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Difference between revisions of "v0.31:Trap"

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'''Traps''' are a comparatively quick and easy method for defending a fortress. Unlike {{L|soldier}}s, they're always on duty, and, once set up, need less management. On the other hand, they are immobile and can only lie in wait for foes to walk over them. To build a trap, go to the {{k|b}}uild->{{k|T}}raps/Levers menu. You'll generally need one {{L|mechanism}}, a dwarf with the {{L|mechanic}} labor designated (ranks in this {{L|skill}} reduce the time to place a trap), and at least one other component depending on the type of trap - a stone, a cage, or one or more weapons. They can be built indoors or outdoors, and require a level ground square with no other constructions in them.
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Stone-fall, weapon and cage traps will be triggered by most hostile entities entering their tile, with the possible exception of {{L|thief|thieves}}, flying creatures and other occasional nasty surprises. 
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Note that, in combat situations, {{L|Mechanic}}s have a nasty habit of wanting to reload (or clean) traps when they are triggered, regardless of who or what might be out there as well. {{L|Forbid}}ding traps after they are built will keep {{L|Urist|Urist McSuicide}} from deciding to reload a stone trap in the middle of a {{L|siege}}. Just remember to unforbid them when things calm down, so the traps are all ready for next time.
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==Stone-fall Trap==
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The simplest trap to construct, a stone-fall trap is essentially a {{L|stone}} suspended up in the air which is dropped on intruders when the trap is triggered. These are a popular defensive measure early on, as the components needed are readily available as soon as you start mining. A single stone trap will usually '''not''' severely wound or kill most animals and enemies, to the extent that this may be a bug. After being used they need to be reloaded with another stone by any {{L|dwarf}} with {{L|mechanic}} {{L|skill}} enabled, a task which your dwarves will see to automatically. The dwarf will generally not use the stone that just dropped, but a new one (would you want to put your hands on that gory mess?). Being that stonefall traps do <em>not</em> alert you of ambushes when triggered by hidden invaders{{verify}}, this can frequently lead your mechanics into peril.
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:Components used: {{L|mechanism}} and an ordinary {{L|stone}}
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Revision as of 19:39, 14 April 2010

This article is about an older version of DF.

Template:Elven

Traps are a comparatively quick and easy method for defending a fortress. Unlike Template:Ls, they're always on duty, and, once set up, need less management. On the other hand, they are immobile and can only lie in wait for foes to walk over them. To build a trap, go to the build->Traps/Levers menu. You'll generally need one Template:L, a dwarf with the Template:L labor designated (ranks in this Template:L reduce the time to place a trap), and at least one other component depending on the type of trap - a stone, a cage, or one or more weapons. They can be built indoors or outdoors, and require a level ground square with no other constructions in them.

Stone-fall, weapon and cage traps will be triggered by most hostile entities entering their tile, with the possible exception of Template:L, flying creatures and other occasional nasty surprises.

Note that, in combat situations, Template:Ls have a nasty habit of wanting to reload (or clean) traps when they are triggered, regardless of who or what might be out there as well. Template:Lding traps after they are built will keep Template:L from deciding to reload a stone trap in the middle of a Template:L. Just remember to unforbid them when things calm down, so the traps are all ready for next time.

Stone-fall Trap

The simplest trap to construct, a stone-fall trap is essentially a Template:L suspended up in the air which is dropped on intruders when the trap is triggered. These are a popular defensive measure early on, as the components needed are readily available as soon as you start mining. A single stone trap will usually not severely wound or kill most animals and enemies, to the extent that this may be a bug. After being used they need to be reloaded with another stone by any Template:L with Template:L Template:L enabled, a task which your dwarves will see to automatically. The dwarf will generally not use the stone that just dropped, but a new one (would you want to put your hands on that gory mess?). Being that stonefall traps do not alert you of ambushes when triggered by hidden invaders[Verify], this can frequently lead your mechanics into peril.

Components used: Template:L and an ordinary Template:L



Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
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Constructions
Machine & Trap parts
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