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Difference between revisions of "Stone industry"

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For a detailed article on managing the movement and stockpiling of stone read [[Stone management]].
 
For a detailed article on managing the movement and stockpiling of stone read [[Stone management]].
 
  
 
=== Tips ===
 
=== Tips ===

Revision as of 00:39, 30 July 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

Introduction to the Stone Industry

A considerable industry centered on the use of stone is essential for any fortress. The stone industry is based on the use of loose stone (aka boulders), which are the residual products of Mining, as the raw material for all of its products. The stone industry is essential for fortress development, as both a source of revenue through trade, and as a source of material and items critical for building and construction.

The industry produces a variety of items under the following categories:

  1. Constructions
  2. Furniture and items used in buildings
  3. Mechanisms
  4. Crafts
  5. Stone Containers

These items are created by Masons, Mechanics, and Stone crafters, each in their specific workshops.

Procuring Stone

Stone can come from three places

1. Mining. Loose stone / boulders are a byproduct of mining. There is a 25% chance that section of natural stone that is mined will produce a stone boulder.
2. Trade. Stone can be purchased at the trade depot from visiting caravans. Specific types of stone can also be requested from the liaison, provided that the home civilization or trading race has access to it.
3. Embark. Stone can be purchased at Embark. This is a very good idea if embarking on an aquifer, as it may be difficult to obtain any stone to start with.

Labor, Skill, and Workshops

The stone industry relies on the following Labors:

  1. Mining - to procure the stone / boulders.
  2. Stone Hauling - to bring the stone to stockpiles and/or workshops. (Refuse hauling if using quantum stockpiles.)
  3. Mason - to build furniture, blocks, and to build constructions.
  4. Mechanic - to build stone mechanisms
  5. Stone crafter - to build stone crafts and containers, including nest boxes, hives, and stone short swords (requires obsidian).

Masons are typically in high demand, as they do double duty working on constructions as well as creating items from the Mason's workshop. As a fortress grows, the demand for furniture will remain very high, and if you are building many constructions that require walls, stairs, ramps, and bridges, you will need several mason's to meet the demand.

There are three workshops that can utilize stone as the primary material for all that they build:

A Mason's workshop produces stone blocks (which are highly useful for construction); furniture including tables and thrones (chairs), storage items including coffers (chest), cabinets, weapon racks, and armor stands; portals including doors, grates, hatch covers, and flood gates, funeral items including slabs and coffins, milling items including querns and millstones, and finally stone statues.

  • Mason's are not able to build pipe sections, cages, beds, buckets, and bins, as well as barrels, but large stone pots (which are arguably superior to barrels) can be made by a Stone crafter at a Craftsdwarf's workshop.
  • Querns, slabs, and millstones can only be made with stone at a Mason's Workshop.
  • Stone blocks are a much more efficient way of building constructions, and are useful in leveling a novice mason's skill. Blocks are stored in bins (5 blocks / bin).

A Mechanic's workshop produces mechanisms and traction benches. High value mechanisms can be a good source of income early on.

  • Mechanisms may also be made of metal, which is useful when creating mechanisms of high value, but general purpose mechanism are best made from stone.
  • It is good practice to make mechanisms from magma safe stone. This will prevent building deconstruction, provided all components are made from magma safe material, should the building come into contact with magma.

A Craftsdwarf's workshop produces stone Crafts including toys, musical instruments, and mugs (goblets); containers including stone jugs and large pots; as well as next boxes and bee hives.

  • All of the craft items can be created using glass, and in some cases ceramics, which have higher base values, but require more effort to create.

Value & Quality

Stone typically has three base levels of value. The vast majority of stone has a base value of 1, while Flux Stone (Limestone, Dolomite, Chalk, and Marble) has a base value of 2, and Obsidian has a base value of 3. These values serve as multipliers to the overall value of any item produced using them, so say a statue with a base value of 25, made of marble, will be worth 50, and if made from obsidian, will be worth 75.

The quality of items produced increases with the skill level of the labor assigned, such that highly skilled Masons, Stone crafters, or Mechanics, will produce high quality items. Quality is also a multiplier on base value, such that stone items created using Flux Stone or Obsidian will experience considerable increase in overall value.

Stone Management (Logistics)

For a detailed article on managing the movement and stockpiling of stone read Stone management.

Tips

After your fortress has been dug out you will likely have more stone than you know what to do with. A good idea is to produce stone crafts for when the first dwarven caravan arrives. Crafts often produce light goods. The stone is also useful as it can produce most furniture. Finally, the stone can be used in constructions.

If you are lucky enough to have layers of flux stone in your fortress, any goods produced with them will be twice as valuable as other goods of default (non-flux stone) quality. Obsidian will enhance goods to triple value.

Stone cannot be used to produce beds, bins or barrels. However, large stone pots are functionally the same as barrels, and can be traded to the tree-fondling hippies Elves.

Primary
Beekeeping · Farming · Fishing · Gathering · Meat · Poultry · Stone · Wood
Secondary
Alcohol · Armor · Arms · Ceramic · Extract · Finished goods · Fuel · Furniture · Gem · Glass · Metal · Paper · Soap · Textile
Tertiary
Quaternary