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Difference between revisions of "Site"

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* {{Raw Tile|•|0:0:1}} [[Cave]]
 
* {{Raw Tile|•|0:0:1}} [[Cave]]
 
* {{Raw Tile|•|0:0:1}} [[Night creature|Lair]]
 
* {{Raw Tile|•|0:0:1}} [[Night creature|Lair]]
* {{Raw Tile|☼|6:0:1}} [[Bandits|Camp]]
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* {{Raw Tile|☼|6:0:1}} [[Camp]]
 
* {{Raw Tile|Ω|7:0:1}} Dwarf [[Fortress]]
 
* {{Raw Tile|Ω|7:0:1}} Dwarf [[Fortress]]
 
* {{Raw Tile|Ω|0:0:1}} [[Mountain Halls]]
 
* {{Raw Tile|Ω|0:0:1}} [[Mountain Halls]]

Revision as of 12:49, 14 July 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

Sites are inhabited locations found on regions tile adjacent to at least one non-mountain land biome. These include settlements of any civilization, and caves habitable by named creatures. The type of site will be represented on maps in any mode with a tile that replaces the region tile. In adventure mode, the site becomes the default arrival location for travel to that region tile. Sites acquire a history that can be viewed in Legends mode.

Site Types

Dwarf Fortresses

During the embark phase of Fortress Mode, sites can be seen in region and local views. Some site types can be included in the embark region namely caves or previous player fortresses (Reclaim). Embarking on settlements is disabled. On embarking, the fortress becomes a site of the size and location chosen.

Abandoned fortresses are displayed on the map as Ruins.

Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
Other