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Difference between revisions of "40d:Copper"
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− | {{Metal|name=Copper|color= | + | {{Metal|name=Copper|color=6:4:0 |
|ore= | |ore= | ||
− | * [[ | + | * [[Native copper]] |
* [[Malachite]] | * [[Malachite]] | ||
* [[Tetrahedrite]] | * [[Tetrahedrite]] | ||
Line 25: | Line 25: | ||
* [[Damage]]% 66 | * [[Damage]]% 66 | ||
* [[Material value]] 2 | * [[Material value]] 2 | ||
− | }} | + | }}{{av}}{{Quality|Exceptional}} |
'''Copper''' is a [[metal]] used in a large number of alloys. It is also one of the least valuable of the [[metal]]s. [[Weapon]]s made out of it do mediocre damage (66%) compared to [[Iron]]; similarly, [[armor]]s have mediocre defense (66%). It may be best to use copper to smelt more valuable alloys rather than making weapons and armors. Of course if you don't have wide access to better metals, copper is still a fine metal to use. Copper weapons are the next best training weapons if you don't have access to [[silver]] and can't trade with the [[elves]] for [[wood]]en weapons. | '''Copper''' is a [[metal]] used in a large number of alloys. It is also one of the least valuable of the [[metal]]s. [[Weapon]]s made out of it do mediocre damage (66%) compared to [[Iron]]; similarly, [[armor]]s have mediocre defense (66%). It may be best to use copper to smelt more valuable alloys rather than making weapons and armors. Of course if you don't have wide access to better metals, copper is still a fine metal to use. Copper weapons are the next best training weapons if you don't have access to [[silver]] and can't trade with the [[elves]] for [[wood]]en weapons. | ||
− | Copper is smelted (at a [[Smelter]]) from [[Copper | + | Copper is smelted (at a [[Smelter]]) from [[native copper|Native Copper]], [[Malachite]], or [[Tetrahedrite]]. |
'''Copper''' can be used for minting at a [[metalsmith's forge]], creating [[coins]]. Minted copper coins are then used in the [[economy]] system. Using coins as trade good is not advisable as they have no quality levels. | '''Copper''' can be used for minting at a [[metalsmith's forge]], creating [[coins]]. Minted copper coins are then used in the [[economy]] system. Using coins as trade good is not advisable as they have no quality levels. | ||
'''Copper''' may be combined with other metals at a [[smelter]]. The following is a list of recipes involving copper: | '''Copper''' may be combined with other metals at a [[smelter]]. The following is a list of recipes involving copper: | ||
− | *[[Nickel | + | *[[Nickel silver]] = Copper + 2x [[Nickel]] + [[Zinc]] |
*[[Brass]] = Copper + [[Zinc]] | *[[Brass]] = Copper + [[Zinc]] | ||
*[[Bronze]] = Copper + [[Tin]] | *[[Bronze]] = Copper + [[Tin]] | ||
− | *[[Lay | + | *[[Lay pewter]] = Copper + 2x [[Tin]] + [[Lead]] |
− | *[[Trifle | + | *[[Trifle pewter]] = Copper + 2x [[Tin]] |
− | *[[Fine | + | *[[Fine pewter]] = Copper + 3x [[Tin]] |
*[[Billon]] = Copper + [[Silver]] | *[[Billon]] = Copper + [[Silver]] | ||
− | *[[Bismuth | + | *[[Bismuth bronze]] = 2x Copper + [[Tin]] + [[Bismuth]] |
− | *[[Sterling | + | *[[Sterling silver]] = Copper + 3x [[Silver]] |
− | *[[Black | + | *[[Black bronze]] = 2x Copper + [[Silver]] + [[Gold]] |
− | *[[Rose | + | *[[Rose gold]] = Copper + 3x [[Gold]] |
====''Copper alloy'' material value==== | ====''Copper alloy'' material value==== | ||
− | When mixed with other metals to form an [[alloy]], the resulting material has the following [[Value#Material_multipliers|material value multiplier]]; since copper has a MVM of 2, this is an overall gain, as the total number of bars of material used equals the number created: | + | When mixed with other metals to form an [[metal|alloy]], the resulting material has the following [[Value#Material_multipliers|material value multiplier]]; since copper has a MVM of 2, this is an overall gain, as the total number of bars of material used equals the number created: |
− | *[[Nickel | + | *[[Nickel silver]] = MV 3 |
− | *[[Lay | + | *[[Lay pewter]] = MV 3 |
− | *[[Trifle | + | *[[Trifle pewter]] = MV 4 |
− | *[[Fine | + | *[[Fine pewter]] = MV 5 |
*[[Bronze]] = MV 5 (75% as effective as iron) | *[[Bronze]] = MV 5 (75% as effective as iron) | ||
− | *[[Bismuth | + | *[[Bismuth bronze]] = MV 6 (75% as effective as iron) |
*[[Billon]] = MV 6 | *[[Billon]] = MV 6 | ||
*[[Brass]] = MV 7 | *[[Brass]] = MV 7 | ||
− | *[[Sterling | + | *[[Sterling silver]] = MV 8 |
− | *[[Black | + | *[[Black bronze]] = MV 11 |
− | *[[Rose | + | *[[Rose gold]] = MV 23 |
− | + | {{gamedata}} | |
− | + | {{metals}} |
Latest revision as of 14:40, 8 December 2011
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This article is about an older version of DF. |
Copper is a metal used in a large number of alloys. It is also one of the least valuable of the metals. Weapons made out of it do mediocre damage (66%) compared to Iron; similarly, armors have mediocre defense (66%). It may be best to use copper to smelt more valuable alloys rather than making weapons and armors. Of course if you don't have wide access to better metals, copper is still a fine metal to use. Copper weapons are the next best training weapons if you don't have access to silver and can't trade with the elves for wooden weapons.
Copper is smelted (at a Smelter) from Native Copper, Malachite, or Tetrahedrite.
Copper can be used for minting at a metalsmith's forge, creating coins. Minted copper coins are then used in the economy system. Using coins as trade good is not advisable as they have no quality levels.
Copper may be combined with other metals at a smelter. The following is a list of recipes involving copper:
- Nickel silver = Copper + 2x Nickel + Zinc
- Brass = Copper + Zinc
- Bronze = Copper + Tin
- Lay pewter = Copper + 2x Tin + Lead
- Trifle pewter = Copper + 2x Tin
- Fine pewter = Copper + 3x Tin
- Billon = Copper + Silver
- Bismuth bronze = 2x Copper + Tin + Bismuth
- Sterling silver = Copper + 3x Silver
- Black bronze = 2x Copper + Silver + Gold
- Rose gold = Copper + 3x Gold
Copper alloy material value[edit]
When mixed with other metals to form an alloy, the resulting material has the following material value multiplier; since copper has a MVM of 2, this is an overall gain, as the total number of bars of material used equals the number created:
- Nickel silver = MV 3
- Lay pewter = MV 3
- Trifle pewter = MV 4
- Fine pewter = MV 5
- Bronze = MV 5 (75% as effective as iron)
- Bismuth bronze = MV 6 (75% as effective as iron)
- Billon = MV 6
- Brass = MV 7
- Sterling silver = MV 8
- Black bronze = MV 11
- Rose gold = MV 23
[MATGLOSS_METAL:COPPER]
[NAME:copper][ADJ:copper][COLOR:6:4:0]
[VALUE:2]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
[DAMAGE_PERC:66]
[BLOCK_PERC:66]
[SOLID_DENSITY:8930] |
Base | |
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Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |