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Difference between revisions of "v0.31:Stairs"
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'''Stairs''' allow {{L|creatures}} to travel across z-levels. They can be dug out or constructed. They need to be connected to other stairs of appropriate type to function. Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once. | '''Stairs''' allow {{L|creatures}} to travel across z-levels. They can be dug out or constructed. They need to be connected to other stairs of appropriate type to function. Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once. | ||
− | {{L|Wagon}}s (which don't appear in the current version {{version|0.31.08}} due to a bug) can't travel across stairs - you need {{|ramp}}s for those to be able to reach your {{L|trade depot}}. | + | {{L|Wagon}}s (which don't appear in the current version {{version|0.31.08}} due to a bug) can't travel across stairs - you need {{L|ramp}}s for those to be able to reach your {{L|trade depot}}. |
Stairs do not block creature nor fluid movement. Falling creatures ignore stairs and may get seriously hurt if the real ground is several z-levels below them. {{L|Floor hatch}}es can stop both falling creatures and liquid. They can also be locked to keep those pesky {{L|crundle}}s from interrupting everything your dwarves could possibly do. | Stairs do not block creature nor fluid movement. Falling creatures ignore stairs and may get seriously hurt if the real ground is several z-levels below them. {{L|Floor hatch}}es can stop both falling creatures and liquid. They can also be locked to keep those pesky {{L|crundle}}s from interrupting everything your dwarves could possibly do. |
Revision as of 18:43, 28 July 2010
This article is about an older version of DF. |
Stairs allow Template:L to travel across z-levels. They can be dug out or constructed. They need to be connected to other stairs of appropriate type to function. Up stairs need to be built below down stairs. Up/down stairs function as both up and down stairs at once.
Template:Ls (which don't appear in the current version v0.31.08 due to a bug) can't travel across stairs - you need Template:Ls for those to be able to reach your Template:L.
Stairs do not block creature nor fluid movement. Falling creatures ignore stairs and may get seriously hurt if the real ground is several z-levels below them. Template:Les can stop both falling creatures and liquid. They can also be locked to keep those pesky Template:Ls from interrupting everything your dwarves could possibly do.
Down stairs reveal a tile directly beneath them. If it's Template:L or Template:L, the designation on this tile will be removed.
As all Template:Ls, stairs can only be removed by dwarves (ordered to do so - never on their own initiative) or Template:Ls. Dug out stairs can melt, if made from Template:L, but are otherwise just as resistant to damage.
Stairs are fully capable of holding weight of anything above them. They are not as resistant to cave-ins as full walls (won't stop falling weight), though.
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