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Difference between revisions of "v0.31:Trap component token"
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m (Rated article "Exceptional" using the rating script) |
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− | | SIZE | + | | SIZE / WEIGHT |
| value | | value | ||
− | | How large the item is. | + | | How large the item is. Defaults to 100. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| HITS | | HITS | ||
| value | | value | ||
− | | Number of times it hits. | + | | Number of times it hits. Defaults to 1 |
|- | |- | ||
− | | MATERIAL_SIZE | + | | MATERIAL_SIZE |
| value | | value | ||
− | | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. | + | | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. <font color="red">Required</font>. |
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Latest revision as of 03:38, 20 November 2011
This article is about an older version of DF. |
For use on trap components.
Token | Arguments | Description |
---|---|---|
NAME | singular:plural | What this item will be called ingame. |
ADJECTIVE | adjective | Appears before the name of the weapon's material. Eg. "menacing steel spike" |
SIZE / WEIGHT | value | How large the item is. Defaults to 100. |
HITS | value | Number of times it hits. Defaults to 1 |
MATERIAL_SIZE | value | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. Required. |
IS_SCREW | Weapon may be installed in a screw pump. | |
IS_SPIKE | Weapon may be installed in a spike trap. | |
WOOD | Weapon may be made out of wood. | |
METAL | Weapon may be made out of metal. | |
ATTACK |
|
Sets the attack characteristics of the weapon |