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Difference between revisions of "DF2014:Beast hunter"

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(LethosorBot moved page DF2014:Beast hunter to Beast hunter: Migrating v50 page (167/4618) (content))
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#REDIRECT [[Beast hunter]]
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{{dftext|This visitor has come to slay beasts.|7:1}}
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'''Beast hunters''' are [[visitor]]s that will visit and [[petition]] to stay in order to slay [[creature]]s in your above-ground [[surroundings]]. They may arrive in your fortress at any time, regardless of whether the fort has any [[locations]].  Their subterranean counterparts are the [[monster slayer]]s.
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==Behaviour==
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Beast hunters arrive with their own [[weapon]]s and [[armor]], as well as some degree of basic [[combat skill]]. If you accept their service, they will live among your dwarves like regular citizens, although they will spend all of their time either loitering around [[meeting hall]]s or prowling the surface, looking for animals to kill. Beast hunters cannot be assigned any labors, will not [[haul]] anything, and cannot be given orders, or be controlled by [[burrow]]s or other means-they're equivalent to a fortress' own [[hunter]]s in behavior, though unlike those latter, they won't immediately flee combat due to running out of [[crossbow]] [[bolt]]s if they're wielding melee weapons.
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Allowing these visitors to regularly rampage through your surface will occasionally produce free [[meat]], [[bone]], and [[hide]]s; however, because you can't direct them to kill particular units, they may decide to pick a fight with something useless, like a flock of [[buzzard]]s, or rush headlong into battle with a [[giant elephant]] who can stomp them flat in a second. They are also often poorly suited to a life of combat; some may arrive who hate all things military and panic at the first sign of violence, while others have ineffectual skills which will inevitably end with them being killed by the animals they're supposed to be hunting. Consider exiling beast hunters who seem like they're destined for tantrums, or arrange "accidents" for them if they happen to be carrying interesting equipment. [[Steel]] is steel, after all.
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==Considerations==
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The efficiency of beast hunters is tied to where your fortress is settled; a calm environment where the most common animals are [[barn owl]]s and [[kiwi]]s is unlikely to bring you a great deal of results, but more dangerous areas inhabited by either larger or [[fanciful]] creatures may bring better results. Of course, if your surroundings are inhabited by, for example, [[undead]] [[giant tiger]]s, then the hunters will only really serve as a distraction at best. Having them around allows you to hunt the surface without much micromanaging, but for dealing with actual dangerous beasts, a proper dwarven [[military]] [[squad]] is preferred.
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==See also==
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*[[Monster slayer]]
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{{Category|Occupation}}{{Category|Non-player characters}}
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[[ru:Beast hunter]]

Latest revision as of 03:08, 20 December 2022

This article is about an older version of DF.

This visitor has come to slay beasts.

Beast hunters are visitors that will visit and petition to stay in order to slay creatures in your above-ground surroundings. They may arrive in your fortress at any time, regardless of whether the fort has any locations. Their subterranean counterparts are the monster slayers.

Behaviour[edit]

Beast hunters arrive with their own weapons and armor, as well as some degree of basic combat skill. If you accept their service, they will live among your dwarves like regular citizens, although they will spend all of their time either loitering around meeting halls or prowling the surface, looking for animals to kill. Beast hunters cannot be assigned any labors, will not haul anything, and cannot be given orders, or be controlled by burrows or other means-they're equivalent to a fortress' own hunters in behavior, though unlike those latter, they won't immediately flee combat due to running out of crossbow bolts if they're wielding melee weapons.

Allowing these visitors to regularly rampage through your surface will occasionally produce free meat, bone, and hides; however, because you can't direct them to kill particular units, they may decide to pick a fight with something useless, like a flock of buzzards, or rush headlong into battle with a giant elephant who can stomp them flat in a second. They are also often poorly suited to a life of combat; some may arrive who hate all things military and panic at the first sign of violence, while others have ineffectual skills which will inevitably end with them being killed by the animals they're supposed to be hunting. Consider exiling beast hunters who seem like they're destined for tantrums, or arrange "accidents" for them if they happen to be carrying interesting equipment. Steel is steel, after all.

Considerations[edit]

The efficiency of beast hunters is tied to where your fortress is settled; a calm environment where the most common animals are barn owls and kiwis is unlikely to bring you a great deal of results, but more dangerous areas inhabited by either larger or fanciful creatures may bring better results. Of course, if your surroundings are inhabited by, for example, undead giant tigers, then the hunters will only really serve as a distraction at best. Having them around allows you to hunt the surface without much micromanaging, but for dealing with actual dangerous beasts, a proper dwarven military squad is preferred.

See also[edit]