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  • got into a brawl a strongly favored
    795 KB (120,124 words) - 03:34, 25 February 2020
  • has shared a rumor from abroad. has shared a few rumors.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • {{DFtext|Urist McBitten, Cheesemaker has transformed into a werelizard!|3:1}} ...east. Werebeasts are hated and feared throughout much of the world, posing a great risk to the player. Though adults and children can be cursed, babies
    45 KB (6,508 words) - 19:39, 12 May 2024
  • {{DFtext|Urist McBitten, Cheesemaker has transformed into a werelizard!|3:1}} ...east. Werebeasts are hated and feared throughout much of the world, posing a great risk to the player.
    38 KB (5,678 words) - 22:47, 12 January 2024
  • |''n/a'' |''n/a''
    3 KB (474 words) - 17:11, 2 January 2023
  • |''n/a'' |''n/a''
    3 KB (474 words) - 04:03, 20 December 2022
  • passing through a hole in the The impertinent lava has defaced a
    248 KB (37,728 words) - 00:28, 8 August 2013
  • The following is a dump of all text strings found within dwarfort.exe. Scholars of the game m A group of
    237 KB (33,753 words) - 21:06, 23 June 2017
  • striking a menacing pose making a plaintive gesture
    123 KB (19,038 words) - 13:55, 10 November 2022
  • :''(For a chart with the default ASCII characters, see [[Main:Character table|Charact ...s used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small siz
    69 KB (9,003 words) - 22:23, 10 March 2024
  • :''(For a chart with the default ASCII characters, see [[Main:Character table|Charact ...s used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small siz
    67 KB (8,685 words) - 04:48, 3 March 2024
  • ...ortress'', a '''syndrome''' can be thought of as a condition which applies a collection of [[Syndrome#Creature effect tokens|effects]] to [[creature]]s ...indigo/blue tint, black eyes and white pupils, as every creature will have a unique undead sprite (including that of children and babies for some creatu
    72 KB (11,256 words) - 17:55, 4 May 2024
  • ...akebite.png|200px|thumb|right|A single bite from a [[helmet snake]] led to a slow, lingering death for this unfortunate hippo.]] ...ortress'', a '''syndrome''' can be thought of as a condition which applies a collection of [[Syndrome#Creature effect tokens|effects]] to creatures who
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...r certain spheres when selecting creatures to worship. There are currently a total of 130 spheres. A being such as a [[deity]], [[demon]] or [[megabeast]] may come to represent or epitomize ce
    24 KB (3,322 words) - 20:20, 13 April 2024
  • ...r certain spheres when selecting creatures to worship. There are currently a total of 130 spheres. A being such as a [[deity]], [[demon]] or [[megabeast]] may come to represent or epitomize ce
    15 KB (2,109 words) - 03:59, 20 December 2022
  • | n/a | n/a
    70 KB (8,277 words) - 18:04, 14 May 2024
  • :''(For a chart with the default ASCII characters, see [[Character table|Character ta ...s used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small siz
    39 KB (5,481 words) - 17:52, 27 December 2022
  • :''(For a chart with the default ASCII characters, see [[Main:Character table|Charact ...s used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small siz
    34 KB (4,670 words) - 21:10, 13 February 2015
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Quickstart Gui In '''Adventurer Mode''' (also called "adventure mode") you create a single adventurer ([[dwarf]], [[human]], or [[elf]]) who starts out somewhe
    84 KB (14,686 words) - 13:21, 3 December 2023
  • '''Planepacked''' is a legendary limestone [[statue]], now known as the most epic [[artifact]] eve The artifact remained a complete enigma for months, until another player unwittingly created Broile
    54 KB (9,409 words) - 23:54, 13 January 2024
  • ...ng any animal man) to transform into an animal form on the night of a full moon. Sentient creatures bitten by werebeasts are cursed to become werebeasts th ...HUNTER] tag; removal of this tag from a generated werebeast extracted from a world.dat file and jimmied into the standard raws caused those cursed to be
    9 KB (1,556 words) - 21:08, 16 May 2019
  • ...ur fortress at all due to being purely aquatic. In terms of size, they are a little over half the weight of the average [[dwarf]]. Like other non-amphibious, aquatic animal people, moon snail men cannot currently join civilizations or appear as visitors and the
    1 KB (159 words) - 07:13, 25 April 2024
  • ...ur fortress at all due to being purely aquatic. In terms of size, they are a little over half the weight of the average [[dwarf]]. Like other non-amphibious, aquatic animal people, moon snail men cannot currently join [[civilization]]s or appear as [[visitor]]s
    1 KB (151 words) - 00:51, 5 January 2023
  • | n/a | n/a
    36 KB (3,416 words) - 03:39, 20 December 2022
  • | [[ASCII Art Reward/A-F|A – F]] "Of course, Sir Wuulfhelm," said the dwarf after a moment's pause.
    118 KB (20,738 words) - 15:56, 13 December 2022
  • |N/A |N/A
    26 KB (2,845 words) - 21:04, 20 August 2017
  • ...ll also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. When learning about what cre '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...ll also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. When learning about what cre '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    170 KB (24,364 words) - 02:52, 20 December 2022
  • ...ll also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. ...ay have just one to a few sprites showcased out of many in the list below. A question mark placeholder may also be shown instead.
    145 KB (21,241 words) - 18:09, 14 May 2024
  • ...especially near [[river]]s. The land surrounding oceans also tends to have a high water table, resulting in [[aquifer]]s close to the surface. ...es like [[oyster]]s and [[mussel]]s. However, sometimes when you embark on a coast, you might receive announcements like "There is nothing to catch in <
    26 KB (3,515 words) - 06:27, 14 February 2024
  • ...especially near [[river]]s. The land surrounding oceans also tends to have a high water table, resulting in [[aquifer]]s close to the surface. ...es like [[oyster]]s and [[mussel]]s. However, sometimes when you embark on a coast, you might receive announcements like "There is nothing to catch in <
    18 KB (2,532 words) - 20:05, 3 May 2023
  • ...re placed in {{tt|raw/graphics}} (as well as the raw folder of each save); a corresponding text file assigns tiles to objects. :''You can find a detailed list [[#List of professions, creatures and states|below]].''
    49 KB (6,588 words) - 00:32, 21 December 2022
  • ...re placed in {{tt|raw/graphics}} (as well as the raw folder of each save); a corresponding text file assigns tiles to objects. :''You can find a detailed list [[#List of professions, creatures and states|below]].''
    49 KB (6,586 words) - 03:31, 20 December 2022
  • ...ing out so that the smallest animal people are 35,000cm³, half the size of a [[human]], but they can get [[sperm whale man|very large]]. Animal people c ...ble creatures in [[adventure mode]]. If they became established members of a playable civ (dwarf, elf, human), they will appear listed in the creature s
    21 KB (2,860 words) - 03:03, 20 December 2022
  • ...ing out so that the smallest animal people are 35,000cm³, half the size of a [[human]], but they can get [[sperm whale man|very large]]. Most animal peo ...le creatures in [[adventurer mode]]. If they became established members of a playable civ ([[dwarf]], [[elf]], human), they will appear listed in the cr
    29 KB (4,177 words) - 23:54, 15 May 2024
  • ...d [[megabeast]]s are aligned in spheres. A '''sphere''' is an aspect where a being has influence. [[Civilization]]s have sphere alignments as well. A being such as a deity, demon and occasionally megabeast may come to represent or epitomize
    8 KB (926 words) - 21:11, 1 September 2021
  • ...rf. They provide a [[shell]] when butchered, which can prove useful during a [[strange mood]]. ...e [[ocean]] [[biome]]s. Dwarves can apparently [[preference|prefer]] giant moon snails for their predatory nature or their striking coloration.
    589 bytes (81 words) - 21:12, 1 November 2013
  • ...They provide two [[shell]]s when butchered, which can prove useful during a [[strange mood]]. ...e [[ocean]] [[biome]]s. Dwarves can apparently [[preference|prefer]] giant moon snails for their predatory nature or their striking coloration.
    699 bytes (99 words) - 16:12, 24 May 2023
  • ...They provide two [[shell]]s when butchered, which can prove useful during a [[strange mood]]. ...e [[ocean]] [[biome]]s. Dwarves can apparently [[preference|prefer]] giant moon snails for their predatory nature or their striking coloration.
    697 bytes (95 words) - 03:28, 20 December 2022
  • ...arves]] who absolutely detest them should they encounter one. They possess a [[pet]] value of 10, but may not be caught in [[animal trap]]s. Some dwarves [[Preferences|like]] moon snails for their ''predatory nature'' and their ''striking coloration''.
    709 bytes (96 words) - 22:09, 4 June 2023
  • ...arves]] who absolutely detest them should they encounter one. They possess a [[pet]] value of 10, but may not be caught in [[animal trap]]s. Some dwarves [[Preferences|like]] moon snails for their ''predatory nature'' and their ''striking coloration''.
    713 bytes (93 words) - 03:44, 20 December 2022
  • ...tween the top-level sections are important, since no string is repeated in a top-level section (so if the same token is used for more than one thing for ...is adding commentary (outside the &lt;pre> tags, though this page might be a bit long for it)
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...lements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how ...and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...ed ASCII). They are used to display the main graphics. This page serves as a repository for custom tilesets made by users, including instructions on how ...and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...ll also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways. ...dictates ''how often'' a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the cr
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...that? Thus, DF = losing ∧ DF = fun ⇒ losing = fun, and that's okay! It's a game philosophy, so embrace it, own it, and have ''fun'' with it! ...game. ''Dwarf Fortress'' has a steep learning curve (often referred to as a "cliff"), and part of the process (and fun!) is discovering things for your
    22 KB (3,741 words) - 23:10, 14 May 2024
  • ...that? Thus, DF = losing ∧ DF = fun ⇒ losing = fun, and that's okay! It's a game philosophy, so embrace it, own it, and have ''fun'' with it! ...game. ''Dwarf Fortress'' has a steep learning curve (often referred to as a "cliff"), and part of the process (and fun!) is discovering things for your
    22 KB (3,725 words) - 03:39, 20 December 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. The best defense is a good offense - if you let your enemies attack you, you're (unsurprisingly)
    22 KB (3,745 words) - 00:18, 21 December 2022
  • This is a list of frequently asked questions related to [[Adventurer mode]]. The best defense is a good offense - if you let your enemies attack you, you're (unsurprisingly)
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ...ect of worship, which, typically, is any [[sphere]]-aligned being, such as a [[deity]], [[megabeast]], or [[titan]]. ...-need specific temples while worshipers of local gods will be satisfied by a temple dedicated to no particular deity.
    11 KB (1,719 words) - 22:08, 13 March 2024
  • ...ll also considered creatures. Various creatures can and will interact with a fortress or adventure in many different ways. '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    110 KB (15,549 words) - 13:55, 26 February 2021
  • ...ect of worship, which, typically, is any [[sphere]]-aligned being, such as a [[deity]], [[megabeast]], or [[titan]]. ...from the world's dwarven pantheon), or to "no particular deity", making it a place for anyone to meditate or to worship whomever they want. However, som
    9 KB (1,499 words) - 04:02, 20 December 2022
  • [[File:Goblin ambush.jpg|thumb|right|350px|A [[goblin]] ambush (read: prime [[goblinite]]) can result in dangerous amoun ...f maybe 6-10 individuals that (try to) work and move as a team, similar to a dwarf military [[squad]].
    10 KB (1,620 words) - 02:52, 20 December 2022
  • ...ew.png|thumb|238px|right|An ambush with [[Cave fish man|cave fish men]] in a cavern.]] ...f maybe 6-10 individuals that (try to) work and move as a team, similar to a dwarf military [[squad]].
    10 KB (1,619 words) - 20:35, 23 April 2024
  • ...50/50 || 1000000 || 80 || 1 or 10? || meat, C || Amphibious. Equipped with a cybernetic land carriage with 4 legs and insane endurance. ††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing
    34 KB (3,946 words) - 11:55, 5 December 2023
  • ...Dissecting_the_development_of_Dwarf_Fortress_with_creator_Tarn_Adams.php Q&A: Dissecting the development of Dwarf Fortress with creator Tarn Adams] ...ade-of-dwarf-fortress/ Simulate your very own fantasy universe: Looking at a decade of Dwarf Fortress]
    21 KB (2,685 words) - 22:14, 26 April 2023
  • ...mal]] to be added to the game. The event ended with the developers gaining a total of $9.416,16 over the course of December, the second most successful All the animals added through the Sponsorship Drive have a special note in their [[raw file]]s stating "[animal name] were sponsored b
    11 KB (1,423 words) - 19:49, 8 August 2023
  • A '''temple''' is a structure devoted to the worship of a [[deity]], located in [[Human]] towns and [[Goblin]] fortresses. ...spheres, but also because of an antithetical relationship to said spheres. A complete list of architectural elements, as well as their connection to dif
    3 KB (355 words) - 14:21, 14 October 2021
  • ...leases, version 0.34.01 broke save compatibility with old versions. Due to a major save corruption bug, version 0.34.02 broke compatibility with 0.34.01 * defend your fort during the full moon or risk a werewolf infestion -- hunt/be hunted as an adventurer
    3 KB (546 words) - 19:32, 21 February 2023
  • ...of them in your location. Some of them are not very common, so it may take a while to find them even if you're in the right place. This new version (v1.2) adds four new plants to be found in a variety of different biomes.
    4 KB (720 words) - 11:54, 16 January 2022
  • ...fines how much a particular creature is worth when [[trading|traded]] with a merchant. Also, in general, creatures with higher pet values will be harder | [[Moon snail]]
    16 KB (1,696 words) - 11:31, 12 July 2023
  • ...Being hated by some dwarves does not prevent the vermin from appearing as a positive preference for other dwarves. Be careful when setting up your [[zo *[[File:Moon snail sprite.png]] / {{Tile|∙|4:1}} [[Moon snail]]
    2 KB (240 words) - 13:00, 12 April 2024
  • ...fines how much a particular creature is worth when [[trading|traded]] with a merchant. Also, in general, creatures with higher pet values will be harder | [[Moon snail]]
    16 KB (1,687 words) - 03:39, 20 December 2022
  • ...fic goals here may no longer be directly applicable; however, they provide a general overview of the original thought-process behind Dwarf Fortress' dev An arc is a number of features that add to one theme-field. Many of an arc's features c
    286 KB (44,767 words) - 10:59, 17 January 2022
  • | [[ASCII Art Reward/A-F|A &ndash; F]] to the ground sputtering. Rognar had been born into a world of
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ..., these are listed in ALPHABETICAL ORDER, so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ...ut are frequently done for the sake of doing them; they exist primarily as a [[challenge]] for experienced players.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ..., these are listed in ALPHABETICAL ORDER, so those trying to remember/find a specific SDT (heh) can. Please attempt to follow that pattern, thanks! ...ut are frequently done for the sake of doing them; they exist primarily as a [[challenge]] for experienced players.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • | [[ASCII Art Reward/A-F|A &ndash; F]] ...d off the back of his mule by a leaping goblin commando. The villain held a dagger to Kogan's throat and the dwarven leader dropped his weapon.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • ...urity design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be adapted or plugged into one), see '''[[ ...fortress from intruders is a challenging task and a broad, complex topic. A wide variety of [[creature]]s can threaten your dwarves, and there is no on
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...urity design]]'''. For complex traps that are not a minor/optional part of a larger defensive plan (but might be adapted or plugged into one), see '''[[ ...fortress from intruders is a challenging task and a broad, complex topic. A wide variety of [[creature]]s can threaten your dwarves, and there is no on
    50 KB (8,538 words) - 03:18, 20 December 2022
  • :''This is a detailed reference guide for Adventurer Mode. For a tutorial see the [[Adventure mode quick start|Adventure Mode Quickstart Gui In '''adventurer mode''' (also called "adventure mode") you create a single adventurer ([[dwarf]], [[human]], or [[elf]]) who starts out somewhe
    68 KB (11,828 words) - 13:20, 3 December 2023
  • :'' This is a detailed description of Adventurer mode gameplay. For a general overview of Adventurer mode, see [[Adventurer mode]]. ...dvmode_normaltravel_DF2014.png|thumb|400px|An image of normal travel mode. A list of the closest (but not necessarily close) sites is in the top-left co
    50 KB (8,736 words) - 18:42, 14 April 2024
  • :'' This is a detailed description of Adventurer mode gameplay. For a general overview of Adventurer mode, see [[Adventurer mode]]. ...dvmode_normaltravel_DF2014.png|thumb|400px|An image of normal travel mode. A list of the closest (but not necessarily close) sites is in the top-left co
    50 KB (8,737 words) - 02:51, 20 December 2022
  • : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quic ...death from organ failure or blood loss. The combat system tries to present a fairly realistic depiction of combat, with several important consequences.
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...eractions. (''It appears that, at least in order to make the big list make a little more sense, [[DF2014:Necromancer#Modding|some]] [[DF2014:Interactio | Used to start defining a new interaction. The term "interaction ID" refers to the text specified wit
    49 KB (7,523 words) - 03:35, 20 December 2022
  • : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quic ...death from organ failure or blood loss. The combat system tries to present a fairly realistic depiction of combat, with several important consequences.
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...eractions. (''It appears that, at least in order to make the big list make a little more sense, [[Necromancer#Modding|some]] [[Interaction_examples|exa | Used to start defining a new interaction. The term "interaction ID" refers to the text specified wit
    49 KB (7,494 words) - 17:59, 10 April 2024
  • ...cess easier. Though the purpose of each announcement for each can still be a bit obtuse.<br> ...to experience the change to the '''current''' settings if you're changing a formerly played install or current game.<br>
    46 KB (6,443 words) - 08:34, 4 November 2023
  • ...able]]", meaning dwarves can have an anti-[[preference]], which gives them a negative [[thought]] when they see the hated vermin. ...e. Some species can even cause food to rot ''faster'' when left outside of a [[barrel]] or [[large pot]]. Vermin can be hunted by [[cat]]s and [[peregri
    24 KB (3,674 words) - 18:03, 17 April 2024
  • ...able]]", meaning dwarves can have an anti-[[preference]], which gives them a negative [[thought]] when they see the hated vermin. ...e. Some species can even cause food to rot ''faster'' when left outside of a [[barrel]] or [[large pot]]. Vermin can be hunted by [[cat]]s and [[peregri
    23 KB (3,402 words) - 04:05, 20 December 2022
  • ...ty to manage these iron-blooded dwarves could spell the difference between a healthy fort's life and death. ...imple, ''very'' basic, unarmed and unarmored instructions on how to attack a creature, see [[attack]].
    31 KB (5,121 words) - 17:27, 27 November 2023
  • ...the bottom of the screen in [[fortress mode]] (and be viewable in the {{k|a}}nnouncements list). ...the bottom of the screen in [[adventure mode]] (and be viewable in the {{k|a}}nnouncements list).
    30 KB (4,215 words) - 03:44, 26 April 2023
  • ...Therefore, DF = losing ∧ DF = fun ⇒ losing = fun, and that's okay! It's a game philosophy, so embrace it, own it, and have ''fun'' with it! ...the game. Dwarf Fortress has a steep learning curve (often referred to as a "cliff"), and part of the process (and fun!) is discovering things for your
    18 KB (3,101 words) - 16:15, 6 December 2023
  • ...of biological human life and hereditary rulers of the empire. Furthermore, a new designation has arisen to account for clades which exist outside these A note regarding human races:
    29 KB (4,124 words) - 03:03, 28 March 2023
  • ...within their faction, and will be hostile to any other creature. There are a total of 99 factions, and an "independent" option which is hostile to all o ...stile toward your dwarves. They often become friendly when confronted with a [[megabeast]]. Note that this behavior does not apply to most [[animal peop
    26 KB (3,848 words) - 03:22, 20 December 2022
  • ...within their faction, and will be hostile to any other creature. There are a total of 9999 factions, and an "independent" option which is hostile to all ...stile toward your dwarves. They often become friendly when confronted with a [[megabeast]]. Note that this behavior does not apply to most [[animal peop
    26 KB (3,855 words) - 17:14, 18 April 2024
  • ...fflicted dwarf. [[Tantrum]]ing, [[oblivious]]ness or [[depression]] may be a sign that the unfortunate dwarf may go insane unless something makes the dw ...ren]] (even babies) may become insane. This, in a smaller fortress without a military, will usually lead to much [[Fun]].
    13 KB (2,101 words) - 07:48, 27 February 2024
  • ...fflicted dwarf. [[Tantrum]]ing, [[oblivious]]ness or [[depression]] may be a sign that the unfortunate dwarf may go insane unless something makes the dw ...ren]] (even babies) may become insane. This, in a smaller fortress without a military, will usually lead to much [[Fun]].
    13 KB (2,044 words) - 16:52, 28 November 2023
  • ...lizations, all of which are playable (many by default!) It also introduces a slew of new mega-beasts (Like the Steel Colossus), new metals (such as Mith ...ure mithril, which many of your enemies have access to. On the other hand, a military outfitted with Keen goes through goblins, orcs (Note: Not orc mod-
    26 KB (4,423 words) - 20:49, 23 June 2017
  • ''Dwarf Fortress'', due to a combination of its insane level of complexity and minimal artistic depictio [[File:DF_Cheese.jpg|208px|thumb|right|A ''Dwarf Fortress'' comic]]
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  • ...rven month is exactly 4 weeks long, or 28 days, for a total of 336 days in a year. New Year's Day and the first day of Spring both fall on the 1st of Gr ...t several distinct years - ranging from 5 to 500 - when selecting ''Create a World'', or to any arbitrary year, by editing the advanced option ''End Yea
    15 KB (2,244 words) - 19:58, 11 October 2023
  • ...rven month is exactly 4 weeks long, or 28 days, for a total of 336 days in a year. New Year's Day and the first day of Spring both fall on the 1st of Gr ...p at several distinct years ranging from 5 to 1050 when selecting ''Create a World'', and can also be set to any arbitrary year by editing the advanced
    15 KB (2,224 words) - 03:12, 20 December 2022
  • ...endly toward your dwarves. They often become friendly when confronted with a [[megabeast]]. Note that this behaviour does not apply to most [[animal peo ...to under their normal form to a special, species-dependent faction on full moon. Different species of werebeasts will be hostile to each other.</small>
    13 KB (1,829 words) - 18:25, 19 July 2014
  • * SECRET - The interaction is a secret that can be learned by particular individuals. * DISTURBANCE - The interaction is triggered when disturbing a [[tomb]].
    12 KB (1,896 words) - 16:27, 6 January 2014
  • ...hale, rather than the kind of scaling you see when you go from a spider to a giant spider. || {{Tile|A|7:0}} [[Giant aardvark]]
    11 KB (1,424 words) - 21:20, 18 January 2023
  • ...hale, rather than the kind of scaling you see when you go from a spider to a giant spider. || [[File:giant_aardvark_sprite.png|20px]] / {{Tile|A|7:0}} [[Giant aardvark]]
    18 KB (2,595 words) - 05:52, 22 April 2024
  • ...reature, or a mixture of both. [[Night troll]]s, which are themselves only a type of night creature, are sometimes also referred to as night creatures. ...'''Ñ''' of a different color. Some night creatures flash between the Ñ and a basic creature tile, especially undead. The currently existing night creatu
    4 KB (554 words) - 19:39, 2 September 2016
  • ...reature, or a mixture of both. [[Night troll]]s, which are themselves only a type of night creature, are sometimes also referred to as night creatures. ...'''Ñ''' of a different color. Some night creatures flash between the Ñ and a basic creature tile, especially undead. The currently existing night creatu
    6 KB (844 words) - 20:02, 23 April 2024
  • ...reature, or a mixture of both. [[Night troll]]s, which are themselves only a type of night creature, are sometimes also referred to as night creatures. ...'''Ñ''' of a different color. Some night creatures flash between the Ñ and a basic creature tile, especially undead. The currently existing night creatu
    5 KB (770 words) - 03:45, 20 December 2022
  • ...peoples are usually not hostile; some will choose to band together against a [[forgotten beast|common threat]]. Animal peoples are not [[trapavoid]] and * {{Tile|a|6:0}} [[Amphibian man]]
    8 KB (1,123 words) - 19:18, 12 December 2019

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