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Difference between revisions of "v0.31:War"

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{{quality|Fine|22:39, 8 October 2010 (UTC)}}{{av}}
 
{{quality|Fine|22:39, 8 October 2010 (UTC)}}{{av}}
  
War is a state of conflict between two {{L|civilization}}s. During Dwarf Fortress mode, it's a bottomless pit of {{L|fun}}.
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War is a state of conflict between two [[civilization]]s. During Dwarf Fortress mode, it's a bottomless pit of [[fun]].
  
 
==World Gen==
 
==World Gen==
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==Dwarf Fortress Mode==
 
==Dwarf Fortress Mode==
In dwarf fortress mode, war will cause {{L|siege}}s to arrive and bring you {{L|fun}} and [[Goblinite|presents]].
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In dwarf fortress mode, war will cause [[siege]]s to arrive and bring you [[fun]] and [[Goblinite|presents]].
 
The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a diplomat to try and end the war, you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war.
 
The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a diplomat to try and end the war, you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war.
 
You can see if you are at war with a civilization on the {{k|c}}ivilization screen.
 
You can see if you are at war with a civilization on the {{k|c}}ivilization screen.
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===Causing War===
 
===Causing War===
 
The following events will make a civilization unhappy, eventually leading to war:
 
The following events will make a civilization unhappy, eventually leading to war:
*The death of a trader (Despite whether or not you caused the death) while visiting your fortress.
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*The death of a trader (regardless of the cause of death) while visiting your fortress.
*Failing to keep to the harvesting limit the {{L|elves}} set, if any.
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*Failing to keep to the harvesting limit the [[elves]] set, if any.
 
*Seizing Caravans
 
*Seizing Caravans
*Annoying traders (such as offering the hippies wood products repeatedly).
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*Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly).
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{{Category|World}}

Latest revision as of 21:04, 27 July 2012

This article is about an older version of DF.

War is a state of conflict between two civilizations. During Dwarf Fortress mode, it's a bottomless pit of fun.

World Gen[edit]

War is common during world gen. During world-gen war, civilizations will attack each other's settlements, occasionally destroying a site and occasionally taking it over.

Dwarf Fortress Mode[edit]

In dwarf fortress mode, war will cause sieges to arrive and bring you fun and presents. The hostile nation may attack very occasionally or every year, so be well prepared. Civilizations whom you are at war with may occasionally send a diplomat to try and end the war, you will have the option to agree to the peace treaty, or dismiss the diplomat and continue the war. You can see if you are at war with a civilization on the civilization screen.

At Embark[edit]

When embarking, one can check to see which races their civ is at war with. Different civs may be at war with different races. Goblins are considered to be in a constant minor conflict with dwarves, instead of a real war.

Causing War[edit]

The following events will make a civilization unhappy, eventually leading to war:

  • The death of a trader (regardless of the cause of death) while visiting your fortress.
  • Failing to keep to the harvesting limit the elves set, if any.
  • Seizing Caravans
  • Annoying traders (such as offering the hippies elves wood products repeatedly).