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Difference between revisions of "v0.31:Trapper"

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(Undo revision 127889 by 85.127.30.153 (Talk) trapper is not a moodable skill, so it has no effect whatsoever on the workshop chosen)
(Adding quick note about the skill being used in the creation of animal traps)
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To trap an animal, either {{k|q}}uery a {{L|kennel}} or {{L|Butcher's shop}} and {{k|a}}dd a Capture {{k|s}}mall land animal task. The animal can then, if it is trainable, be {{L|animal training|trained}}.
 
To trap an animal, either {{k|q}}uery a {{L|kennel}} or {{L|Butcher's shop}} and {{k|a}}dd a Capture {{k|s}}mall land animal task. The animal can then, if it is trainable, be {{L|animal training|trained}}.
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The trapper skill is also used in creating {{L|animal traps}} at the carpentry workshop.
  
 
{{skills}}
 
{{skills}}

Revision as of 03:16, 19 January 2011

Skill: Trapper
Association  
Profession Template:L
Job Title Trapper
Labor Trapping
Tasks
  • Capture a live land animal
  • Trap construction
  • Bait trap
Workshop
Attributes
  • Analytical Ability
  • Creativity
  • Spatial Sense
This article is about an older version of DF.

Trapper is the skill associated with the trapping labor. Trappers are involved in trapping small types of creatures, mainly Template:L, through the use of Template:L. Trapper dwarves automatically gather creatures caught by an animal trap, and are prepared to tame it. However, should another, non-Trapper dwarf come across it, the trapped animal will be eaten, regardless if the dwarf detests it or not.[Verify]

To trap an animal, either query a Template:L or Template:L and add a Capture small land animal task. The animal can then, if it is trainable, be Template:L.

The trapper skill is also used in creating Template:L at the carpentry workshop.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused