v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Token"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
m
Line 4: Line 4:
 
In Dwarf Fortress, a '''token''' is a piece of text that defines the properties of an object.  An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game.  A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything that makes it unique.  All information associated with the properties of an object in the game is defined using tokens. Tokens are found in the [[raws]], and can be easily [[modding|modified]], allowing users to create (and distribute) new content.
 
In Dwarf Fortress, a '''token''' is a piece of text that defines the properties of an object.  An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game.  A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything that makes it unique.  All information associated with the properties of an object in the game is defined using tokens. Tokens are found in the [[raws]], and can be easily [[modding|modified]], allowing users to create (and distribute) new content.
  
:* [[Ammo token]]s define ammunitions, such as arrows and bolts.
+
:* [[Ammo token]]s define ammunition, such as arrows and bolts.
 
:* [[Armor token]]s define armor.
 
:* [[Armor token]]s define armor.
 
:* [[Biome token]]s define environments for creatures, plants and entities (entities being civilisations).
 
:* [[Biome token]]s define environments for creatures, plants and entities (entities being civilisations).

Revision as of 11:59, 20 December 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

In Dwarf Fortress, a token is a piece of text that defines the properties of an object. An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game. A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything that makes it unique. All information associated with the properties of an object in the game is defined using tokens. Tokens are found in the raws, and can be easily modified, allowing users to create (and distribute) new content.

Also note reactions, which are a little more complicated than simple tokens.

This forum is the official DF subforum dedicated to discussions about modding.




See Also: