v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Ratman"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(better yet, just wait for them to die of old age)
m (typo)
Line 15: Line 15:
 
One of the things that makes them unique is that they have innate swimming, and thus drowning them is ineffective. However, they pose little enough threat to even untrained wrestlers (unless they are in a pack), so such elaborate methods are unnecessary.
 
One of the things that makes them unique is that they have innate swimming, and thus drowning them is ineffective. However, they pose little enough threat to even untrained wrestlers (unless they are in a pack), so such elaborate methods are unnecessary.
  
They can lurk in their chasm for a year and then attack your fortress along with other monsters if their chasm is open to the ground. However, if they are in an enclosed chasm or pit, the easiest strategy is to simply wait for them to die of old age - given their short life span, and the fact that they do not reproduce, any chasm's population of ratmen will be dead several years of embarking.
+
They can lurk in their chasm for a year and then attack your fortress along with other monsters if their chasm is open to the ground. However, if they are in an enclosed chasm or pit, the easiest strategy is to simply wait for them to die of old age - given their short life span and the fact that they do not reproduce, any chasm's population of ratmen will be dead within several years of embarking.
  
 
{{Game_Data|[CREATURE:RATMAN]
 
{{Game_Data|[CREATURE:RATMAN]

Revision as of 17:17, 13 September 2009

Template:CreatureInfo

Half man, half rat. Ratmen live in chasms in packs.

One of the things that makes them unique is that they have innate swimming, and thus drowning them is ineffective. However, they pose little enough threat to even untrained wrestlers (unless they are in a pack), so such elaborate methods are unnecessary.

They can lurk in their chasm for a year and then attack your fortress along with other monsters if their chasm is open to the ground. However, if they are in an enclosed chasm or pit, the easiest strategy is to simply wait for them to die of old age - given their short life span and the fact that they do not reproduce, any chasm's population of ratmen will be dead within several years of embarking.

Template:Game Data

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent