v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • With the help of a necromancer, corpses your dwarves refuse to butcher can be brought back to life and re-killed to ...nt in the first place, so it may not be worth the trouble. Note that whole corpses usually yield 5-8 bones upon death (avg 6), arms only yield 1-4 (avg 2). Yo
    100 KB (16,380 words) - 19:18, 14 November 2023
  • With the help of a necromancer, corpses your dwarves refuse to butcher can be brought back to life and re-killed to ...nt in the first place, so it may not be worth the trouble. Note that whole corpses usually yield 5-8 bones upon death (avg 6), arms only yield 1-4 (avg 2). Yo
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...corpses of vermin are called '''remains'''. The [[labor]] for [[hauling]] corpses is either [[refuse hauling]] or [[burial]], depending on the corpse type. ...ll be shrunk down to fit within one tile. Unlike their adult variants, the corpses of child and baby creatures will never appear bloodied.
    5 KB (878 words) - 09:57, 8 April 2024
  • ..._revive_anim.gif|thumb|305px|right|Two fighting necromancers revive nearby corpses.]]Necromancers initially begin as normal [[historical figure]]s who are [[C ...dely in type and power level, but will always include the ability to raise corpses and [[intelligent undead]]. Depending on their [[sphere]]s (which stem from
    39 KB (6,270 words) - 06:58, 25 April 2024
  • ...corpses of vermin are called '''remains'''. The [[labor]] for [[hauling]] corpses is either [[refuse hauling]] or [[burial]], depending on the corpse type. ...t they explode) will generate usable goblin bones and skulls. Already-dead corpses can be reanimated with the help of a [[necromancer]], or naturally if you a
    5 KB (761 words) - 03:16, 20 December 2022
  • ...dely in type and power level, but will always include the ability to raise corpses and [[intelligent undead]]. Depending on their [[sphere]]s (which stem from ...P}} token or are attached to body parts which do ([[skin]], and [[hair]]). Corpses must be within the necromancer's line of sight – about 15 tiles – to be
    37 KB (6,081 words) - 22:22, 28 November 2023
  • == Mutilated and mangled corpses per weapon type (by NeckRomancer) == Mangled corpses can't be re-animated.
    102 KB (15,169 words) - 19:37, 12 August 2023
  • With the help of a necromancer, corpses your dwarves refuse to butcher can be brought back to life and re-killed to ...nt in the first place, so it may not be worth the trouble. Note that whole corpses usually yield 5-8 bones upon death (avg 6), arms only yield 1-4 (avg 2). Yo
    70 KB (11,448 words) - 14:39, 15 December 2020
  • Corpses Dump Corpses
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...-coddle" the dwarves, shielding them as much as possible from rain, death, corpses and miasma, and promoting happy thoughts as much as possible (after year 2, === Combat hardness and immunity to corpses/stress ===
    31 KB (4,802 words) - 02:58, 26 February 2024
  • ...-coddle" the dwarves, shielding them as much as possible from rain, death, corpses and miasma, and promoting happy thoughts as much as possible (after year 2, === Combat hardness and immunity to corpses/stress ===
    40 KB (5,759 words) - 05:56, 3 January 2023
  • Corpses Workers save corpses
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...many now unhappy dwarves began to clean up the orgy of blood, arrows, and corpses. As they began to bring the first of the dead to the outside, they laughed ...dead in several bloody, disemboweled heaps and the dogs, standing over the corpses, trotting off to go about their doggy business. To the dwarves' amazement,
    34 KB (6,108 words) - 13:04, 23 April 2010
  • A '''corpse''' is what is left of a creature once dead. The corpses of vermin are called '''remains'''. ...h they explode) will generate usable goblin bones and skulls. Already-dead corpses can be reanimated with the help of a [[necromancer]], or naturally if you a
    3 KB (530 words) - 22:40, 8 April 2014
  • ...y parts which have a [GRASP] token or are attached to body parts which do. Corpses must be within the necromancer's line of sight-about 15 tiles-to be animate ...ll of goblins, and fun will result. Upright spike [[trap]]s can "kill" the corpses after each use so that the resulting [[goblinite]] can be gathered and the
    16 KB (2,695 words) - 21:56, 30 June 2014
  • | STOCKS AND CORPSES | Problem with corpses/body parts in the stockpile screen.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • *MEGA-BONUS: No wars, as war leaves corpses and other useless crap **BONUS : No tombs, dump the corpses in lava
    85 KB (14,135 words) - 16:52, 7 May 2024
  • *MEGA-BONUS: No wars, as war leaves corpses and other useless crap **BONUS : No tombs, dump the corpses in lava
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ===[[Corpse|Corpses]]=== ...) and [[pet|pets]] that have no burial location will be placed here. Other corpses are considered part of the ''refuse'' category.
    34 KB (5,560 words) - 18:23, 16 March 2024
  • * Corpses of untamed non-sentient animals ...ughtering|slaughter]] [[Tame animals|tame animals]], or to [[butcher]] the corpses or skeletons of slain wild animals. A tame animal can be designated for sl
    5 KB (843 words) - 02:35, 2 February 2024
  • ...rry, or quit when they run out of bolts. To avoid wasting perfectly edible corpses, you need to change your [[standing orders]] ({{k|o}}) to Gather refuse fro ...o far away, the workshop will not task it. Putting a refuse pile accepting corpses and body parts close to the butcher's shop is therefore required to make su
    37 KB (6,210 words) - 03:41, 20 December 2022
  • **BrutalBonus: Impale elf, goblin, and kobold corpses on the spikes. ** BONUS++++: Put all corpses that die during the construction period into the wall. Pets, invaders, wild
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...entually. All corpses will leave behind their possessions where they died. Corpses left to rot in an underground space, such as your [[fortress]], will emit [ ...g enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the [[Hauling#Refuse hauling|refuse hauling]] l
    3 KB (443 words) - 13:44, 2 July 2012
  • ...entually. All corpses will leave behind their possessions where they died. Corpses left to rot in an enclosed space, such as your [[fortress]], will emit [[mi ...g enough to return his kill will bring it directly to the butcher's shop. Corpses of animals are hauled using the [[Hauling#Refuse_hauling|refuse hauling]] l
    3 KB (456 words) - 14:40, 8 December 2011
  • ...for animation is present. In this case, it is wiser to either butcher the corpses (if they can be butchered), throw them into [[magma]], or [[dwarven atom sm ...Likewise, choking is ineffective against their lack of breath, and unlike corpses, blunt weapons will have next to no effect. The '''only''' way to kill thr
    8 KB (1,393 words) - 13:17, 21 June 2014
  • * Corpses of untamed non-sentient animals ...p''' is used to slaughter [[Tame animals|tame animals]], or to butcher the corpses or skeletons of slain wild animals. A tame animal can be designated for sl
    5 KB (826 words) - 19:21, 1 August 2013
  • Corpses Dump Corpses
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...rry, or quit when they run out of bolts. To avoid wasting perfectly edible corpses, you need to change your [[standing orders]] ({{k|o}}) to Gather refuse fro ...o far away, the workshop will not task it. Putting a refuse pile accepting corpses and body parts close to the butcher's shop is therefore required to make su
    37 KB (6,224 words) - 07:11, 21 August 2023
  • ...on't like seeing unburied corpses of other sentient creatures, and rotting corpses and body parts generate unpleasant [[miasma]] if they're [[underground]]. *Dwarves fail to bury reanimated corpses.{{bug|10396}}
    4 KB (739 words) - 19:57, 11 March 2024
  • **BrutalBonus: Impale elf, goblin, and kobold corpses on the spikes. ** BONUS++++: Put all corpses that die during the construction period into the wall. Pets, invaders, wild
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ===[[Corpse|Corpses]]=== ...piles are meant to be used as ''morgues'', though the inclusion of invader corpses makes this slightly difficult.
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...eatures]], including things like heads, teeth, and feathers (note that the corpses of undead creatures seem to count as non-sapient even if the living version ===Sapient corpses===
    6 KB (933 words) - 03:53, 20 December 2022
  • * Corpses of untamed non-sentient animals ...p''' is used to slaughter [[Tame animals|tame animals]], or to butcher the corpses or skeletons of slain wild animals. A tame animal can be designated for sl
    5 KB (858 words) - 03:12, 20 December 2022
  • ...eatures]], including things like heads, teeth, and feathers (note that the corpses of undead creatures seem to count as non-sapient even if the living version ===Sapient corpses===
    6 KB (878 words) - 20:18, 16 March 2024
  • Corpses Dump Corpses
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...tockpile|refuse stockpile]] next to the butchery and set it to only accept corpses, and then set [[standing orders]] to gather outside refuse. Dwarves will refuse to butcher the corpses of sentient creatures.
    3 KB (425 words) - 22:17, 26 July 2021
  • Save Corpses Chasm Corpses
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...e of your fort just as tidy as the inside, and will be able to salvage the corpses. If you do that on the wrong map, you will see some dwarf carcasses added i ...letons can be processed, but will not yield meat, fat or raw hides. Rotten corpses and some byproducts will create [[miasma]] if left to rot underground.
    8 KB (1,294 words) - 23:58, 11 July 2013
  • [[File:Necro King 3.jpg|thumb|right|A necromancer animates the corpses of some invading elves as intelligent undead, with the procedural name "pal *In adventure mode, it seems to be possible to animate mangled corpses as intelligent undead. Whether this is a bug or an intentional effect of us
    17 KB (2,544 words) - 03:35, 20 December 2022
  • [[File:Necro King 3.jpg|thumb|right|A necromancer animates the corpses of some invading elves as intelligent undead, with the procedural name "pal *In adventure mode, it seems to be possible to animate mangled corpses as intelligent undead. Whether this is a bug or an intentional effect of us
    18 KB (2,742 words) - 16:57, 20 April 2024
  • ...rry, or quit when they run out of bolts. To avoid wasting perfectly edible corpses, you need to change your [[standing orders]] ({{k|o}}) to Gather refuse fro ...o far away, the workshop will not task it. Putting a refuse pile accepting corpses and body parts close to the butcher's shop is therefore required to make su
    28 KB (4,719 words) - 13:48, 23 April 2014
  • * Corpses of untamed non-sentient animals The '''butcher's shop''' is used to butcher [[Tame animals|tame animals]], corpses of certain slain animals, and to process skeletons of wild animals. Tame a
    5 KB (785 words) - 14:35, 12 February 2012
  • *'''[[Butcher]]''' - The art of turning corpses into piles of delicious prepared brains and meat for food. You cannot alloc ...can't change your companions' equipment. When they die you can loot their corpses however. (One devious and evil way to get equipment is to intentionally get
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...e of your fort just as tidy as the inside, and will be able to salvage the corpses. If you do that on the wrong map, you will see some dwarf carcasses added i ...e butcher-able corpses. Bones and skulls can be salvaged even from rotting corpses. It can also happen that your butcher is not fast enough and some hauler ta
    6 KB (1,104 words) - 02:15, 24 July 2021
  • ...can't change your companions' equipment. When they die you can loot their corpses however. (One devious and evil way to get equipment is to intentionally get ...htered all the bandits. You can loot the clothes and equipment off of the corpses of the bandits (and off your fallen companions, too), plus at the very cent
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...[Attack types#Blunt weapons|Blunt]] weapons are effective against animated corpses because they inflict pulping damage, mangling the zombies so badly that the ...for animation is present. In this case, it is wisest to either butcher the corpses (if they can be butchered), throw them into [[magma]], or [[dwarven atom sm
    17 KB (2,733 words) - 20:41, 25 September 2023
  • ...ollective are not to be bothered with when there is important work to do. Corpses are to be vaporized or atom-smashed along with all [[pet|other useless mate MEGABONUS:Build a chalice that you fill with the corpses of heretics, and then use water to drain the blood out, and cast obsidian o
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ...{{token|EAT_SAPIENT_OTHER|ethics|UNTHINKABLE}} [[ethics|ethic]]), and the corpses of tame creatures cannot be butchered (they must be slaughtered while still ...speed of butchery, which can be important for processing a large number of corpses before they begin to [[rot]]. Note that butcher shops can become [[clutter|
    14 KB (2,358 words) - 05:17, 24 August 2023
  • ...rves to walk into danger, especially during a siege if they try to collect corpses(The latter can be fixed by changing the "forbid" default settings). Additio Corpses, chunks, body parts, [[skin]], and food all can rot, emitting [[Miasma|mias
    3 KB (427 words) - 04:50, 9 April 2014
  • ...ould result in moderate to extreme amounts of [[fun]], depending on if the corpses in the passageways have been cleared, ranging from the player getting away [IT_MANUAL_INPUT:corpses]
    9 KB (1,416 words) - 19:03, 20 April 2024

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)