v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Advanced Entity Position Mechanics"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 +
{{Quality|Fine}}
 +
{{Modding}}
 +
 
= Introduction =  
 
= Introduction =  
  
Line 7: Line 10:
 
== What is an entity? ==
 
== What is an entity? ==
 
An entity is an organizational structure. It can have relationships with other entities. An entity is usually known as a [[civilization]] or a "site government", but merchant guilds, religious organizations, and bandit groups are also entities. An entity can have positions. In most cases these are hardcoded and generated by the game, but with civilizations and sites they can be customized with the raw entities.
 
An entity is an organizational structure. It can have relationships with other entities. An entity is usually known as a [[civilization]] or a "site government", but merchant guilds, religious organizations, and bandit groups are also entities. An entity can have positions. In most cases these are hardcoded and generated by the game, but with civilizations and sites they can be customized with the raw entities.
 +
 +
 +
{{Category|Modding}}
 +
{{Category|Guides}}

Revision as of 20:25, 3 December 2023


Introduction

this is a draft. please let me finish it.

This article is the result of an investigation into the mechanisms involved in entity positions. It can be useful for modders or advanced players to understand how Dwarf Fortress works.

What is an entity?

An entity is an organizational structure. It can have relationships with other entities. An entity is usually known as a civilization or a "site government", but merchant guilds, religious organizations, and bandit groups are also entities. An entity can have positions. In most cases these are hardcoded and generated by the game, but with civilizations and sites they can be customized with the raw entities.