v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Performer"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Expanded article)
(Added image.)
 
(22 intermediate revisions by 15 users not shown)
Line 1: Line 1:
 +
{{migrated article}}
 
{{Quality|Tattered}}
 
{{Quality|Tattered}}
 
{{av}}
 
{{av}}
 +
{{buggy}}
 +
:''"Performance" redirects here. For tips on optimizing the game's performance, see [[Maximizing framerate]].''
  
{{new in v0.42}}
+
[[File:perform_icon_large.png|right]]'''Performer''' is an [[occupation]]. Performers will perform for idle [[visitor]]s at your fort's [[tavern]]s and [[temple]]s, through such media as stories, dance, poetry, and music. You may assign any number of your fortress's [[dwarves]] to serve as performers at the tavern and temple locations, and performers from other [[civilization]]s will regularly visit your fort's taverns to entertain taverngoers or [[petition]] for long-term residency.
  
:''"Music" redirects here. For in-game music, see [[Soundtrack]].''
+
Performers serve little practical purpose, as they mostly just duplicate the behavior of other taverngoers, and tavern keeper if assigned to a tavern. However, a skilled performer can significantly boost the mood of any dwarves who observe their work. Performers can take apprentices and pass on their skills to them.{{verify}}
  
 +
The performance skills are:
 +
{{Skill Box|Performer|5:0|5:0|
 +
* [[Keyboardist]]
 +
* [[Musician]]
 +
* [[Percussionist]]
 +
* [[Singer]]
 +
* [[Stringed instrumentalist]]
 +
* [[Wind instrumentalist]]
 +
* [[Poet]]
 +
* [[Dancer]]
 +
* [[Speaker]]
 +
}}
  
'''Performer''' is an [[occupation]]. Performers will perform for idle visitors at your fort's [[tavern]]s and [[temple]]s, through such mediums as stories, dance, poetry, and music. You may assign any number of your fortress' dwarves to serve as performers at the tavern and temple locations, and performers from other civilizations will regularly visit your fort's taverns to entertain tavern goers or petition for long-term residency.
+
==Types of Performances==
 
+
===Music===
Performers serve little practical purpose as they mostly just duplicate the behavior of other tavern goers. However, a skilled performer can significantly boost the mood of any dwarves who observe their work.
+
There are four instrument skills: [[Keyboardist]], [[Percussionist]], [[Stringed instrumentalist]], [[Wind instrumentalist]], and also one general skill, [[Musician]].
 
 
==Music==
 
There are four instrument skills: [[Keyboardist]], [[Percussionist]], [[Stringed instrumentalist]], and [[Wind instrumentalist]]. There is also one general skill, [[Musician]].
 
  
 
[http://www.bay12games.com/dwarves/early_musical_forms.html Early examples of musical forms].
 
[http://www.bay12games.com/dwarves/early_musical_forms.html Early examples of musical forms].
  
==Poetry==
+
===Poetry===
 
There is a [[poet]] skill.
 
There is a [[poet]] skill.
 
Toady commenting on poetic forms:
 
Toady commenting on poetic forms:
Line 23: Line 35:
 
[http://www.bay12games.com/dwarves/early_poetic_forms.html Early examples of poetic forms].
 
[http://www.bay12games.com/dwarves/early_poetic_forms.html Early examples of poetic forms].
  
==Dance==
+
===Dance===
There is a [[dancer]] skill.
+
There is a [[dancer]] skill. Dancing is initiated by musicians playing music. While one would assume a larger dance floor would increase the chances of dancing, it does the opposite.{{verify}} This is presumably a bug.
 +
 
 
Toady commenting on dancing:
 
Toady commenting on dancing:
 
<blockquote>Every dance is associated to a musical form, and the dances respect the rhythm, tempo and some other elements of the music. I didn't reproduce the rhythm patterns below, but it tries to make elements like the number of steps in a basic movement align with the rhythm and so forth. All of the forms below were generated for humanoid forms, but I'm working toward some support for varied creature bodies -- so you'll see stuff below like "left leg" even though that text doesn't appear in the dwarf raws, and you also won't see useful words like "hips" -- it's a work in progress, but it won't necessarily need to progress on that score before the release. There also aren't certain fundamentals like costumes, and I don't expect to get them in for this time. There will be some further restrictions based on entity character that aren't in yet.</blockquote>
 
<blockquote>Every dance is associated to a musical form, and the dances respect the rhythm, tempo and some other elements of the music. I didn't reproduce the rhythm patterns below, but it tries to make elements like the number of steps in a basic movement align with the rhythm and so forth. All of the forms below were generated for humanoid forms, but I'm working toward some support for varied creature bodies -- so you'll see stuff below like "left leg" even though that text doesn't appear in the dwarf raws, and you also won't see useful words like "hips" -- it's a work in progress, but it won't necessarily need to progress on that score before the release. There also aren't certain fundamentals like costumes, and I don't expect to get them in for this time. There will be some further restrictions based on entity character that aren't in yet.</blockquote>
 +
 
[http://www.bay12games.com/dwarves/early_dance_forms.html Early examples of dance forms].
 
[http://www.bay12games.com/dwarves/early_dance_forms.html Early examples of dance forms].
 +
 +
==Performance Troupes==
 +
Occasionally, your fortress may be visited by a ''performance troupe'', which is a collection of performers all working together. The troupe possesses a randomly generated name and often comes in groups of over five individuals, but are otherwise identical to typical performers in functionality.
 +
 +
== Agents ==
 +
Note that some performers may/will be [[agent]]s of some sort. Before accepting a [[petition]] from one to permanently join your fortress population, check their [[skill]]s - if their "performing skills" are absent or sketchy, and especially if they're noticeably lower than certain other [[DF2014:Skill#Professions|miscellaneous social skills]] such as [[schemer]] or [[persuader]], it may not be worth the risk.  More immediate [[unfortunate accident|solutions]] are, of course, up to you.
 +
 +
==Bugs==
 +
*Performance troupes are often completely nude.{{Bug|9234}}
 +
 +
{{skills}}
 +
 +
{{Category|Occupation}}
 +
[[ru:Performer]]

Latest revision as of 22:03, 26 January 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

"Performance" redirects here. For tips on optimizing the game's performance, see Maximizing framerate.
Perform icon large.png

Performer is an occupation. Performers will perform for idle visitors at your fort's taverns and temples, through such media as stories, dance, poetry, and music. You may assign any number of your fortress's dwarves to serve as performers at the tavern and temple locations, and performers from other civilizations will regularly visit your fort's taverns to entertain taverngoers or petition for long-term residency.

Performers serve little practical purpose, as they mostly just duplicate the behavior of other taverngoers, and tavern keeper if assigned to a tavern. However, a skilled performer can significantly boost the mood of any dwarves who observe their work. Performers can take apprentices and pass on their skills to them.[Verify]

The performance skills are:

Performer
 

Types of Performances[edit]

Music[edit]

There are four instrument skills: Keyboardist, Percussionist, Stringed instrumentalist, Wind instrumentalist, and also one general skill, Musician.

Early examples of musical forms.

Poetry[edit]

There is a poet skill. Toady commenting on poetic forms:

Poetic, musical and dance forms will be generated by culture. There will be both knowledge and skill-based components to this -- so you can't compose a poem of a variety you aren't familiar with, no matter how good you are, but once you learn the rules, the quality will depend on your skills/atts. It'll start with the poet's general skill, and they'll also develop specific skill with the form...

Early examples of poetic forms.

Dance[edit]

There is a dancer skill. Dancing is initiated by musicians playing music. While one would assume a larger dance floor would increase the chances of dancing, it does the opposite.[Verify] This is presumably a bug.

Toady commenting on dancing:

Every dance is associated to a musical form, and the dances respect the rhythm, tempo and some other elements of the music. I didn't reproduce the rhythm patterns below, but it tries to make elements like the number of steps in a basic movement align with the rhythm and so forth. All of the forms below were generated for humanoid forms, but I'm working toward some support for varied creature bodies -- so you'll see stuff below like "left leg" even though that text doesn't appear in the dwarf raws, and you also won't see useful words like "hips" -- it's a work in progress, but it won't necessarily need to progress on that score before the release. There also aren't certain fundamentals like costumes, and I don't expect to get them in for this time. There will be some further restrictions based on entity character that aren't in yet.

Early examples of dance forms.

Performance Troupes[edit]

Occasionally, your fortress may be visited by a performance troupe, which is a collection of performers all working together. The troupe possesses a randomly generated name and often comes in groups of over five individuals, but are otherwise identical to typical performers in functionality.

Agents[edit]

Note that some performers may/will be agents of some sort. Before accepting a petition from one to permanently join your fortress population, check their skills - if their "performing skills" are absent or sketchy, and especially if they're noticeably lower than certain other miscellaneous social skills such as schemer or persuader, it may not be worth the risk. More immediate solutions are, of course, up to you.

Bugs[edit]

  • Performance troupes are often completely nude.Bug:9234
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused