v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "23a:Stone token"
Jump to navigation
Jump to search
(Fixing links within namespace (820/950)) |
|||
Line 15: | Line 15: | ||
|[DARK]||Makes the stone a dark stone, setting its value to 2. | |[DARK]||Makes the stone a dark stone, setting its value to 2. | ||
|- | |- | ||
− | |[LAVA]||Causes the stone to line the edge of the [[magma flow]] and be left behind by the initial magma flood. | + | |[LAVA]||Causes the stone to line the edge of the [[magma flow]] and be left behind by the initial magma flood. Only one type of stone can have this token. |
|- | |- | ||
− | |[SHARP]||Allows the stone to be made into weapons having [[Weapon token|[CAN_STONE]]]. Also sets its value to 3. | + | |[SHARP]||Allows the stone to be made into weapons having [[Weapon token|[CAN_STONE]]]. Also sets its value to 3. Only one type of stone can have this token. |
|- | |- | ||
|[LIGHT]||Makes the stone a light stone, setting its value to 2 | |[LIGHT]||Makes the stone a light stone, setting its value to 2 | ||
|- | |- | ||
− | |[RIVER]||Causes the stone to line the edge of the [[cave river]]. | + | |[RIVER]||Causes the stone to line the edge of the [[cave river]]. Only one type of stone can have this token. |
|- | |- | ||
− | |[FLUX]||Allows the stone to be used in the production of [[pig iron]] and [[steel]]. | + | |[FLUX]||Allows the stone to be used in the production of [[pig iron]] and [[steel]]. Only one type of stone can have this token. |
|- | |- | ||
|[SPEC_HEAT:]||The specific heat capacity of the stone. Defaults to 800, but not actually used - the game hardcodes this value to 800 for all stones. | |[SPEC_HEAT:]||The specific heat capacity of the stone. Defaults to 800, but not actually used - the game hardcodes this value to 800 for all stones. |
Revision as of 19:16, 21 May 2012
This article is about an older version of DF. |
Stones are stored in matgloss_stone.txt.
Token | Description |
---|---|
[NAME:name] | The name of the stone. |
[TILE:num] | What number tile is used to represent unmined stone of this type. See character table. Defaults to 219 (█), ignored for LIGHT and DARK stones. |
[COLOR:x:y:z] | Specifies the color of the unmined stone. Defaults to 7:0:0. |
[DARK] | Makes the stone a dark stone, setting its value to 2. |
[LAVA] | Causes the stone to line the edge of the magma flow and be left behind by the initial magma flood. Only one type of stone can have this token. |
[SHARP] | Allows the stone to be made into weapons having [CAN_STONE]. Also sets its value to 3. Only one type of stone can have this token. |
[LIGHT] | Makes the stone a light stone, setting its value to 2 |
[RIVER] | Causes the stone to line the edge of the cave river. Only one type of stone can have this token. |
[FLUX] | Allows the stone to be used in the production of pig iron and steel. Only one type of stone can have this token. |
[SPEC_HEAT:] | The specific heat capacity of the stone. Defaults to 800, but not actually used - the game hardcodes this value to 800 for all stones. |
[HEATDAM_POINT:] | The temperature at which heat will begin to damage the stone. Defaults to NONE. |
[COLDDAM_POINT:] | The temperature at which frost will begin to damage the stone. Defaults to NONE. |
[IGNITE_POINT:] | The temperature at which the stone will burst into flames. Defaults to NONE. |
[MELTING_POINT:] | The temperature at which the stone will melt. Defaults to 11500. |
[BOILING_POINT:] | The temperature at which the stone will boil into a cloud of vapor. Defaults to 14000. |
[FIXED_TEMP:] | The temperature this stone emits naturally. Defaults to NONE. |