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Difference between revisions of "40d:Island"

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(Rewrote page.)
(I don't know about the accuracy of these statements, either, but the article definitely needed a rewrite.)
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{{Expand Topic}}
 
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During world generation, all areas 100 and lower will be submerged in water{{verify}}, which could be either an ocean or a lake depending on whether or not the body of water meets at the edge of the world map. Islands are caused by either the world's height variance parameter or the volcanism parameter, among other things, which can raise the land above sea level.
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During world generation, seas and oceans will fill the lowlands (and lakes the bottled-up highlands) of your map. Islands are often volcanic, but can also simply be the result of mountain ranges that are mostly submerged.
  
 
==Starting your fortress on an island==
 
==Starting your fortress on an island==
Islands are comparably smaller than continents, so much of the land is [[Coast|coastline]]. It's rare for a civilization to be on an island, so you will typically be isolated from other civilizations, except for dwarves, which are literally everywhere. This might be a convenience but most of the time it's only a disadvantage, as goblins will settle near you eventually so they can attack your fortress.
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Islands vary in size, but even the smallest tend to be very large relative to the size of a typical fortress. Islands are dominated by [[Coast|coastlines,]] tend to have little exposed stone and almost always have saline aquifer layers from sea to shining sea, all making basic survival difficult. Civilizations are rarely founded on islands, and generally, only your founding civilization will brave the seas to either trade or harass you. Although this can make security a lower priority, it can also be a disadvantage. Eventually goblins may settle nearby to conduct raids.
  
 
{{World}}
 
{{World}}
  
 
[[Category:World]]
 
[[Category:World]]

Revision as of 03:51, 20 November 2008


During world generation, seas and oceans will fill the lowlands (and lakes the bottled-up highlands) of your map. Islands are often volcanic, but can also simply be the result of mountain ranges that are mostly submerged.

Starting your fortress on an island

Islands vary in size, but even the smallest tend to be very large relative to the size of a typical fortress. Islands are dominated by coastlines, tend to have little exposed stone and almost always have saline aquifer layers from sea to shining sea, all making basic survival difficult. Civilizations are rarely founded on islands, and generally, only your founding civilization will brave the seas to either trade or harass you. Although this can make security a lower priority, it can also be a disadvantage. Eventually goblins may settle nearby to conduct raids.

Worlds