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Difference between revisions of "v0.31:Hammerer"

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{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
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{{quality|Fine|15:26 27 December 2011 (UTC)}}{{Noble
 
 
{{Noble
 
 
| noble=Hammerer
 
| noble=Hammerer
 
| quarters=Modest Quarters
 
| quarters=Modest Quarters
 
| dining=Dining Room
 
| dining=Dining Room
| stands=1
 
| racks=1
 
 
| chests=1
 
| chests=1
 
| cabinets=1
 
| cabinets=1
 +
| racks=1
 +
| stands=1
 +
| demands=1
 
| arrival=
 
| arrival=
 
* Arrives with Baron{{Verify}}
 
* Arrives with Baron{{Verify}}
 
| function=
 
| function=
* {{L|Justice}}
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* [[Justice]]
 
* Executioner
 
* Executioner
}}
+
}}{{av}}
 
 
The Hammerer is a noble which is supposed to arrive with the {{L|Baron}} - in version 0.31, however, bugs apparently prevent the arrival of any immigrant nobles. If your {{L|sheriff}} is busy, your {{L|jail}} is full, or a particularly heinous crime is comitted, the hammerer will deliver a series of hammerstrikes, most likely leading to death or serious injury for the criminal (most often a random metalsmith who couldn't satisfy a noble's {{L|mandate}} for {{L|slade}} earrings).
 
  
It is recommended that you either injure your Hammerer to the point where he can't dispense his vigilante brand of Dwarven Justice, replace his hammer with a almost-harmless {{L|adamantine}} one, or trap him in a room and dump food down a hole for him to eat. Killing your Hammerer outright will likely lead to another one arriving later{{Verify}}. The easiest way to deal with the hammerer is to simply lock him in his room. It takes quite some time for him to die of thirst and if the next one arrives, simple unlock the door, assign the room to him and repeat the procedure.
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The Hammerer is a noble which is supposed to be appointed by the [[Baron]] to act as an executioner. Due to a bug, however, this never happens.
  
Notes in the dwarf entity raws suggest that [[Toady One]] plans on making the Hammerer's choice of {{L|weapon}} modifiable in the future.
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Depending on the severity of a particular crime (or the personal whims of the injured party), the hammerer would deliver a series of hammerstrikes, most likely leading to death or serious injury for the criminal (most often a random metalsmith who couldn't satisfy a noble's [[mandate]] for [[crystal glass]] earrings).
  
 
{{Nobles}}
 
{{Nobles}}
 
{{Category|Entourage}}
 
{{Category|Entourage}}
 
{{Category|Justice}}
 
{{Category|Justice}}

Latest revision as of 16:45, 24 June 2012

Hammerer
Room requirements  
Office None
Quarters Modest Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands 1
Arrival conditions
Function
This article is about an older version of DF.

The Hammerer is a noble which is supposed to be appointed by the Baron to act as an executioner. Due to a bug, however, this never happens.

Depending on the severity of a particular crime (or the personal whims of the injured party), the hammerer would deliver a series of hammerstrikes, most likely leading to death or serious injury for the criminal (most often a random metalsmith who couldn't satisfy a noble's mandate for crystal glass earrings).

Appointed Nobles
Military Ranks
Elected Nobles
Aristocrats
BaronCountDukeMonarch
Entourage
Other