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Difference between revisions of "v0.31:Item token"
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m (rather, reaction PRODUCTs - REAGENTs similarly have an "ANY_CRAFT" item type that can't be used anywhere else) |
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| 87 || EGG || {{L|Egg}}s. | | 87 || EGG || {{L|Egg}}s. | ||
|} | |} | ||
+ | |||
+ | For {{L|reaction}}s, REAGENT tokens will also accept ANY_RAW_MATERIAL:NONE (supposedly to permit POWDER_MISC, BAR, BOULDER, or GLOB) or ANY_CRAFT:NONE (to permit FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET), and PRODUCT tokens will also accept CRAFTS:NONE to randomly produce one (or more{{verify}}) random type of craft. These special item tokens cannot be used in any other context - attempting to do so will result in an error. | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
{{Category|Modding}} | {{Category|Modding}} |
Revision as of 15:23, 18 March 2011
This article is about an older version of DF. |
Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by Template:Ls. Most item tokens use NO_SUBTYPE or NONE for subtype.
# | Token | Description |
---|---|---|
0 | BAR | Template:Ls, such as metal, fuel, or soap. |
1 | SMALLGEM | Cut Template:Lstones usable in jeweler's workshop |
2 | BLOCKS | Template:Ls of any kind. |
3 | ROUGH | Rough Template:Lstones. |
4 | BOULDER / STONE | Raw mined Template:L. |
5 | WOOD | Wooden Template:Ls. |
6 | DOOR | Template:Ls. |
7 | FLOODGATE | Template:Ls. |
8 | BED | Template:Ls. |
9 | CHAIR | Template:Ls and thrones. |
10 | CHAIN | Template:Ls. |
11 | FLASK | Template:Ls. |
12 | GOBLET | Template:Ls. |
13 | INSTRUMENT | Musical Template:Ls. Subtypes come from item_instrument. |
14 | TOY | Template:Ls. Subtypes come from item_toy. |
15 | WINDOW | Template:Ls. |
16 | CAGE | Template:Ls. |
17 | BARREL | Template:Ls. |
18 | BUCKET | Template:Ls. |
19 | ANIMALTRAP | Template:Ls. |
20 | TABLE | Template:Ls. |
21 | COFFIN | Template:Ls. |
22 | STATUE | Template:Ls. |
23 | CORPSE | Template:Ls. |
24 | WEAPON | Template:Ls. Subtypes come from item_weapon. |
25 | ARMOR | Template:L and clothing worn on the upper body. Subtypes come from item_armor. |
26 | SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes. |
27 | SHIELD | Template:Ls and bucklers. Subtypes come from item_shield. |
28 | HELM | Armor and clothing worn on the head. Subtypes come from item_helm. |
29 | GLOVES | Armor and clothing worn on the hands. Subtypes come from item_gloves. |
30 | BOX | Template:Ls (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
31 | BIN | Template:Ls. |
32 | ARMORSTAND | Template:Ls. |
33 | WEAPONRACK | Template:Ls. |
34 | CABINET | Template:Ls. |
35 | FIGURINE | Template:Ls. |
36 | AMULET | Template:Ls. |
37 | SCEPTER | Template:Ls. |
38 | AMMO | Template:L for hand-held weapons. Subtypes come from item_ammo. |
39 | CROWN | Template:Ls. |
40 | RING | Template:Ls. |
41 | EARRING | Template:Ls. |
42 | BRACELET | Template:Ls. |
43 | GEM | Large Template:Ls. |
44 | ANVIL | Template:Ls. |
45 | CORPSEPIECE | Template:Ls. |
46 | REMAINS | Dead Template:L bodies. |
47 | MEAT | Butchered Template:L. |
48 | FISH | Prepared Template:L. |
49 | FISH_RAW | Unprepared fish. |
50 | VERMIN | Live Template:L. |
51 | PET | Tame vermin. |
52 | SEEDS | Template:Ls from plants. |
53 | PLANT | Template:Ls. |
54 | SKIN_TANNED | Template:L. |
55 | LEAVES | Leaves from certain plants after processing. |
56 | THREAD | Template:L gathered from webs or made at the Template:L. |
57 | CLOTH | Template:L made at the Template:L. |
58 | TOTEM | Skull Template:Ls. |
59 | PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants. |
60 | BACKPACK | Template:Ls. |
61 | QUIVER | Template:Ls. |
62 | CATAPULTPARTS | Template:L parts. |
63 | BALLISTAPARTS | Template:L parts. |
64 | SIEGEAMMO | Siege engine ammunition. Subtypes come from item_siegeammo. |
65 | BALLISTAARROWHEAD | Arrow heads for ballista bolts. |
66 | TRAPPARTS | Template:L. |
67 | TRAPCOMP | Template:Ls. Subtypes come from item_trapcomp. |
68 | DRINK | Template:Lic drinks, generally brewed from plants. |
69 | POWDER_MISC | Powders such as Template:L, Template:L, Template:L, or Template:L |
70 | CHEESE | Pieces of Template:L. |
71 | FOOD | Template:Ls. |
72 | LIQUID_MISC | Liquids such as Template:L, Template:L, and extracts. |
73 | COIN | Template:Ls. |
74 | GLOB | Template:L, Template:L, pastes/pressed objects, and small bits of molten rock/metal. |
75 | ROCK | Small rocks (more useful in Template:L) |
76 | PIPE_SECTION | Template:Ls. |
77 | HATCH_COVER | Template:Ls. |
78 | GRATE | Template:Ls. |
79 | QUERN | Template:Ls. |
80 | MILLSTONE | Template:Ls. |
81 | SPLINT | Template:Ls. |
82 | CRUTCH | Template:Les. |
83 | TRACTION_BENCH | Template:Les. |
84 | ORTHOPEDIC_CAST | Template:Ls. |
85 | TOOL | Template:Ls. Subtypes come from item_tool. |
86 | SLAB | Template:Ls. |
87 | EGG | Template:Ls. |
For Template:Ls, REAGENT tokens will also accept ANY_RAW_MATERIAL:NONE (supposedly to permit POWDER_MISC, BAR, BOULDER, or GLOB) or ANY_CRAFT:NONE (to permit FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET), and PRODUCT tokens will also accept CRAFTS:NONE to randomly produce one (or more[Verify]) random type of craft. These special item tokens cannot be used in any other context - attempting to do so will result in an error.