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Difference between revisions of "v0.31:Item token"
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(Scraped from disassembly, every single item token recognized in 0.31.12) |
(mapped exact ID values as they would be used in memory hacking (e.g. examining strange mood requirements)) |
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{| {{prettytable}} class="sortable" | {| {{prettytable}} class="sortable" | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
− | ! Token !! Description | + | ! ID !! Token !! Description |
|- | |- | ||
− | | BAR || Bars, such as metal, fuel, or soap. | + | | 0 || BAR || Bars, such as metal, fuel, or soap. |
|- | |- | ||
− | | SMALLGEM || Cut gemstones usable in jeweler's workshop | + | | 1 || SMALLGEM || Cut gemstones usable in jeweler's workshop |
|- | |- | ||
− | | BLOCKS || Blocks of any kind. | + | | 2 || BLOCKS || Blocks of any kind. |
|- | |- | ||
− | | ROUGH || Rough gemstones. | + | | 3 || ROUGH || Rough gemstones. |
|- | |- | ||
− | | STONE || | + | | 4 || BOULDER / STONE || Raw mined stone. |
|- | |- | ||
− | | | + | | 5 || WOOD || Wooden logs. |
|- | |- | ||
− | | | + | | 6 || DOOR || Doors. |
|- | |- | ||
− | | | + | | 7 || FLOODGATE || Floodgates. |
|- | |- | ||
− | | | + | | 8 || BED || Beds. |
|- | |- | ||
− | | | + | | 9 || CHAIR || Chairs and thrones. |
|- | |- | ||
− | | | + | | 10 || CHAIN || Chains and ropes. |
|- | |- | ||
− | | | + | | 11 || FLASK || Flasks. |
|- | |- | ||
− | | | + | | 12 || GOBLET || Goblets, cups (wooden), and mugs (rock). |
|- | |- | ||
− | | | + | | 13 || INSTRUMENT || Musical instruments. Subtypes come from item_instrument. |
|- | |- | ||
− | | | + | | 14 || TOY || Toys. Subtypes come from item_toy. |
|- | |- | ||
− | | | + | | 15 || WINDOW || Windows. |
|- | |- | ||
− | | | + | | 16 || CAGE || Cages. |
|- | |- | ||
− | | | + | | 17 || BARREL || Barrels. |
|- | |- | ||
− | | | + | | 18 || BUCKET || Buckets. |
|- | |- | ||
− | | | + | | 19 || ANIMALTRAP || Traps for animals. |
|- | |- | ||
− | | | + | | 20 || TABLE || Tables. |
|- | |- | ||
− | | | + | | 21 || COFFIN || Coffins and caskets. |
|- | |- | ||
− | | | + | | 22 || STATUE || Statues. |
|- | |- | ||
− | | | + | | 23 || CORPSE || Dead things. |
|- | |- | ||
− | | | + | | 24 || WEAPON || Weapons. Subtypes come from item_weapon. |
|- | |- | ||
− | | | + | | 25 || ARMOR || Armor and clothing worn on the upper body. Subtypes come from item_armor. |
|- | |- | ||
− | | | + | | 26 || SHOES || Armor and clothing worn on the feet. Subtypes come from item_shoes. |
|- | |- | ||
− | | | + | | 27 || SHIELD || Shields and bucklers. Subtypes come from item_shield. |
|- | |- | ||
− | | | + | | 28 || HELM || Armor and clothing worn on the head. Subtypes come from item_helm. |
|- | |- | ||
− | | | + | | 29 || GLOVES || Clothing worn on the hands. Subtypes come from item_gloves. |
|- | |- | ||
− | | | + | | 30 || BOX || Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
|- | |- | ||
− | | | + | | 31 || BIN || Bins. |
|- | |- | ||
− | | | + | | 32 || ARMORSTAND || Armor stands. |
|- | |- | ||
− | | | + | | 33 || WEAPONRACK || Weapon racks. |
|- | |- | ||
− | | | + | | 34 || CABINET || Cabinets. |
|- | |- | ||
− | | | + | | 35 || FIGURINE || Figurines. |
|- | |- | ||
− | | | + | | 36 || AMULET || Amulets. |
|- | |- | ||
− | | | + | | 37 || SCEPTER || Scepters. |
|- | |- | ||
− | | | + | | 38 || AMMO || Ammunition for hand-held weapons. Subtypes come from item_ammo. |
|- | |- | ||
− | | | + | | 39 || CROWN || Crowns. |
|- | |- | ||
− | | | + | | 40 || RING || Rings. |
|- | |- | ||
− | | | + | | 41 || EARRING || Earrings. |
|- | |- | ||
− | | | + | | 42 || BRACELET || Bracelets. |
|- | |- | ||
− | | | + | | 43 || GEM || Large gems. |
|- | |- | ||
− | | | + | | 44 || ANVIL || Anvils. |
|- | |- | ||
− | | | + | | 45 || CORPSEPIECE || Body parts. |
|- | |- | ||
− | | | + | | 46 || REMAINS || Dead vermin bodies. Material is a creature ID. |
|- | |- | ||
− | | | + | | 47 || MEAT || Butchered meat. Material is a creature ID. |
|- | |- | ||
− | | | + | | 48 || FISH || Prepared fish. Material is a creature ID. |
|- | |- | ||
− | | | + | | 49 || FISH_RAW || Unprepared fish. Material is a creature ID. |
|- | |- | ||
− | | | + | | 50 || VERMIN || Small pseudo-creatures. Material is a creature ID. |
|- | |- | ||
− | | | + | | 51 || PET || Tame vermin. Material is a creature ID. |
|- | |- | ||
− | | | + | | 52 || SEEDS || Seeds from plants. |
|- | |- | ||
− | | | + | | 53 || PLANT || Plants. Material is a plant ID. |
|- | |- | ||
− | | | + | | 54 || SKIN_TANNED || Tanned skins. |
|- | |- | ||
− | | | + | | 55 || LEAVES || Leaves from certain plants after processing. |
|- | |- | ||
− | | | + | | 56 || THREAD || Thread gathered from webs or made at the farmer's workshop. |
|- | |- | ||
− | | | + | | 57 || CLOTH || Cloth made at the loom. |
|- | |- | ||
− | | | + | | 58 || TOTEM || Totems. |
|- | |- | ||
− | | | + | | 59 || PANTS || Armor and clothing worn on the legs. Subtypes come from item_pants. |
|- | |- | ||
− | | | + | | 60 || BACKPACK || Backpacks. |
|- | |- | ||
− | | | + | | 61 || QUIVER || Quivers. |
|- | |- | ||
− | | | + | | 62 || CATAPULTPARTS || Catapult parts. |
|- | |- | ||
− | | | + | | 63 || BALLISTAPARTS || Ballista parts. |
|- | |- | ||
− | | | + | | 64 || SIEGEAMMO || Siege ammo. Subtypes come from item_siegeammo. |
|- | |- | ||
− | | | + | | 65 || BALLISTAARROWHEAD || Arrow heads for ballista bolts. |
|- | |- | ||
− | | | + | | 66 || TRAPPARTS || Mechanisms. |
|- | |- | ||
− | | | + | | 67 || TRAPCOMP || Weapons for traps only. Subtypes come from item_trapcomp. |
|- | |- | ||
− | | | + | | 68 || DRINK || Liquids from brewed plants. |
|- | |- | ||
− | | | + | | 69 || POWDER_MISC || Powders such as flour, plaster, dye, or sand |
|- | |- | ||
− | | | + | | 70 || CHEESE || Cheeses. |
|- | |- | ||
− | | | + | | 71 || FOOD || Prepared food. |
|- | |- | ||
− | | | + | | 72 || LIQUID_MISC || Miscellaneous liquids such as lye. |
|- | |- | ||
− | | | + | | 73 || COIN || Coins. |
|- | |- | ||
− | | | + | | 74 || GLOB || Fat, tallow and small bits of molten rock/metal. |
|- | |- | ||
− | | | + | | 75 || ROCK || Pebbles (more useful in {{L|Thrower|adventure mode}}.) |
|- | |- | ||
− | | | + | | 76 || PIPE_SECTION || Pipe sections. |
|- | |- | ||
− | | | + | | 77 || HATCH_COVER || Hatch covers. |
|- | |- | ||
− | | | + | | 78 || GRATE || Grates. |
|- | |- | ||
− | | | + | | 79 || QUERN || Querns. |
|- | |- | ||
− | | | + | | 80 || MILLSTONE || Millstones. |
|- | |- | ||
− | | | + | | 81 || SPLINT || Splints. |
|- | |- | ||
− | | | + | | 82 || CRUTCH || Crutches. |
|- | |- | ||
− | | | + | | 83 || TRACTION_BENCH || Traction benches. |
|- | |- | ||
− | | | + | | 84 || ORTHOPEDIC_CAST || Casts. |
− | |||
− | |||
|} | |} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
{{Category|Modding}} | {{Category|Modding}} |
Revision as of 18:04, 23 August 2010
This article is about an older version of DF. |
Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by Template:L. Most item tokens use NO_SUBTYPE or NONE for subtype.
ID | Token | Description |
---|---|---|
0 | BAR | Bars, such as metal, fuel, or soap. |
1 | SMALLGEM | Cut gemstones usable in jeweler's workshop |
2 | BLOCKS | Blocks of any kind. |
3 | ROUGH | Rough gemstones. |
4 | BOULDER / STONE | Raw mined stone. |
5 | WOOD | Wooden logs. |
6 | DOOR | Doors. |
7 | FLOODGATE | Floodgates. |
8 | BED | Beds. |
9 | CHAIR | Chairs and thrones. |
10 | CHAIN | Chains and ropes. |
11 | FLASK | Flasks. |
12 | GOBLET | Goblets, cups (wooden), and mugs (rock). |
13 | INSTRUMENT | Musical instruments. Subtypes come from item_instrument. |
14 | TOY | Toys. Subtypes come from item_toy. |
15 | WINDOW | Windows. |
16 | CAGE | Cages. |
17 | BARREL | Barrels. |
18 | BUCKET | Buckets. |
19 | ANIMALTRAP | Traps for animals. |
20 | TABLE | Tables. |
21 | COFFIN | Coffins and caskets. |
22 | STATUE | Statues. |
23 | CORPSE | Dead things. |
24 | WEAPON | Weapons. Subtypes come from item_weapon. |
25 | ARMOR | Armor and clothing worn on the upper body. Subtypes come from item_armor. |
26 | SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes. |
27 | SHIELD | Shields and bucklers. Subtypes come from item_shield. |
28 | HELM | Armor and clothing worn on the head. Subtypes come from item_helm. |
29 | GLOVES | Clothing worn on the hands. Subtypes come from item_gloves. |
30 | BOX | Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
31 | BIN | Bins. |
32 | ARMORSTAND | Armor stands. |
33 | WEAPONRACK | Weapon racks. |
34 | CABINET | Cabinets. |
35 | FIGURINE | Figurines. |
36 | AMULET | Amulets. |
37 | SCEPTER | Scepters. |
38 | AMMO | Ammunition for hand-held weapons. Subtypes come from item_ammo. |
39 | CROWN | Crowns. |
40 | RING | Rings. |
41 | EARRING | Earrings. |
42 | BRACELET | Bracelets. |
43 | GEM | Large gems. |
44 | ANVIL | Anvils. |
45 | CORPSEPIECE | Body parts. |
46 | REMAINS | Dead vermin bodies. Material is a creature ID. |
47 | MEAT | Butchered meat. Material is a creature ID. |
48 | FISH | Prepared fish. Material is a creature ID. |
49 | FISH_RAW | Unprepared fish. Material is a creature ID. |
50 | VERMIN | Small pseudo-creatures. Material is a creature ID. |
51 | PET | Tame vermin. Material is a creature ID. |
52 | SEEDS | Seeds from plants. |
53 | PLANT | Plants. Material is a plant ID. |
54 | SKIN_TANNED | Tanned skins. |
55 | LEAVES | Leaves from certain plants after processing. |
56 | THREAD | Thread gathered from webs or made at the farmer's workshop. |
57 | CLOTH | Cloth made at the loom. |
58 | TOTEM | Totems. |
59 | PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants. |
60 | BACKPACK | Backpacks. |
61 | QUIVER | Quivers. |
62 | CATAPULTPARTS | Catapult parts. |
63 | BALLISTAPARTS | Ballista parts. |
64 | SIEGEAMMO | Siege ammo. Subtypes come from item_siegeammo. |
65 | BALLISTAARROWHEAD | Arrow heads for ballista bolts. |
66 | TRAPPARTS | Mechanisms. |
67 | TRAPCOMP | Weapons for traps only. Subtypes come from item_trapcomp. |
68 | DRINK | Liquids from brewed plants. |
69 | POWDER_MISC | Powders such as flour, plaster, dye, or sand |
70 | CHEESE | Cheeses. |
71 | FOOD | Prepared food. |
72 | LIQUID_MISC | Miscellaneous liquids such as lye. |
73 | COIN | Coins. |
74 | GLOB | Fat, tallow and small bits of molten rock/metal. |
75 | ROCK | Pebbles (more useful in Template:L.) |
76 | PIPE_SECTION | Pipe sections. |
77 | HATCH_COVER | Hatch covers. |
78 | GRATE | Grates. |
79 | QUERN | Querns. |
80 | MILLSTONE | Millstones. |
81 | SPLINT | Splints. |
82 | CRUTCH | Crutches. |
83 | TRACTION_BENCH | Traction benches. |
84 | ORTHOPEDIC_CAST | Casts. |