effects===

Revision as of 01:09, 27 October 2009

Requirements

The dwarven economy is unlocked when a Baron (or any upgraded version) arrives. In order for a baron to show up, you need 80 dwarves, 10,000 exported wealth, and you must perform 4 of the following in a single year[1]. (The details change from version to version, so these numbers should be taken as approximate.)

You may turn off the economy by editing data/init/init.txt; line "[ECONOMY:NO]". If this setting is disabled when your Baron normally arrives, turning it on will not have an effect until you kill him (or her) and a replacement arrives.

Effects

  • All non-legendary and non-noble dwarves get individual accounts. They earn wages for performing most kinds of work and spend it on bedroom rent and food. Whatever's left over can be spent at shops, which it now becomes possible to build. Dwarves can purchase useful or desirable goods at shops and get happy thoughts from doing so. Current wages can be viewed through the Job List screen: j-m-w. Legendary dwarves and nobles have infinite accounts.
  • The economy can be run with coins, a locked vault of coins, or no coins at all. Coins are minted at a forge out of copper, silver, gold, and (depending on game version) other metals. In the current version v0.28.181.40d, it is strongly recommended that you either not make any coins at all, or at least not let your dwarves have access to those you do make. The reason for this is that coins are physical objects that need to be acquired, hauled, stored, and tidied up. Because individual accounts fluctuate, your dwarves may spend more and more of their work time strewing tiny coin piles all over the fortress! You can inspect each dwarf's bank balance by looking at their profile: v-p-z.
  • Bedrooms may only be explicitly assigned to nobles and legendary dwarves - all others are put up for rent. Dwarves will pay rent on their current room and, if they cannot pay, will be evicted and must find a cheaper place to sleep. Make sure you have enough low-price rooms available (or at least beds in the barracks). The rental price can be seen when selecting the room with q; this figure is based on the total worth of furniture, smoothing and decoration, etc. in that room.
    You may cause all rooms' rent to become 0 by editing \data\init\init.txt; line "[ZERO_RENT:YES]". Rooms can become far too expensive otherwise, what with exclusively high quality furniture being produced by skilled workers. Note that even with this option enabled, dwarves will still be evicted if their accounts go negative.
  • Food must also be purchased. Dwarves that cannot afford quality meals must eat something of lower value (plump helmets or meat are common choices). Dwarves will not starve because they cannot buy food; they just choose whatever is cheapest. In doing so, however, their account will go negative (displayed in red on their profile screen), and soon they will likely be evicted or have some of their possessions taken away.
  • Whether it has any effect on the arrival of megabeasts, siege size, or other game features or challenges is unknown.
  • Dwarves who have not yet reached legendary status may get an "attend meeting" job if they are not given enough work to do. They will then follow around your mayor (or manager) until he/she is free and gets a "conduct meeting" job. After they meet, a message will appear similar to "<name>, the mayor, has taken a request from the <type> Guild." Masons guild, Miners guild are two examples of <type>. Usually, the request is for X number of things to be built or X number of jobs to be done.

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