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| Most plants can be brewed into [[alcohol]], each plant type producing a different variation, and dwarves do prefer ''some'' variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed (by [[milling]] or [[thresher|plant processing]]) before they are edible, and still others are inedible, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid. | | Most plants can be brewed into [[alcohol]], each plant type producing a different variation, and dwarves do prefer ''some'' variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed (by [[milling]] or [[thresher|plant processing]]) before they are edible, and still others are inedible, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid. |
− | {{catbox|DF2014:Plants}} | + | {{catbox|Plants}} |
| All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without a container; seeds are stored individually or in [[bag]]s which can then be put into barrels. It may be advisable to have a small stockpile that accepts only seeds next to your farm(s), since dwarves will happily carry entire pots of seeds across the map to pick up a single seed, leading to cancellation spam and irregular planting. | | All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without a container; seeds are stored individually or in [[bag]]s which can then be put into barrels. It may be advisable to have a small stockpile that accepts only seeds next to your farm(s), since dwarves will happily carry entire pots of seeds across the map to pick up a single seed, leading to cancellation spam and irregular planting. |
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Revision as of 06:24, 27 April 2024
This article is about the current version of DF. Note that some content may still need to be updated.
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- (This article is about crop plants. If you want information about trees, see Tree.)
Crops are plants that can be farmed, traded for, or acquired by plant gathering. The farming of crops happens at farm plots. There are two types of crops: aboveground and subterranean (underground). The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!). There is a limit of 200 seeds per type (adjustable in d_init.txt), after which no additional seeds will be produced.
A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below). "Wet" and "Dry" determine where plants are found in proximity to watercourses when gathering wild plants, and do not affect farm plots.
Most plants can be brewed into alcohol, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid.
All drinks require a spare barrel or large pot for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without a container; seeds are stored individually or in bags which can then be put into barrels. It may be advisable to have a small stockpile that accepts only seeds next to your farm(s), since dwarves will happily carry entire pots of seeds across the map to pick up a single seed, leading to cancellation spam and irregular planting.
Standard plants
These are the plants defined in the file plant_standard.txt. Standard plants have been changed very little from the previous version; tiles and colors have been upgraded, and brewing, pressing and processing plants to bags have been re-implemented as reactions, which means these options will be unavailable in the workshop if materials are missing.
Dwarven crops
These are (usually) available on embark and included in the default embark profile.
Above-ground plants
Notes:
- 1 This is the value for a stack of 5 units, which is the number rendered from a single plant.
- 2 Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.
- 3 These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
- 4 These plants cannot be grown on a farm plot (in unmodded games) as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.
- 5 To get the products/extracts from the plants they have to be processed, in the following workshops, using the following labors:
- m: mill (cave wheat, sweet pod, longland grass, whip vine, dimple cup, blade weed, hide root, sliver barb): at quern or millstone, using milling.
- b: process to bag (quarry bush): at farmer's workshop, using plant processing.
- s: press paste into oil (quarry bush): at screw press.
- l: process to barrel (sweet pod): at farmer's workshop, using plant processing.
- p: process plant (pig tail, rope reed): at farmer's workshop, using plant processing.
- h: mash plant (pig tail, rope reed): at quern or millstone, using papermaking.
- v: process to vial (valley herb): at farmer's workshop, using plant processing.
- e: extract plant essence (kobold bulb): at still, using plant gathering.
- 6 'Not Freezing' Biome refers to all land biomes except Mountains, Glaciers, and Tundras.
Garden plants
All garden plants are above-ground, and can grow year-round. Garden plants are defined in a separate file from standard plants, named, somewhat predictably, plant_garden.txt.
Unlike standard plants, garden plants will also produce growths - leaves, buds, flowers, pods and fruits.
As a general rule, leaves can only be cooked, buds can be both cooked and brewed.