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Difference between revisions of "v0.31:Swimmer"

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{{av}}
 
 
{{Quality|Fine}}
 
{{Quality|Fine}}
 
 
{{Skill
 
{{Skill
| color      = #088
+
| color      = 3:0
 
| skill      = Swimmer
 
| skill      = Swimmer
 
| specialty  = Peasant
 
| specialty  = Peasant
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| tasks      =
 
| tasks      =
 
* Getting in and out of water
 
* Getting in and out of water
* Staying calm underwater
+
* Staying calm underwater}}
}}
+
{{av}}
  
 
'''Swimmers''' can move in {{L|water}} without drowning.
 
'''Swimmers''' can move in {{L|water}} without drowning.

Revision as of 19:24, 1 June 2010

Skill: Swimmer
Association  
Profession None
Job Title Peasant
Labor None
Tasks
  • Getting in and out of water
  • Staying calm underwater
Workshop
None
Attributes
None
This article is about an older version of DF.

Swimmers can move in Template:L without drowning.

Dabbling or untrained swimmers will start drowning immediately upon contact with water, and require a Template:L or Template:L to get out. If neither are accessible, they're done for.

A novice swimmer is able to safely get out of water without needing a ramp or stairway, but they will start drowning if Template:L, and once that happens it can be difficult to get them out, as they lose the ability to exit anywhere and behave just like an untrained or dabbling swimmer. Namely, they start drowning. Everyone is stunned by falling into water rather than entering it calmly, which is what normally happens when they aren't entering it of their Template:L.

Adequate swimmers do not panic and start drowning like novices do in that sort of situation, even when attacked, so training to this level is highly recommended.

In Template:L, as a novice swimmer, by moving carefully (alt+direction) into open space above water and selecting the option to move below (such as West/Below), then you can swim about without getting stunned and starting to drown. To get out, alt-move carefully against a shoreline and select the option to move above.

Swimmers can also dive and rise through the Template:L by pressing > and < respectively. Note that air-breathers will be unable to breathe without air in the tile above them, and without returning to the surface will eventually drown. (Sadly, there's no oxygen meter as of yet, so you'll never know when they're about to expire. Don't linger too long.)

In adventure mode, water preference can be switched between "when possible" and "necessary" by pressing m.

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