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Difference between revisions of "Masterwork:Expedition outfitter"

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* Gearsets for [[Expedition Starting Point|Expeditions]]
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* Gearsets for [[Expedition starting point|Expeditions]]
 
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All groups require backpacks and flasks for on the way.
 
All groups require backpacks and flasks for on the way.
  
Once you pack a set of gear, you can send a dwarf to the [[Expedition Starting Point]]. This building should be build at the map edge, for realisms sake.
+
Once you pack a set of gear, you can send a dwarf to the [[Expedition starting point]]. This building should be build at the map edge, for realisms sake.
  
 
Loot from the Expedition Starting Point is unpacked here. The reaction runs automatically.
 
Loot from the Expedition Starting Point is unpacked here. The reaction runs automatically.
  
 
{{buildings}}
 
{{buildings}}

Revision as of 01:22, 6 May 2013

Expedition Outfitter

b-w-E

Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created
This article is about a mod.

MDF: v1.31

The expedition outfitter takes materials and bundles them into a set of gear. You can outfit Diplomats with ink and paper, Spies with coats, daggers and black powder, caravans with wagons and crafts, mining expeditions with picks, candles and weapons, as well as mercenaries with weapons, armor and a catapult for besieging enemies. Bards need instruments and booze of course.

All groups require backpacks and flasks for on the way.

Once you pack a set of gear, you can send a dwarf to the Expedition starting point. This building should be build at the map edge, for realisms sake.

Loot from the Expedition Starting Point is unpacked here. The reaction runs automatically.

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