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DF2014:Release information/0.44.01
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Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
- This is the artifact release, featuring the ability to send your dwarves off to cause trouble in the world, improved kobold sites, cover identities, artifact questers, and a bit of artifact diplomacy.
- —Toady One, November 22, 2017
New stuff[edit]
- Ability to send out squads to raid sites, rescuing prisoners and recovering artifacts
- Display cases and pedestals, museum zones, both in forts and other sites
- Can view the world map w/ rumors from fort mode
- Artifacts created during worldgen: dwarf moods, named heroic objects, holy relics, heirlooms
- New artifact events in play and worldgen: questers seek artifacts and ask for or steal them, invaders demand artifacts
- New historical events associated to the creation of artifacts (used in fort and worldgen)
- Agents used by civilizations to gather information, can assume cover identities
- Improved kobold site maps
- Goblin site denizens demand an identity instead of immediately attacking every stranger
- More modding control over pets and other animals
- Adventurer can assume a cover identity at will
- Adventurer can name their possessions
- New adventurer reputations related to artifacts
- New religious activity: monks, pilgrims and prophets
- Museums and other room types can be added to fort locations like taverns and libraries
- Various additional data in the XML export
Major bug fixes[edit]
- Fixed weapon trap crash vs. item breakage
- Fixed bug preventing monster slayers from visiting those forts with monsters to slay
- Made animated skulls, hair and other bits easier to pulp
- Made idle and vermin-hunting dwarves come down from trees more successfully
- Made thirst/hunger and being pushed out of the way less likely to terminate dances
Other bug fixes/tweaks[edit]
- Alphabetized broad stock screen categories
- Fixed problem with historical bodies not respecting wounds/processing
- Fixed bug causing religions to worship too many gods, with duplicates
- Made simple burrow beasts start in caves as possible
- Fixed broken historical collection linkage with beast attacks during festivals
- Fixed one instance of broken animal person greetings
- Stopped natural animals from w.g. rampaging through sites owned by entities at peace with wildlife
- Took age into account for w.g. fights vs. body size (e.g. proper dragon size)
- Stopped people from being enough to satisfy a need to see great beasts
- Made visitors less nervous about going to neutral locations