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Difference between revisions of "v0.31:Restraint"

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m (Restraints do not block wagons.)
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{{Quality|Fine}}
 
{{Quality|Fine}}
  
'''Restraints''' can be built from {{L|chain}}s or {{L|rope}}s, despite the game asking for a chain, using the keys {{k|b}} + {{k|v}}. They can be used to tie up guard animals, prisoners, criminals or livestock.
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'''Restraints''' can be built from {{L|chain}}s or {{L|rope}}s, despite the game asking for a chain, using the keys {{k|b}} + {{k|v}}. They can be used to tie up guard {{L|animals}}, prisoners, criminals or livestock.
  
A restraint is (technically) a 1-tile large {{L|building}}, a chain or rope which is used to restrain a {{L|dog}}, {{L|dwarf}} or other {{L|creature}} to a certain very limited area of movement. Unlike a {{L|cage}}, a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself, including up and down if stairs or slopes are in this area. This gives them, at most, a 3x3x3 cube of movement, limited as normal by {{L|wall}}s, {{L|door}}s etc. Restraints do not block movement, including movement of {{L|wagon}}s. While an animal is assigned to it the same as with a cage, using the {{K|q}} menu, dwarves can and will only be assigned from within the justice system.   
+
A restraint is (technically) a 1-tile large {{L|building}}, a chain or rope which is used to restrain a {{L|dog}}, {{L|dwarf}} or other {{L|creature}} to a certain very limited area of movement. Unlike a {{L|cage}}, a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself, including up and down if {{L|stairs}} or slopes are in this area. This gives them, at most, a 3x3x3 cube of movement, limited as normal by {{L|wall}}s, {{L|door}}s etc. Restraints do not block movement, including movement of {{L|wagon}}s. While an animal is assigned to it the same as with a cage, using the {{K|q}} menu, dwarves can and will only be assigned from within the justice system.   
  
Restraints can be used to keep a {{L|war dog}} or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot {{L|kobold}} thieves that can bypass traps and other passive defenses, pausing the game and {{L|announcement|announcing}} their presence.  A pair of animals, placed opposite each other against the walls of a 3-wide corridor (so they cannot have more than 1 tile between them), are guaranteed to spot any {{L|thief}} that tries to enter, and (if combative) will similarly engage any hostile creature.
+
Restraints can be used to keep a {{L|war dog}} or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot {{L|kobold}} thieves that can bypass {{L|trap}}s and other passive defenses, pausing the game and {{L|announcement|announcing}} their presence.  A pair of animals, placed opposite each other against the walls of a 3-wide corridor (so they cannot have more than 1 tile between them), are guaranteed to spot any {{L|thief}} that tries to enter, and (if combative) will similarly engage any hostile creature.
  
 
Currently, due to a bug, a restrained animal will keep the restraint on their upper body if it's deconstructed while the animal is still restrained. This can be used to "equip" your beasts with decorations, such as spiked chain collars or lavish ropes, but has no in-game effect.
 
Currently, due to a bug, a restrained animal will keep the restraint on their upper body if it's deconstructed while the animal is still restrained. This can be used to "equip" your beasts with decorations, such as spiked chain collars or lavish ropes, but has no in-game effect.
  
 
{{buildings}}
 
{{buildings}}

Revision as of 22:55, 18 July 2010

Template:AV

Restraints can be built from Template:Ls or Template:Ls, despite the game asking for a chain, using the keys b + v. They can be used to tie up guard Template:L, prisoners, criminals or livestock.

A restraint is (technically) a 1-tile large Template:L, a chain or rope which is used to restrain a Template:L, Template:L or other Template:L to a certain very limited area of movement. Unlike a Template:L, a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself, including up and down if Template:L or slopes are in this area. This gives them, at most, a 3x3x3 cube of movement, limited as normal by Template:Ls, Template:Ls etc. Restraints do not block movement, including movement of Template:Ls. While an animal is assigned to it the same as with a cage, using the q menu, dwarves can and will only be assigned from within the justice system.

Restraints can be used to keep a Template:L or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot Template:L thieves that can bypass Template:Ls and other passive defenses, pausing the game and Template:L their presence. A pair of animals, placed opposite each other against the walls of a 3-wide corridor (so they cannot have more than 1 tile between them), are guaranteed to spot any Template:L that tries to enter, and (if combative) will similarly engage any hostile creature.

Currently, due to a bug, a restrained animal will keep the restraint on their upper body if it's deconstructed while the animal is still restrained. This can be used to "equip" your beasts with decorations, such as spiked chain collars or lavish ropes, but has no in-game effect.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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