v50 Steam/Premium information for editors
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- 04:04, 8 November 2017 diff hist +208 40d:Weight →Trade and weight
- 23:23, 5 November 2017 diff hist -1 m 40d:Immigration →How can I curb immigration?
- 19:48, 5 November 2017 diff hist -9 m 23a:Butcher current
- 19:47, 5 November 2017 diff hist -10 40d:Butcher →Technical information: Fat is *not* reduced on young animals - just butchered a Baby Dragon and got 6 meat/bones/chunks and 10 fat current
- 19:44, 5 November 2017 diff hist +98 m 23a:Butcher →Technical information
- 19:44, 5 November 2017 diff hist +97 m 40d:Butcher →Technical information: it's actually rounded ''down'', not up; also, Baby animals produce 1/3
- 02:55, 30 October 2017 diff hist 0 m User:Quietust →Bugfixes
- 02:54, 30 October 2017 diff hist +601 User:Quietust →Bugfixes: new 23a binpatch - make Master Thieves and Master Lashers properly get upgraded equipment (a bug that persisted at least until 40d, and probably much later)
- 14:28, 29 October 2017 diff hist -1 m Moodable skill
- 02:55, 27 October 2017 diff hist -2 m 23a:Creature token →G
- 02:54, 27 October 2017 diff hist +115 m 23a:Creature token →G
- 02:41, 25 October 2017 diff hist 0 m DF2014 Talk:Magma →Magma-safe materials melting
- 02:41, 25 October 2017 diff hist +6 m DF2014 Talk:Magma
- 02:35, 25 October 2017 diff hist +75 m DF2014 Talk:Magma →Magma-safe materials melting
- 02:33, 25 October 2017 diff hist +334 DF2014 Talk:Magma →Magma-safe materials melting
- 02:26, 25 October 2017 diff hist -9 Wagon Undo revision 233362 by A52 (talk) linked bug report only mentions Wood preferences
- 13:26, 8 October 2017 diff hist -38 Hamster Go for the eyes, Boo. Go for the eyes!
- 00:12, 2 October 2017 diff hist -55 m Immigration Reverted edits by 67.193.151.238 (talk) to last revision by Lethosor
- 00:11, 2 October 2017 diff hist -80 m Unit list Reverted edits by 67.193.151.238 (talk) to last revision by TheCrazyHamsteR
- 00:04, 2 October 2017 diff hist -12 m Building destroyer Reverted edits by 67.193.151.238 (talk) to last revision by Mocha2007
- 15:18, 27 September 2017 diff hist +25 m Site finder →Shallow Metal
- 15:10, 27 September 2017 diff hist +22 Site finder did some testing with DFHack and disassembly and I'm pretty sure I've figured out what counts as "shallow" and "deep"
- 04:04, 8 September 2017 diff hist +287 m 23a:Crop current
- 03:59, 8 September 2017 diff hist +768 N 23a:Murky pool Created page with "{{quality|Fine}}{{av}} Murky pools are small pools of water which can be found outdoors on most maps. Dwarves with the fishing job active will attempt to fish in t..." current
- 03:53, 8 September 2017 diff hist -12 m 23a:Herbalist plants are not biome-specific in this version, only "forest", "swamp", and "river" (and "cave")
- 17:54, 26 August 2017 diff hist +23 m 23a:Magma smelter
- 17:53, 26 August 2017 diff hist +159 m 23a:Magma smelter
- 17:49, 26 August 2017 diff hist +61 23a:Magma forge current
- 17:48, 26 August 2017 diff hist +124 23a:Metalsmith's forge current
- 17:47, 26 August 2017 diff hist +201 23a:Metalsmith's forge
- 17:45, 26 August 2017 diff hist +250 m 23a:Metalsmith's forge
- 17:35, 26 August 2017 diff hist +81 m 23a:Metalsmith's forge →Weapons, trap components, and siege equipment: reorder metals to match interface (all hardcoded in 0.23)
- 02:38, 24 August 2017 diff hist -58 m 40d:Crop
- 02:35, 24 August 2017 diff hist -978 40d:Crop rewrite page to use newer templates
- 03:33, 8 August 2017 diff hist +1,892 23a:Strange mood →Demands
- 02:42, 8 August 2017 diff hist +23 m v0.34:Strange mood →Demands: here too - in fact, this goes all the way back to 40d (23a was the only one that ignored production, since you could ''always'' make all 3 types in any embark current
- 02:40, 8 August 2017 diff hist +23 m Strange mood →Demands: correction: glassmakers who like Clear/Crystal Glass will only demand it if you've made some
- 02:33, 8 August 2017 diff hist +69 m Strange mood →Caveats: metal cloth is *never* randomly selected - clothier moods will only request DEEP metal cloth if you have some, otherwise they take one of the other types based on preference or randomness (and *only* randomness if it's a decoration)
- 16:27, 15 July 2017 diff hist +128 m 23a:Chasm →Dust off and nuke 'em from orbit: emphasize "wide" entrance
- 16:25, 15 July 2017 diff hist 0 m 23a:Chasm →Chasm monsters
- 16:22, 15 July 2017 diff hist +625 N 23a:Waterfall Created page with "{{av}}{{Quality|Fine}} A '''waterfall''' is a special map tile which occurs in special offshoots along the cave river and constantly produces mist. Waterfalls otherwi..."
- 16:22, 15 July 2017 diff hist +7 m 23a:River current
- 16:12, 15 July 2017 diff hist +236 40d:Waterfall actual waterfall tiles current
- 03:44, 11 July 2017 diff hist +121 m 23a:Using bins and barrels current
- 03:44, 11 July 2017 diff hist +121 m 40d:Using bins and barrels current
- 00:51, 4 July 2017 diff hist -51 m Screw pump →Construction: clarify some construction details
- 21:49, 1 July 2017 diff hist +87 m 23a:Thought →Thoughts Experienced: identify unreferenced thoughts, fix formatting a bit
- 20:13, 1 July 2017 diff hist +106 m Strange mood →Demands
- 20:13, 1 July 2017 diff hist +181 m v0.34:Strange mood →Demands
- 20:12, 1 July 2017 diff hist +21 m 23a:Strange mood →Demands
- 22:59, 17 June 2017 diff hist +10 m 23a:Reclaim fortress mode →Playing Reclaim Mode current
- 03:37, 29 May 2017 diff hist +1 m Diplomat
- 03:37, 29 May 2017 diff hist +2 m v0.34:Diplomat current
- 03:36, 29 May 2017 diff hist -124 m v0.34:Diplomat →Dwarven Diplomats
- 03:36, 29 May 2017 diff hist -200 Diplomat Dwarves have Diplomats, but they never show up in Fortress mode (the LIaison is a distinct position, documented elsewhere)
- 03:26, 29 May 2017 diff hist 0 m 40d:Trading →Nobles
- 03:26, 29 May 2017 diff hist +166 40d:Trading →Caravans
- 03:23, 29 May 2017 diff hist +673 v0.31:Trading current
- 03:22, 29 May 2017 diff hist -171 v0.34:Trading →Liaison: ditto current
- 03:22, 29 May 2017 diff hist -171 Trading →Liaison: change to "Nobles", since there are actually two different kinds, both distinct from the Diplomat
- 03:08, 29 May 2017 diff hist +6 v0.34:Trading →Diplomats: fix here too
- 03:06, 29 May 2017 diff hist +19 Trading Diplomats have *nothing* to do with trade - only the Outpost Liaison (and modded TRADE nobles) do that
- 02:58, 29 May 2017 diff hist +99 Trading →Modded civilizations: wagons are controlled by ethics
- 02:54, 29 May 2017 diff hist +39 Trading →Elves
- 12:04, 1 May 2017 diff hist +51 m Modification:Expanded Plants/Timing explain the difference current
- 11:59, 1 May 2017 diff hist -2 m Longland grass
- 11:57, 1 May 2017 diff hist 0 m Cave-in Undo revision 230617 by 174.28.17.32 (talk) - "axes" was correct, being the plural form of "axis"
- 14:30, 30 April 2017 diff hist -75 m v0.34:Strange mood →Demands: re-examined this a while ago, and it turns out I misread it
- 14:28, 30 April 2017 diff hist +36 m v0.34:Strange mood →Artifacts created
- 14:27, 30 April 2017 diff hist +36 m Strange mood →Artifacts created: confirmed in forum post - http://www.bay12forums.com/smf/index.php?topic=163940.0
- 14:25, 30 April 2017 diff hist +21 m v0.34:Strange mood
- 14:25, 30 April 2017 diff hist +21 m Strange mood →Artifacts created: evidently, I forgot to "each"-ify this one in the 0.34 article
- 04:13, 7 March 2017 diff hist +66 m 40d:Stupid dwarf trick →Magma Chamber
- 04:12, 7 March 2017 diff hist -5 m 40d:Stupid dwarf trick →Drowning Chamber
- 04:09, 7 March 2017 diff hist +100 40d:Stupid dwarf trick →Drowning Chamber: Add an explanation for the drowning chamber. Carp can go elsewhere - a proper drowning chamber needs to be drainable so you can recover stuff from it, otherwise it's just a big pool of water.
- 03:56, 7 March 2017 diff hist +6 m 23a:Stupid dwarf trick →Tower-cap Farm current
- 03:45, 7 March 2017 diff hist -124 Squad →Attack Order: remove more references to old fixed bugs
- 03:43, 7 March 2017 diff hist -159 m Squad →Equipping Soldiers
- 03:43, 7 March 2017 diff hist -131 Squad →Bugs: fixed bug
- 03:42, 7 March 2017 diff hist -387 Soap →Bugs: fixed
- 03:42, 7 March 2017 diff hist -75 Siege →Bugs
- 03:42, 7 March 2017 diff hist -51 Seed →Bugs
- 03:42, 7 March 2017 diff hist -53 Crossbow →Logistics
- 03:41, 7 March 2017 diff hist -647 m Archery →Issues with Archery: fixed bug
- 03:39, 7 March 2017 diff hist -748 Bolt →Bugs: remove fixed bugs
- 03:37, 7 March 2017 diff hist -16 m Bolt →Masterwork Bolts
- 03:34, 7 March 2017 diff hist -51 Thought
- 03:33, 7 March 2017 diff hist -25,652 DF2014:List of thoughts this information is totally obsolete for this version current
- 03:30, 7 March 2017 diff hist -3 Emotion it's a Divider, not a Multiplier
- 16:06, 4 March 2017 diff hist -125 Farming →Bugs: Don't mention bugs that have already been fixed
- 16:06, 4 March 2017 diff hist -2 m Farming →Bugs: remove extra linebreaks
- 16:05, 4 March 2017 diff hist -5 m Farming →Troubleshooting and FAQ
- 16:04, 4 March 2017 diff hist +568 23a:Farming →Caveats (warnings): true here too
- 15:59, 4 March 2017 diff hist +2 m 40d:Farming →Red crops
- 15:58, 4 March 2017 diff hist +148 40d:Farming →Caveats (warnings)
- 15:53, 4 March 2017 diff hist -28 m Farming →Red crops: simplify
- 15:51, 4 March 2017 diff hist +39 Farming →Red crops: the actual functionality has been known for a while - see bug #747
- 18:33, 12 February 2017 diff hist +8 Required Raw Files
- 18:33, 12 February 2017 diff hist 0 m Required Raw Files Quietust moved page Required Raw Files to DF2014:Required Raw Files without leaving a redirect: this is version-specific - earlier versions require different raw files
- 01:24, 4 January 2017 diff hist +102 m User:Quietust/rawextract.php add versions up thru 0.43.05