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Difference between revisions of "v0.31:Bedroom"

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(Removed advice to keep bedrooms away from workshops. The noise article says that workshops are currently silent.)
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There is no need to build massive palaces for the average dwarf. They will get happy {{l|thoughts}} just from having a bedroom to claim as their own, though bigger and shinier ones will make them happier. Three tiles gives enough room for a {{l|bed}}, a {{l|cabinet}}, and a {{l|chest}}, everything a dwarf needs. These pieces of furniture do ''not'' block movement.
 
There is no need to build massive palaces for the average dwarf. They will get happy {{l|thoughts}} just from having a bedroom to claim as their own, though bigger and shinier ones will make them happier. Three tiles gives enough room for a {{l|bed}}, a {{l|cabinet}}, and a {{l|chest}}, everything a dwarf needs. These pieces of furniture do ''not'' block movement.
 
Living areas should be placed away from {{l|workshops}} and other work areas, or else inhabitants will get {{l|thoughts|unhappy thoughts}} due to {{l|noise}}.
 
  
 
{{Buildings}}
 
{{Buildings}}
 
{{Category|Rooms|Bedroom}}
 
{{Category|Rooms|Bedroom}}

Revision as of 00:24, 9 September 2010

This article is about an older version of DF.

A bedroom is a Template:L defined from a Template:L. Bedrooms are claimed or assigned to individual Template:L (or families of dwarves). Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will Template:L,store any belongings that are not carried, and hang out in if there is no Template:L. Alternatively, a bedroom may be designated as a Template:L or Template:L.

Setup and ownership

To create a bedroom, you must first craft a Template:L in a Template:L, then build it. Dwarves will not sleep in beds which have been produced in a workshop until they are placed via the build menu. Dwarves will sleep in beds that are built, but will not claim them until they are properly designated as a bedroom. To turn a bed into a bedroom, you must query the bed, make a bedroom out of it, and set it to the desired size.

A dwarf will claim an unowned bedroom upon sleeping in it. The player can also manually assign bedrooms or change the ownership from one dwarf to another. Married couples have joint ownership of a single bedroom and sleep in the same bed; Template:L will also share a bedroom with their mother until they grow into children. A single dwarf may be assigned multiple bedrooms.

Other furniture

Turning a bed into a bedroom makes all other pieces of Template:L in the room (such as Template:Ls and Template:Ls) usable by the dwarf that owns the bedroom. Owning furniture (especially high-quality furniture) gives dwarves happy Template:Ls, and cabinets and coffers give them a place to store their possessions.

To remove a bedroom, query the bed that the room comes from and free it. The bedroom will be removed, and the bed will become a normal, constructed bed.

Who will sleep where

Currently, there is a bug in 2010 causing assigned beds to be used by non-owners, even when there is a perfectly good unassigned or community bed available.

Design tips

A true dwarf does not care for pretty designs or "privacy". For a dwarf, a bedroom is a hole where he dumps his body for rest and his Template:L for storage, to never touch again.
Main article: Bedroom design

The living quarters of a fortress can take up a very large area, and since there will be constant Template:L of dwarves going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms branching off from it is a simple method, but dwarves living at the end of the hall will have to travel a long time, and there will be a lot of dwarves bumping into each other at the entrance of the hall. Making multilevel living complexes can dramatically reduce the amount of time it takes for dwarves to travel to their bedrooms.

There is no need to build massive palaces for the average dwarf. They will get happy Template:L just from having a bedroom to claim as their own, though bigger and shinier ones will make them happier. Three tiles gives enough room for a Template:L, a Template:L, and a Template:L, everything a dwarf needs. These pieces of furniture do not block movement.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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