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- 17:51, 17 September 2009 diff hist +60 40d:Stocks →Color Code: just tested atomsmashing an artifact and it still showed up in stocks, though in dark gray
- 14:53, 17 September 2009 diff hist -52 40d:Farmer's workshop kobold bulbs can NOT be processed at a farmer's workshop
- 14:49, 17 September 2009 diff hist +73 40d:Golden salve
- 14:48, 17 September 2009 diff hist +13 40d:Gnomeblight according to the raws, it's got [EXTRACT_STILL_VIAL]
- 18:34, 16 September 2009 diff hist +35 m 40d:Bar workshops and bridges too
- 18:32, 16 September 2009 diff hist -126 40d:Bar duplicate line?
- 18:12, 16 September 2009 diff hist +142 40d Talk:Bar
- 18:11, 16 September 2009 diff hist +40 40d:Bar also melting
- 18:08, 16 September 2009 diff hist +461 40d:Bar mostly clone from block
- 18:01, 16 September 2009 diff hist +6 m 40d:Bar
- 18:01, 16 September 2009 diff hist +22 40d:Bar bars can most definitely be used in constructions - how else would you make a wall made of soap?
- 17:57, 16 September 2009 diff hist +65 40d Talk:Bar
- 17:55, 16 September 2009 diff hist +302 40d Talk:Bar
- 16:45, 16 September 2009 diff hist -10 40d:Metal →List of metals: you CAN make silver bolts and silver ballista arrow heads
- 16:34, 16 September 2009 diff hist +157 40d:Bars →Placement: floor bars do NOT require open space
- 16:32, 16 September 2009 diff hist +37 40d:Bars
- 16:30, 16 September 2009 diff hist +228 40d:Bar this really deserves its own page
- 16:25, 16 September 2009 diff hist -5 40d:Lye "3 lye"? that's a lie - I've ended up with a single bucket left over, and a dwarf eventually dumped it into a barrel. Also, ash is a bar, not a block
- 16:22, 16 September 2009 diff hist +9 40d:Crop whip vines only grow naturally in savage biomes
- 15:08, 16 September 2009 diff hist -10 40d:Vermin er, purring maggots are definitely not immobile - they're just invisible until you catch them in an animal trap; release one, and it'll move around plenty
- 05:20, 16 September 2009 diff hist +334 40d Talk:Dam →"Dropping a Bridge on it"
- 05:47, 15 September 2009 diff hist +202 40d Talk:Trading →Elven Caravan Wood Logs
- 05:46, 15 September 2009 diff hist +760 40d Talk:Trading →Elven Caravan Wood Logs
- 05:41, 15 September 2009 diff hist -62 40d:Trading →Elves: in practice, this seems to be true of ALL caravans - if you don't request enough to reach the weight limit, any excess will be filled with "essentials" such as food and logs
- 04:30, 15 September 2009 diff hist +263 40d Talk:Init.txt →Population cap in 40d
- 02:57, 15 September 2009 diff hist +88 40d:Herbalist explain why
- 02:54, 15 September 2009 diff hist +231 N 40d Talk:Cave wheat Created page with 'Even though it can only be planted in summer and autumn, underground shrubs (resulting from discovering an underground pool/river) can yield cave wheat even during spring. --~~~~'
- 02:40, 15 September 2009 diff hist +4 m 40d Talk:Init.txt →Population cap in 40d
- 02:39, 15 September 2009 diff hist +702 40d Talk:Init.txt →Population cap in 40d: new section
- 15:22, 13 September 2009 diff hist +264 40d:Ratman better yet, just wait for them to die of old age
- 15:17, 13 September 2009 diff hist +39 40d:Sasquatch sounds more like a yeti to me
- 04:45, 13 September 2009 diff hist +111 40d:Miner cancels dig: Inappropriate dig square I get this a lot when removing shrubs from my tower-cap farm
- 04:29, 13 September 2009 diff hist +131 40d Talk:Wound →Suffocation Mishaps
- 04:13, 13 September 2009 diff hist +9 40d Talk:Lye →Storage: correction again :)
- 04:13, 13 September 2009 diff hist +62 40d:Barrel for milk and lye, it's 50 units per barrel
- 03:17, 13 September 2009 diff hist +17 40d:Tilesets →Row 14 (208-223): strange moods rule
- 22:42, 12 September 2009 diff hist 0 40d:Dragon →Domesitcation
- 21:56, 12 September 2009 diff hist +63 40d:Mandate just verified - banned crafts appear safe to trade as long as they're in a bin
- 20:51, 12 September 2009 diff hist +548 40d Talk:Mandate →Evading mandates: new section
- 20:47, 12 September 2009 diff hist +10 40d:Mandate
- 20:47, 12 September 2009 diff hist -17 40d:Mandate ...and in another test, 3 dwarves got sentenced to a month in jail for trading banned anvils to my own civilization. Perhaps something else is at work here...
- 18:14, 12 September 2009 diff hist +759 40d:Mandate if it's banned after your broker does the trade, it STILL counts against you. Also, I've traded banned items without any punishment sometimes, assuming it was to my own civilization
- 16:53, 12 September 2009 diff hist +127 40d:Refined coal →"Fuel": mood, thermonuclear
- 04:20, 12 September 2009 diff hist +93 40d:Shrub I've had legendary herbalists pick a dozen surface shrubs without finding anything, yet when I send my untrained herbalists to clear my tower-cap farm, EVERY shrub yields something
- 23:34, 11 September 2009 diff hist -26 40d:Moat assuming you didn't mean to press that button on the top
- 18:11, 11 September 2009 diff hist +8 40d:Status →Justice Status Screen: "in the room"? the left side lists all criminals, jailed or free, living or deceased, and the right side lists their crimes and pending punishments
- 18:04, 11 September 2009 diff hist +55 40d:Farmer's workshop →Make Cheese: needs to be cookable
- 18:03, 11 September 2009 diff hist +16 40d:Farmer's workshop →Milk Creature: it's clear that very few people actually milk purring maggots - you need a bucket as well
- 17:58, 11 September 2009 diff hist +4 40d:Creature token →E: the extract itself isn't cheese, but it can be made into cheese
- 15:28, 11 September 2009 diff hist +23 40d:Tilesets →Row 03 (032-047): got a prase opal floodgate from a secretive gem setter, and its symbol was an asterisk
- 14:58, 11 September 2009 diff hist +432 40d:Purring maggot a technique I tested last night when my milker got hungry in the middle of his work
- 13:14, 11 September 2009 diff hist -47 m 40d:Refined coal →The two sub-types of fuel
- 13:14, 11 September 2009 diff hist +4 m 40d:Refined coal →The two sub-types of fuel
- 13:08, 11 September 2009 diff hist +30 40d:Refined coal →"Fuel"
- 13:07, 11 September 2009 diff hist -2 40d:Refined coal →"Fuel": coal comes in BARS, not blocks!
- 02:35, 11 September 2009 diff hist +72 40d:Native gold may as well note it
- 20:12, 10 September 2009 diff hist +346 N 40d Talk:Native gold Created page with '==Alluvial== The raws state that this appears as small clusters in alluvial layers, but experiments indicate that soil layers are apparently not classified as alluvial (changing ...'
- 20:12, 10 September 2009 diff hist +346 N 40d Talk:Cassiterite Created page with '==Alluvial== The raws state that this appears as small clusters in alluvial layers, but experiments indicate that soil layers are apparently not classified as alluvial (changing ...'
- 20:10, 10 September 2009 diff hist -72 40d:Cassiterite alluvial != soil, and there do not appear to be any alluvial layers
- 20:10, 10 September 2009 diff hist -19 40d:Native gold alluvial != soil, and there do not appear to be any alluvial layers
- 19:59, 10 September 2009 diff hist +454 40d Talk:Stone →Alluvial
- 19:30, 10 September 2009 diff hist -8 40d:Olivine
- 19:29, 10 September 2009 diff hist -8 40d:Native aluminum
- 19:29, 10 September 2009 diff hist -8 40d:Bauxite
- 19:26, 10 September 2009 diff hist -12 40d:Magnetite
- 19:24, 10 September 2009 diff hist -26 m 40d:Bismuthinite
- 19:24, 10 September 2009 diff hist -8 m 40d:Kimberlite
- 19:23, 10 September 2009 diff hist +46 40d:Graphite
- 19:22, 10 September 2009 diff hist -8 40d:Horn silver
- 19:22, 10 September 2009 diff hist -8 40d:Tetrahedrite
- 19:21, 10 September 2009 diff hist -9 40d:Native platinum
- 19:19, 10 September 2009 diff hist -8 40d:Bituminous coal
- 19:19, 10 September 2009 diff hist -4 40d:Cassiterite
- 19:19, 10 September 2009 diff hist -8 m 40d:Sphalerite
- 19:18, 10 September 2009 diff hist +19 m 40d:Galena
- 19:18, 10 September 2009 diff hist +1 m 40d:Malachite
- 19:18, 10 September 2009 diff hist +1 40d:Native copper
- 19:17, 10 September 2009 diff hist +1 m 40d:Native silver
- 19:16, 10 September 2009 diff hist +35 40d:Native gold the raws state CLUSTER_SMALL for ALLUVIAL layers
- 19:14, 10 September 2009 diff hist -8 m 40d:Garnierite
- 19:14, 10 September 2009 diff hist -8 m 40d:Limonite
- 19:14, 10 September 2009 diff hist +1 40d:Hematite technically, the type is linked to the location - though it's consistent with hematite, it is NOT for some others
- 19:00, 10 September 2009 diff hist -1 m 40d:Chromite
- 17:11, 10 September 2009 diff hist 0 m 40d:Status icons →Non-flashing
- 17:11, 10 September 2009 diff hist +69 40d:Status icons →Non-flashing: blue background isn't drowning, but underwater - fish appear that way, and they certainly aren't drowning (and if you beach them, they're drowning but do NOT show up like this)
- 15:48, 10 September 2009 diff hist +258 40d:Status icons add icons for fell mood and macabre mood
- 15:27, 10 September 2009 diff hist +411 40d Talk:Strange mood →Material Preferences
- 21:13, 9 September 2009 diff hist -21 40d:Activity zone →Garbage Dump: dwarves only stay outside if there aren't any indoor meeting zones
- 21:02, 9 September 2009 diff hist -8 40d:Food guide →Tips
- 20:59, 9 September 2009 diff hist -124 40d:Food guide →Tips: cleanup; also, bucket brigade cannot be used directly on the floor - you have to drop the water from ABOVE
- 20:49, 9 September 2009 diff hist +11 40d:Food guide →Hunting
- 20:49, 9 September 2009 diff hist -33 m 40d:Food guide →Hunting
- 20:44, 9 September 2009 diff hist -58 40d:Food →Cooking: meat and fish already seem to have an unlimited shelf life, provided the shelves are clean
- 20:42, 9 September 2009 diff hist +144 40d:Food →Types: cleanup
- 19:09, 9 September 2009 diff hist +405 40d:Water pressure try to get rid of the notion of pressure "values" - pressure isn't a distinct number, but a simple behavior that is applied every time water moves.
- 18:34, 9 September 2009 diff hist +30 m 40d:Water pressure →Overall behavior
- 18:09, 9 September 2009 diff hist +3 m 40d:Whale
- 18:08, 9 September 2009 diff hist -15 m 40d:Whale
- 18:07, 9 September 2009 diff hist +67 40d:Whale
- 15:36, 9 September 2009 diff hist -15 m 40d:Water pressure →Hydrostatic water pressure
- 15:34, 9 September 2009 diff hist +333 40d Talk:Water pressure →Water U - BUG
- 15:28, 9 September 2009 diff hist -965 40d:Water pressure major cleanup
- 15:20, 9 September 2009 diff hist -1,019 40d:Water pressure →Current best pressure model: Recent observations have come up with a much simpler model
- 14:58, 9 September 2009 diff hist -772 40d:Water pressure →Anomalies: these are all from old versions and have since been fixed
- 13:06, 9 September 2009 diff hist +17 40d:Cat cancels Store Item in Stockpile: Too injured Undo revision 41283278 by Shardok (Talk) eh, why'd you remove the tag? the bit at the top is why it was there in the first place
- 04:20, 9 September 2009 diff hist +837 40d Talk:Vermin →Eating trapped vermin: new section
- 04:14, 9 September 2009 diff hist -15 40d:Vermin →Vermin as Food: preferences have nothing to do with it - I just had a dwarf, whose preferences state that she detests bats, grab a live bat out of a trap and go Ozzy Osbourne on it
- 22:08, 8 September 2009 diff hist -18 40d:Lever Bars and grates also have a 100 tick delay
- 19:18, 8 September 2009 diff hist +394 40d:Captured creatures →Other uses: Chain goblin in front of giant cave spider. Surround giant cave spider with pet-impassable doors. Watch webs fly.
- 19:03, 8 September 2009 diff hist -19 Shared cage restraints also become meeting areas (at least until you mark them as used for Justice)
- 18:57, 8 September 2009 diff hist +39 m 40d:Activity zone →Fishing
- 18:57, 8 September 2009 diff hist +112 m 40d:Activity zone →Water Source
- 18:55, 8 September 2009 diff hist +168 m 40d:Activity zone →Fishing
- 18:53, 8 September 2009 diff hist -15 m 40d:Activity zone →Water Source
- 17:57, 8 September 2009 diff hist +764 40d Talk:Giant cave spider →Giant Spider Silk
- 16:45, 8 September 2009 diff hist +340 40d Talk:Water wheel →Mobius Wheels
- 16:32, 8 September 2009 diff hist -625 40d:Bedroom design →Tessellated Apartments: s|t|u|p|i|d|\|v|e|r|t|i|c|a|l|\|b|a|r|s
- 16:23, 8 September 2009 diff hist +52 40d:Flux →Trading for flux: the limit seems to be 3-4 stones
- 13:59, 8 September 2009 diff hist +861 40d Talk:Water wheel →Water Flow Complexities
- 13:49, 8 September 2009 diff hist +167 40d:Standing orders add "h" command
- 13:36, 8 September 2009 diff hist -53 40d:Announcement the announcement filter is ONLY for job cancellations - all other announcements are unconditional
- 05:32, 6 September 2009 diff hist +136 40d Talk:Bauxite →Best usage on magma-free map
- 04:38, 6 September 2009 diff hist +289 40d Talk:Stairs →"Breaking out" from below
- 17:57, 5 September 2009 diff hist 0 m 40d:Crop these aren't bright either - it may be hard to see, but it's how they really look
- 17:56, 5 September 2009 diff hist 0 m 40d:Crop plump helmets are 5:0, not 5:1
- 17:56, 5 September 2009 diff hist +15 m 40d:Crop rope reed too
- 03:48, 5 September 2009 diff hist +11 m 40d Talk:Bridge →Retracting ...bridgeapult?
- 03:47, 5 September 2009 diff hist -69 m 40d Talk:Bridge →Retracting ...bridgeapult?
- 03:43, 5 September 2009 diff hist +636 40d Talk:Bridge →Retracting ...bridgeapult?: new section
- 01:33, 5 September 2009 diff hist +64 m 40d:Crop replicate header rows
- 00:43, 5 September 2009 diff hist +306 User talk:VengefulDonut
- 00:41, 5 September 2009 diff hist +408 N 40d Talk:One-way Created page with '==Drawbacks== The concern about dwarves trying to path through one-way passages is valid - if I build a one-way ramp and make it lead to a dead-end, a single dwarf that ends up i...'
- 00:38, 5 September 2009 diff hist -172 Template:Seasons2 simplify this a bit current
- 00:36, 5 September 2009 diff hist -93 40d:Crop table is way too wide - shrink it down a bit
- 00:11, 5 September 2009 diff hist +4 m 40d:Status icons
- 22:35, 4 September 2009 diff hist +165 User talk:Quietust →no soap?
- 19:45, 4 September 2009 diff hist +1 m 40d:Pet
- 19:39, 4 September 2009 diff hist +367 40d Talk:Soap industry →Soap industry page
- 19:36, 4 September 2009 diff hist -90 40d:Soap industry making soap does NOT require a full glass industry; also, it ALWAYS requires large amounts of wood since you can't make ashes from magma
- 19:36, 4 September 2009 diff hist +111 40d:River →Other Important Facts: rivers and streams only - brooks are safe from the dreaded carp
- 19:31, 4 September 2009 diff hist +24 40d:River →Surface Rivers
- 19:28, 4 September 2009 diff hist -244 40d:River →Underground Rivers: there's no such thing as a "cave river"
- 18:49, 4 September 2009 diff hist +436 40d Talk:Soap industry
- 18:36, 4 September 2009 diff hist +28 m 40d:Cage
- 18:32, 4 September 2009 diff hist +587 40d:Pet some observations, also cleanup
- 18:21, 4 September 2009 diff hist +233 40d Talk:Pet →Are animals monogamous?: no
- 18:09, 4 September 2009 diff hist -161 40d:Wear Meat does NOT wear out by itself - I've had barrels of meat last for decades without wear. It's known that vermin cause wear, and my cats had killed every last food-gnawing vermin in the biome
- 17:54, 4 September 2009 diff hist +280 40d Talk:Wear →Vermin
- 17:43, 4 September 2009 diff hist +1 40d:Crop it's "sliver dye", not "black dye"
- 16:32, 4 September 2009 diff hist +2 m 40d:Bridge →Drawbridges and retracting bridges: "the" direction
- 16:32, 4 September 2009 diff hist -25 m 40d:Bridge
- 16:31, 4 September 2009 diff hist +81 40d:Road →Building: obstructions do NOT block construction unless it splits it in separate pieces; also, just use "area" in the formula (and note that, oddly enough, it does include obstructed tiles)
- 16:20, 4 September 2009 diff hist +21 40d:Bridge it's not 1/3, but 1/4
- 16:01, 4 September 2009 diff hist -23 40d:Farming →Increasing yield: tested with surface farm plots of sizes 1 throuh 20, and the pattern is very clear - 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6
- 15:49, 4 September 2009 diff hist +246 40d Talk:Farming →Double-check
- 15:48, 4 September 2009 diff hist -23 40d:Refuse stockpile →Details
- 21:11, 3 September 2009 diff hist +1 40d:Road bars give smooth roads (i.e. +++++++++ instead of ≈≈≈≈≈≈≈≈)
- 21:09, 3 September 2009 diff hist +20 40d:Irrigation →De-Irrigation: furniture also works for de-irrigating, with the added bonus of it not removing smoothness or engravings
- 21:07, 3 September 2009 diff hist 0 m 40d:Irrigation →Further Testing
- 17:57, 3 September 2009 diff hist +220 40d Talk:Farming →Fertilization
- 17:54, 3 September 2009 diff hist -53 40d:Farming →Increasing yield: all above-ground plots can be fertilized (though expensive), but underground plots can NOT be fertilized unless at least 1 tile is muddy
- 15:23, 3 September 2009 diff hist +39 40d:Troll
- 15:21, 3 September 2009 diff hist +130 40d:Dwarven atom smasher →Immune Creatures: vermin are also immune
- 14:00, 3 September 2009 diff hist +380 40d:Bridge on a hunch, I tried doing this, and it actually worked
- 14:00, 3 September 2009 diff hist +971 40d Talk:Bridge →Deconstruction Scaffold: new section
- 13:46, 3 September 2009 diff hist -183 40d:Bridge an operating retracting bridge is really just a trapdoor; also, areas under bridges are ALWAYS indoors, retracted or not, but they are NOT subterranean and thus dwawill cancel jobs when ordered inside
- 13:14, 3 September 2009 diff hist 0 m 40d Talk:Liaison →Dwarven Liaison becomes Advisor?
- 13:14, 3 September 2009 diff hist +264 40d Talk:Liaison →Dwarven Liaison becomes Advisor?: new section
- 13:13, 3 September 2009 diff hist +7 40d:Liaison →Interaction: can't assign the leader
- 13:06, 3 September 2009 diff hist -84 40d:Liaison →Interaction
- 13:04, 3 September 2009 diff hist -4 m 40d:Liaison →Arrival and Departure: liaisons can be female, you know
- 13:01, 3 September 2009 diff hist +36 40d:One-way →Video Example: the reason for the restricted traffic zone is just to illustrate that there's no other path, since they end up going through it anyways
- 23:10, 2 September 2009 diff hist +214 m 40d Talk:Mud →Safe Removal
- 22:04, 2 September 2009 diff hist +229 40d Talk:Mud
- 21:34, 2 September 2009 diff hist +120 40d Talk:Olmman
- 16:30, 2 September 2009 diff hist +251 40d Talk:Construction →Material construction cost
- 16:26, 2 September 2009 diff hist -402 m 40d:Mud forgot to remove this part
- 16:24, 2 September 2009 diff hist +719 40d:Mud built a statue on a muddy engraving, and the mud disappeared - was even able to unmuddy a brook tile!
- 15:21, 2 September 2009 diff hist +29 m 40d Talk:Mist →AncientEnemy's mist generator
- 15:20, 2 September 2009 diff hist +990 40d Talk:Mist →AncientEnemy's mist generator: a useful enhancement
- 15:02, 2 September 2009 diff hist +7 m 40d:How do I increase the value of a room →Trap
- 15:02, 2 September 2009 diff hist +422 40d:How do I increase the value of a room →Weapon Trap: not only weapon traps, but spike traps too
- 14:51, 2 September 2009 diff hist -172 40d:How do I increase the value of a room →Lever: simplify
- 14:47, 2 September 2009 diff hist +13 m 40d:How do I increase the value of a room →Material
- 13:59, 2 September 2009 diff hist +861 40d:How do I increase the value of a room reorganize, add a few other methods
- 13:34, 2 September 2009 diff hist +67 m 40d:Room →Saving on noble's rooms
- 13:32, 2 September 2009 diff hist +143 40d:Room →The room: this is quite outdated - build a floor over an engraving and you'll DESTROY the engraving, which counts as art defacement
- 05:20, 2 September 2009 diff hist +237 40d:Tile attributes →Light Above Ground vs Dark Subterranean
- 20:50, 1 September 2009 diff hist -1,123 40d:Lake the staircase water multiplication bug was fixed long ago
- 20:29, 1 September 2009 diff hist +134 40d:Herbalist minor cleanup - also, there's one nice advantage to having herbalists
- 19:15, 1 September 2009 diff hist +42 40d:Road dirt roads don't "disappear after a year" - they just remove all grass, shrubs, and saplings, at which point they start regrowing
- 19:11, 1 September 2009 diff hist -18 40d:Irrigation →De-Irrigation: simplify; also, this doesn't really seem like a bug
- 15:07, 1 September 2009 diff hist +456 40d Talk:Fire imp →verify?
- 14:55, 1 September 2009 diff hist +36 40d:Kiln if you build a kiln using metal bars (and you can), it'll be finished by a metalsmith, not a mason
- 14:52, 1 September 2009 diff hist +49 40d:Furnace operator reword a bit
- 14:50, 1 September 2009 diff hist +66 40d:Magma smelter screw pump == channel filled to 7/7 in days rather than months
- 22:16, 31 August 2009 diff hist -8 40d:Advisor doesn't do a damn thing
- 22:15, 31 August 2009 diff hist +226 40d Talk:Advisor
- 22:14, 31 August 2009 diff hist +41 40d:King →Non-dwarven Rulers
- 22:09, 31 August 2009 diff hist +551 40d Talk:Office
- 20:07, 31 August 2009 diff hist -5 40d:Grimeling less considerably less?
- 15:53, 30 August 2009 diff hist -1 40d:Volcano →Living on a volcano: "the aquifer" makes it sound like ALL volcanoes have them, which is complete nonsense
- 15:52, 30 August 2009 diff hist +25 m 40d:Volcano →Living on a volcano
- 05:15, 30 August 2009 diff hist -3 m 40d:Mega construction →Construction Techniques
- 20:17, 29 August 2009 diff hist 0 40d:Sliver barb sliver barbs are gray, not brown
- 20:58, 28 August 2009 diff hist +237 40d Talk:Strange mood →Material Preferences
- 20:14, 28 August 2009 diff hist +15 m 40d:Trap design →Land Mines
- 20:08, 28 August 2009 diff hist +200 40d:Trap design →Land Mines: reorganize, expand
- 20:02, 28 August 2009 diff hist +271 m 40d:Trap design →Land Mines: cavern, not fortress; also, expand a bit
- 17:53, 28 August 2009 diff hist +2 m 40d:Obsidian grammar
- 17:50, 28 August 2009 diff hist -16 40d:Cross-training →Training: building and deconstructing levers doesn't give ANY experience, only the actual linking (though building cage traps works, since they have to load it)
- 17:45, 28 August 2009 diff hist -177 40d:Cross-training →Dwarf Powered Mill (grower,cook,miller): you will never have more than 200 seeds for a single plant - beyond that point, eating/brewing/processing/milling produces no seeds
- 16:40, 28 August 2009 diff hist +522 40d Talk:Tree →"Greenhouse" Trees
- 13:48, 28 August 2009 diff hist +59 m 40d:Pregenerated worlds/0.28.181.40d ran a test year, and it keeps looking better and better
- 05:26, 28 August 2009 diff hist +8 m 40d Talk:Lye →Storage: I stand corrected
- 02:36, 28 August 2009 diff hist +90 m 40d Talk:Animal caretaker →Other responsibilities
- 02:36, 28 August 2009 diff hist +86 40d Talk:Animal trainer →Other responsibilities
- 02:36, 28 August 2009 diff hist +110 40d:Animal trainer tested with my Dungeon Master (using Dwarf Manager)
- 23:15, 27 August 2009 diff hist +430 40d:Stack Some stacks don't work quite right.
- 21:31, 27 August 2009 diff hist -42 m 40d:Color scheme →True CGA Scheme: actually, these colors ARE accurate, being 6-bit colors expanded to 24-bit
- 21:25, 27 August 2009 diff hist -10 40d:Stocks →Color Code: simpler, just call it "teal"
- 20:32, 27 August 2009 diff hist -9 40d:Marble marble doesn't appear in clusters - it forms entire LAYERS
- 20:16, 27 August 2009 diff hist +2,443 40d:Pregenerated worlds/0.28.181.40d Just generated this absolute beauty. No outdoor running water, but the rest more than makes up for it
- 17:01, 27 August 2009 diff hist +594 40d Talk:Strange mood →Material Preferences: new section
- 15:51, 27 August 2009 diff hist +322 40d Talk:Animal caretaker
- 15:51, 27 August 2009 diff hist +324 40d Talk:Animal trainer
- 15:28, 27 August 2009 diff hist +12 40d:Tilesets →Row 03 (032-047)
- 15:26, 27 August 2009 diff hist +44 m 40d:Tilesets →Row 16 (240-255)
- 15:25, 27 August 2009 diff hist +15 m 40d:Tilesets →Row 15 (224-239)
- 15:24, 27 August 2009 diff hist +48 m 40d:Tilesets →Row 06 (080-095): note these explicitly
- 15:22, 27 August 2009 diff hist +3 40d:Tilesets →Row 03 (032-047): ! isn't used only for strange moods, but also tantrum, enraged, martial trance, and several forms of insanity
- 15:09, 27 August 2009 diff hist +4 40d:Tilesets →List of text characters: I've seen many tilesets change "[" into a shirt, making item stacks look incredibly strange, so it ought to be included here
- 04:34, 27 August 2009 diff hist +273 40d Talk:Block →Blocks -> Stone
- 04:32, 27 August 2009 diff hist -491 40d:Block this is false - they don't revert to stones, but useless GLOBS
- 22:06, 26 August 2009 diff hist -7 m 40d:Dimple cup
- 22:06, 26 August 2009 diff hist +35 40d:Dimple cup dimple cups are mushrooms too
- 20:34, 26 August 2009 diff hist -2 40d:Plant and remove the extra ]] :)
- 18:36, 26 August 2009 diff hist +386 40d:Crop and the rest of them
- 18:29, 26 August 2009 diff hist +257 40d:Crop adding tiles for plants
- 18:22, 26 August 2009 diff hist +92 40d:Valley herb
- 18:21, 26 August 2009 diff hist +92 40d:Kobold bulb clustersize 1
- 18:17, 26 August 2009 diff hist +18 m 40d:Tilesets →Row 15 (224-239): missed one
- 18:16, 26 August 2009 diff hist +1 m 40d:Tilesets →Row 04 (048-063)
- 18:14, 26 August 2009 diff hist +102 40d:Tilesets →Row 15 (224-239): Φ is also kobold bulbs, and τ is used for lots of plants (think I got all of 'em)
- 18:11, 26 August 2009 diff hist +31 m 40d:Tilesets revert to proper data
- 16:58, 26 August 2009 diff hist +154 40d:Pressure plate one-time plates destroy their mechanisms, so it's bad to use masterworks. Also, there's another way to handle high traffic deathtraps - use the "permanent effect" system
- 16:48, 26 August 2009 diff hist +38 40d:Pressure plate should really have these separated, because water and magma can be configured separately on the same plate
- 16:43, 26 August 2009 diff hist +206 40d:Trap design →Land Mines: one-time pressure plates seem to destroy all of their mechanisms when used, while repeatable ones get hit by the floor and deconstruct
- 16:15, 26 August 2009 diff hist +209 40d Talk:Trap design →Bridge Land Mines
- 13:06, 26 August 2009 diff hist +411 User talk:386sky new current