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Show new changes starting from 19:55, 23 July 2026
   
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22 July 2026

     09:28  Trade depot diffhist 0 GeloMor talk contribs →‎Depot building UI options

19 July 2026

 m   13:22  Health care‎‎ 2 changes history +11 [Silverwing235‎ (2×)]
 m   
13:22 (cur | prev) +4 Silverwing235 talk contribs →‎Tips for an effective hospital
 m   
13:17 (cur | prev) +7 Silverwing235 talk contribs →‎Skills and injuries

18 July 2026

     21:25  Health care‎‎ 4 changes history +13 [GeloMor‎ (4×)]
     
21:25 (cur | prev) 0 GeloMor talk contribs There are four occupations, but 5 labors
     
21:17 (cur | prev) +5 GeloMor talk contribs →‎Setting up a hospital
     
21:11 (cur | prev) -27 GeloMor talk contribs →‎Setting up a hospital
     
19:39 (cur | prev) +35 GeloMor talk contribs →‎Tips for an effective hospital
     11:58  Table diffhist +186 Quietust talk contribs There are FIVE different personality checks - low gregariousness checks DECORUM and BASHFUL to choose between feeling embarrassment or irritation, while high gregariousness checks CHEER_PROPENSITY and ORDERLINESS to choose between feeling irritation, amusement, or jolliness

17 July 2026

     20:28  Table diffhist -14 DPhKraken talk contribs →‎Dining: Crowded table depends on gregariousness
     16:49  Health care diffhist +230 69.21.170.31 talk →‎Bugs
     11:47  Creature token‎‎ 4 changes history +225 [Quietust‎; ASpatula66‎ (3×)]
     
11:47 (cur | prev) -107 Quietust talk contribs checked disassembly, and it still has the same effect as [SKILL_LEARN_RATES:50] in addition to setting the "SLOW_LEARNER" flag (but *not* CAN_LEARN)
     
02:38 (cur | prev) +35 ASpatula66 talk contribs clarify again
     
02:37 (cur | prev) +66 ASpatula66 talk contribs forgot the main reason i was making the edit...
     
02:34 (cur | prev) +231 ASpatula66 talk contribs Corrected some stuff.