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Difference between revisions of "v0.34:Engraver"

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{{main|Engraving}}
 
{{main|Engraving}}
 
It is only possible to engrave natural stone walls and floors. Soil cannot be engraved. Engraving increases the value of a smoothed wall or floor and gives it a [[quality]] level, which is dependent upon the engravers’ skill.
 
It is only possible to engrave natural stone walls and floors. Soil cannot be engraved. Engraving increases the value of a smoothed wall or floor and gives it a [[quality]] level, which is dependent upon the engravers’ skill.
While experienced dwarfs are more likely to engrave historical events than a novice, it is unclear if personality has any effect.
+
While experienced dwarves are more likely to engrave historical events than a novice, it is unclear if personality has any effect.
 
Low quality or unwanted engraved floor can be redone by carving a track over it and then smoothing the tile.
 
Low quality or unwanted engraved floor can be redone by carving a track over it and then smoothing the tile.
  
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== Training ==
 
== Training ==
 
{{main|Cross-training#Renovation|Engraving#Process|l1=Cross-training|l2=Engraving}}
 
{{main|Cross-training#Renovation|Engraving#Process|l1=Cross-training|l2=Engraving}}
Having engravers smooth large areas can be a good way to train them since it doesn’t consume resources, doesn’t create garbage and will not produce low quality results. It also builds experience very quickly at higher skill levels and is a great way to utilize idlers in a less busy fort for its low level of designating needed. However, since only natural stone surfaces can be smoothed, there is a limited (albeit huge) surface to train engravers on.
+
Having engravers smooth large areas can be a good way to train them since it doesn’t consume resources, doesn’t create garbage and will not produce low quality results. It also builds experience very quickly at higher skill levels and is a great way to utilize idlers in a less busy fort for its low level of designating needed.  
 +
 
 +
For repeatable training, minecart tracks can be carved into smooth stone and then smoothed over.  This cycle can be repeated indefinitely, and builds experience during both halves of the cycle.  Due to minecart tracks only being designated one row/column at a time, this is rather designation intensive.
  
 
Players concerned with using as few non-renewable resources as possible can instead resort to building constructed walls, designating them for fortification engraving via {{k|d}}-{{k|a}}, and de-constructing them afterwards. Since fortifications don’t have quality, this will never cause a negative [[thought]] for the engraver.
 
Players concerned with using as few non-renewable resources as possible can instead resort to building constructed walls, designating them for fortification engraving via {{k|d}}-{{k|a}}, and de-constructing them afterwards. Since fortifications don’t have quality, this will never cause a negative [[thought]] for the engraver.
  
 
{{Skills}}
 
{{Skills}}

Latest revision as of 15:38, 28 July 2021

Skill: Engraver
Association  
Profession Stoneworker
Job Title Engraver
Labor Stone detailing
Tasks
Workshop
None
Attributes
This article is about an older version of DF.

Engraver is the skill used for smoothing and engraving walls and floors, carving fortifications into walls, carving minecart tracks into floors and ramps and engraving memorial slabs.

Smoothing[edit]

Main article: Smoothing

It is only possible to smooth natural stone walls and floors. Soil cannot be smoothed and constructed walls and floors are created smooth. The skill of the engraver does not affect the quality of the smoothed tiles.

Engraving[edit]

Main article: Engraving

It is only possible to engrave natural stone walls and floors. Soil cannot be engraved. Engraving increases the value of a smoothed wall or floor and gives it a quality level, which is dependent upon the engravers’ skill. While experienced dwarves are more likely to engrave historical events than a novice, it is unclear if personality has any effect. Low quality or unwanted engraved floor can be redone by carving a track over it and then smoothing the tile.

Fortifications[edit]

Main article: Fortification

Fortifications are semi-permeable walls that allow some objects, such as projectiles and liquids, to pass through them. They can be created in natural and constructed stone walls as well as constructed from the build menu.

Tracks[edit]

Main article: Tracks

Tracks can be carved from natural stone floors and ramps as well as constructed from the build menu. They are used to transport minecarts which are tools used mostly for hauling.

Slabs[edit]

Main article: Slab

Slabs are created at a mason's workshop and engraved with the victim’s name at a craftsdwarf's workshop. They are a common alternative to coffin when a body cannot be retrieved (whether due to invaders, an extremely unfortunate accident, or simply large amounts of fun). They can also be used as a more efficient alternative to a statue, as they do not block movement.

Training[edit]

Main articles: Cross-training and Engraving

Having engravers smooth large areas can be a good way to train them since it doesn’t consume resources, doesn’t create garbage and will not produce low quality results. It also builds experience very quickly at higher skill levels and is a great way to utilize idlers in a less busy fort for its low level of designating needed.

For repeatable training, minecart tracks can be carved into smooth stone and then smoothed over. This cycle can be repeated indefinitely, and builds experience during both halves of the cycle. Due to minecart tracks only being designated one row/column at a time, this is rather designation intensive.

Players concerned with using as few non-renewable resources as possible can instead resort to building constructed walls, designating them for fortification engraving via d-a, and de-constructing them afterwards. Since fortifications don’t have quality, this will never cause a negative thought for the engraver.

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