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Difference between revisions of "v0.31:Hammerer"

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(Undo revision 149420 by 188.45.179.217 (Talk) - hammerers do not arrive)
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The Hammerer is a noble which is supposed to arrive with the {{L|Baron}} - in version 0.31, however, bugs apparently prevent the arrival of any immigrant nobles. If your {{L|sheriff}} is busy, your {{L|jail}} is full, or a particularly heinous crime is comitted, the hammerer will deliver a series of hammerstrikes, most likely leading to death or serious injury for the criminal (most often a random metalsmith who couldn't satisfy a noble's {{L|mandate}} for {{L|slade}} earrings).
 
The Hammerer is a noble which is supposed to arrive with the {{L|Baron}} - in version 0.31, however, bugs apparently prevent the arrival of any immigrant nobles. If your {{L|sheriff}} is busy, your {{L|jail}} is full, or a particularly heinous crime is comitted, the hammerer will deliver a series of hammerstrikes, most likely leading to death or serious injury for the criminal (most often a random metalsmith who couldn't satisfy a noble's {{L|mandate}} for {{L|slade}} earrings).
  
It is recommended that you either injure your Hammerer to the point where he can't dispense his vigilante brand of Dwarven Justice, replace his hammer with a almost-harmless {{L|adamantine}} one, or trap him in a room and dump food down a hole for him to eat. Killing your Hammerer outright will likely lead to another one arriving later{{Verify}}. The easiest way to deal with the hammerer is to simply lock him in his room. It takes quite some time for him to die of thirst and if the next one arrives, simple unlock the door, assign the room to him and repeat the procedure.
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It is recommended that you either injure your Hammerer to the point where he can't dispense his vigilante brand of Dwarven Justice, replace his hammer with a almost-harmless {{L|adamantine}} one, or trap him in a room and dump food down a hole for him to eat. Killing your Hammerer outright will likely lead to another one arriving later{{Verify}}.
  
 
Notes in the dwarf entity raws suggest that [[Toady One]] plans on making the Hammerer's choice of {{L|weapon}} modifiable in the future.
 
Notes in the dwarf entity raws suggest that [[Toady One]] plans on making the Hammerer's choice of {{L|weapon}} modifiable in the future.

Revision as of 18:44, 20 May 2011

This article is about an older version of DF.
Hammerer
Room requirements  
Office None
Quarters Modest Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
Function

The Hammerer is a noble which is supposed to arrive with the Template:L - in version 0.31, however, bugs apparently prevent the arrival of any immigrant nobles. If your Template:L is busy, your Template:L is full, or a particularly heinous crime is comitted, the hammerer will deliver a series of hammerstrikes, most likely leading to death or serious injury for the criminal (most often a random metalsmith who couldn't satisfy a noble's Template:L for Template:L earrings).

It is recommended that you either injure your Hammerer to the point where he can't dispense his vigilante brand of Dwarven Justice, replace his hammer with a almost-harmless Template:L one, or trap him in a room and dump food down a hole for him to eat. Killing your Hammerer outright will likely lead to another one arriving later[Verify].

Notes in the dwarf entity raws suggest that Toady One plans on making the Hammerer's choice of Template:L modifiable in the future.

Appointed Nobles
Military Ranks
Elected Nobles
Aristocrats
BaronCountDukeMonarch
Entourage
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