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Difference between revisions of "v0.31:Mechanic"
(Metalsmith's forge can create mechanisms too using mechanics profession, under trap compopents.) |
(Fixing links within namespace (1571/2808)) |
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| color = 4:1 | | color = 4:1 | ||
| skill = Mechanic | | skill = Mechanic | ||
− | | profession = | + | | profession = [[Engineer]] |
− | | job name = Mechanics | + | | job name = [[Mechanics]] |
| tasks = | | tasks = | ||
* Construct Mechanisms | * Construct Mechanisms | ||
Line 11: | Line 11: | ||
* Link up lever/pressure plate | * Link up lever/pressure plate | ||
* Load Trap | * Load Trap | ||
− | | workshop = | + | | workshop = [[Mechanic's workshop]] |
| attributes = | | attributes = | ||
+ | * Strength | ||
+ | * Agility | ||
+ | * Endurance | ||
* Analytical Ability | * Analytical Ability | ||
+ | * Creativity | ||
+ | * Spatial Sense | ||
}} | }} | ||
{{av}} | {{av}} | ||
− | '''Mechanic''' is the skill associated with the '''mechanics''' | + | '''Mechanic''' is the skill associated with the '''mechanics''' [[labor]]. Mechanics can work at a [[mechanic's workshop]] or a [[metalsmith's forge]] to manufacture [[mechanism]]s, and place any [[building]]s that require mechanisms such as [[lever]]s, [[Gear assembly|gear]]s, [[trap]]s, and [[menacing spike]]s. They are also responsible for linking up [[lever]]s or [[pressure plate]]s to objects such as [[bridge]]s, [[floodgate]]s and other [[trap design|contraptions]]. |
− | A dwarf will gain mechanics skill by manufacturing | + | A dwarf will gain mechanics skill by manufacturing [[mechanism]]s in the [[mechanic's workshop]]. A dwarf with a high skill in mechanics will typically produce higher quality mechanisms, and can link up objects faster than a novice. High quality mechanisms may provide happy thoughts to passing dwarves. Skill is also gained by loading cage traps. |
− | To manufacture metal mechanisms, navigate into the trap component sub-menu at any metalsmith's forge. This process will use the '''mechanics''' | + | To manufacture metal mechanisms, navigate into the trap component sub-menu at any metalsmith's forge. This process will use the '''mechanics''' [[labor]]. |
==See Also== | ==See Also== | ||
− | * | + | *[[Trap design]] |
− | * | + | *[[Machine component]] |
{{Skills}} | {{Skills}} |
Latest revision as of 17:09, 8 December 2011
Association | ||
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Profession | Engineer | |
Job Title | Mechanic | |
Labor | Mechanics | |
Tasks | ||
| ||
Workshop | ||
Attributes | ||
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This article is about an older version of DF. |
Mechanic is the skill associated with the mechanics labor. Mechanics can work at a mechanic's workshop or a metalsmith's forge to manufacture mechanisms, and place any buildings that require mechanisms such as levers, gears, traps, and menacing spikes. They are also responsible for linking up levers or pressure plates to objects such as bridges, floodgates and other contraptions.
A dwarf will gain mechanics skill by manufacturing mechanisms in the mechanic's workshop. A dwarf with a high skill in mechanics will typically produce higher quality mechanisms, and can link up objects faster than a novice. High quality mechanisms may provide happy thoughts to passing dwarves. Skill is also gained by loading cage traps.
To manufacture metal mechanisms, navigate into the trap component sub-menu at any metalsmith's forge. This process will use the mechanics labor.
See Also[edit]
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
Engineer | |||||||
Administrator | |||||||
Military |
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Social |
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Other/Peasant | |||||||
Unused |
Balance · Coordination · Discipline · Druid · Military tactics · Poet · Reader · Speaker · Tracker · Wordsmith · Writer |