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Difference between revisions of "40d:Island"

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'''Islands''' are marked by several unique features.  
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During world generation, all areas 100 and lower will be submerged in water{{verify}}, which could be either an ocean or a lake depending on whether or not the body of water meets at the edge of the world map. Islands are caused by either the world's height variance parameter or the volcanism parameter, among other things, which can raise the land above sea level.
  
They have no potable [[water]], not even from an [[aquifer]], from ponds, or from [[rain]]. You can survive just on [[alcohol]] without water (you can farm with salt water), but healing is a real problem.
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==Starting your fortress on an island==
 
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Islands are comparably smaller than continents, so much of the land is [[Coast|coastline]]. It's rare for a civilization to be on an island, so you will typically be isolated from other civilizations, except for dwarves, which are literally everywhere. This might be a convenience but most of the time it's only a disadvantage, as goblins will settle near you eventually so they can attack your fortress.
The only [[civilization]] that will come to visit is [[dwarf|dwarven]]. But that also means no [[kobolds]] or [[goblins]].
 
  
 
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Revision as of 03:00, 20 November 2008


During world generation, all areas 100 and lower will be submerged in water[Verify], which could be either an ocean or a lake depending on whether or not the body of water meets at the edge of the world map. Islands are caused by either the world's height variance parameter or the volcanism parameter, among other things, which can raise the land above sea level.

Starting your fortress on an island

Islands are comparably smaller than continents, so much of the land is coastline. It's rare for a civilization to be on an island, so you will typically be isolated from other civilizations, except for dwarves, which are literally everywhere. This might be a convenience but most of the time it's only a disadvantage, as goblins will settle near you eventually so they can attack your fortress.

Worlds