v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Loom"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (LethosorBot moved page DF2014:Loom to Loom: Migrating v50 page (2501/4618) (content))
m (Added clothing workshop category)
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Quality|Fine|09:05, 9 August 2010 (UTC)}}{{Workshop
+
{{migrated article}}
 +
{{Quality|Unrated}}{{v50 workshop
 
|name=Loom
 
|name=Loom
 +
|icon=[[File:loom_icon.png]]
 
|key=o
 
|key=o
 
|job=
 
|job=
Line 38: Line 40:
 
*{{k|a}} Weave Metal Cloth
 
*{{k|a}} Weave Metal Cloth
  
==Common Uses==
+
==Common uses==
*Turn thread into cloth for use in a [[Clothier's shop]] to make bags, clothes, etc.
+
*Turn thread into cloth for use in a [[Clothier's shop]] to make bags, clothes, etc. Every item of thread used produces one item of cloth.
  
 
==Notes==
 
==Notes==
*The Loom's functions are automated by default, so any weavers will automatically collect spider webs and weave thread into cloth (if you have any). You can change this behavior in the "set workshop orders" submenu of the orders menu ({{k|o}} - {{k|W}}).  
+
*The Loom's functions are automated by default, so any weavers will automatically collect spider webs and weave thread into cloth (if you have any). You can change this behavior in the "Labor" {{k|y}} menu → "Standing Orders" tab → "Automated Workshops" tab.
 
*The automatic re-issuing of jobs takes some time, which can lead to unwelcome pauses when a large quantity of thread is to be woven. Setting the weaving jobs to {{k|r}}epeat tries to keep the current weaver on the job without interruptions.  
 
*The automatic re-issuing of jobs takes some time, which can lead to unwelcome pauses when a large quantity of thread is to be woven. Setting the weaving jobs to {{k|r}}epeat tries to keep the current weaver on the job without interruptions.  
 
*One loom only generates one "Collect silk" job, multiple looms let you harvest silk faster if you have enough dwarves with the weaving labor enabled and enough accessible [[web]]s.
 
*One loom only generates one "Collect silk" job, multiple looms let you harvest silk faster if you have enough dwarves with the weaving labor enabled and enough accessible [[web]]s.
 
*There is no task that turns [[hair]] thread into usable cloth.
 
*There is no task that turns [[hair]] thread into usable cloth.
 +
*Generally, having automated web collection turned on while the caverns are open can be fatal for unprepared weavers. It is recommended to have this turned off or else some dwarves will be served a heap of !!FUN!!.
  
 
==See also==  
 
==See also==  
Line 53: Line 56:
  
 
{{Workshops}}
 
{{Workshops}}
 +
{{Category|Clothing and Leather Workshops}}

Latest revision as of 02:41, 2 February 2024

Loom

Shortcut: b-o-o

Loom.png
#
φ
º
Icon

Loom icon.png

Job Requirement
Construction
Materials Labors
Materials Used
Goods Created
This article is about the current version of DF.
Note that some content may still need to be updated.

The Loom is used to turn threads* into cloth. The command to collect silk from spider webs is also set here.

(* Non-silk threads are created by plant processing in a Farmer's workshop.)

Menu[edit]

Loom

  • c Collect Webs
  • w Weave Cloth (Plant Thread)
  • s Weave Silk Cloth
  • y Weave Cloth (Wool/Hair Yarn)
  • a Weave Metal Cloth

Common uses[edit]

  • Turn thread into cloth for use in a Clothier's shop to make bags, clothes, etc. Every item of thread used produces one item of cloth.

Notes[edit]

  • The Loom's functions are automated by default, so any weavers will automatically collect spider webs and weave thread into cloth (if you have any). You can change this behavior in the "Labor" y menu → "Standing Orders" tab → "Automated Workshops" tab.
  • The automatic re-issuing of jobs takes some time, which can lead to unwelcome pauses when a large quantity of thread is to be woven. Setting the weaving jobs to repeat tries to keep the current weaver on the job without interruptions.
  • One loom only generates one "Collect silk" job, multiple looms let you harvest silk faster if you have enough dwarves with the weaving labor enabled and enough accessible webs.
  • There is no task that turns hair thread into usable cloth.
  • Generally, having automated web collection turned on while the caverns are open can be fatal for unprepared weavers. It is recommended to have this turned off or else some dwarves will be served a heap of !!FUN!!.

See also[edit]

Workshops Ui b.pngbUi bo.pngo
Clothing and Leather Ui b.pngbUi bo.pngoUi bol.pngl
Clothier · Dyer · Leather · Loom
Farming Ui b.pngbUi bo.pngoUi bof.pngf
Furnaces Ui b.pngbUi bo.pngoUi bou.pngu
Other