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Difference between revisions of "Masterwork:Metal"
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{{Metaltablelookup/0|Bifrost|source=Dead Frost Giants|notes=Superior for edged weapons, any armor. Inferior only to adamantine. Fine for blunt weapons.}}  | {{Metaltablelookup/0|Bifrost|source=Dead Frost Giants|notes=Superior for edged weapons, any armor. Inferior only to adamantine. Fine for blunt weapons.}}  | ||
{{Metaltablelookup/0|Adamantine|source=Raw adamantine|notes=Best for edged weapons, all armor}}  | {{Metaltablelookup/0|Adamantine|source=Raw adamantine|notes=Best for edged weapons, all armor}}  | ||
| − | {{Metaltablelookup/0|Welded chrome|source=Chromium|notes=}}  | + | {{Metaltablelookup/0|Welded chrome|source=Chromium|notes=High value decoration}}  | 
| − | {{Metaltablelookup/0|Welded cobalt|source=Cobalt|notes=}}  | + | {{Metaltablelookup/0|Welded cobalt|source=Cobalt|notes=Fine for all weapons, armor. Good against impact. Shear between iron and steel}}  | 
| − | {{Metaltablelookup/0|Welded mithril|source=Mithril|notes=}}  | + | {{Metaltablelookup/0|Welded mithril|source=Mithril|notes=Excellent for edged weapons, all armor. Can rend steel, mithril, orichalcum. Supernaturally light}}  | 
| − | {{Metaltablelookup/0|Welded titanium|source=Titanium|notes=}}  | + | {{Metaltablelookup/0|Welded titanium|source=Titanium|notes=Very high value decoration}}  | 
| − | {{Metaltablelookup/0|Welded wolfram|source=Wolfram|notes=}}  | + | {{Metaltablelookup/0|Welded wolfram|source=Wolfram|notes=Best for blunt weapons. Supernaturally heavy}}  | 
|}  | |}  | ||
</div>  | </div>  | ||
</div>  | </div>  | ||
Revision as of 03:11, 10 September 2013
| This article is about a mod. | 
| 
 MDF: v1.31  | 
In the Masterwork mod, there are a variety of new weapons-grade metal materials. This includes alternate industries for metals of quality similar to and better than iron and steel. Note that your enemies will have access to higher quality materials, too!
Masterwork Mod New Metal Industries
The Dwarven Crucible is capable of creating metals that can't be extracted at a regular smelter. These include decorative chrome and titanium; weapons-grade cobalt; and high-end weapons-grade metals mithril and wolfram. The Dwarven Crucible can also create mithril from silver, and create obsidian and slade from any stone. Dwarves can further process these metals into high-end alloys at the Metallurgist.
Orcs can make a few specific weapons and crafts from un-smeltable ores at a Damasc Furnace.
Dwarves have even more high-tech metallurgy available once they strike magma. The Great Magma Forge makes items of Volcanic metal by alloying mithril, steel, and obsidain & slade stone.
Both Dwarves and Orcs can use a Boneyard to create weapons-grade Ironbone and Bloodsteel from ash, bone, and blood. Additionally The Orcish Tribal Warcrafter can efficiently make a selection of items directly from organic materials.
Orc tribes can obtain by trade blueprints for the Ashland Glassblower, which makes cobalt and ruby stained glass, and can also process bars of metallic green glass and ebonglass. The Dwarven Glassforge and Gemforge can also make weapons from crystal glass and gems.
A few Orcish clans have been lucky enough to re-discover the secrets of the Ancient Foundry. Deep-bronze is a heavy alloy suited for superior armor and weapons that can crush steel. Orichalcum makes excellent weapons and armor, and is also prized for unique mystical properties.
All smelting produces slag, a waste product that can be processed at a slag pit.
List of metals
Weapons Grade Metals and Alloys
Includes both Masterwork Dwarf Fortress and Orc Fortress materials.
| Metal | Tile | Source | Density | Melt Point | Value | I yield | I fract | I elast | S yield | S fract | S elast | Max Edge | Notes | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bifrost | ≡‼
 | 
Looted from Frost Giants | 8.20 | 25000 | 100 | 4000 | 4000 | 0 | 4000 | 4000 | 0 | 50000 | Superior for edged weapons, any armor  Inferior only to adamantine Fine for blunt weapons  | 
| Volcanic | ≡‼
 | 
Mithril + slade + obsidian + steel  Dwarven Great Magma Forge  | 
7.85 | 25000 | 60 | 3010 | 5040 | 1880 | 860 | 1440 | 430 | 20000 | Superior for edged weapons, any armor  Fine for blunt weapons  | 
| Deep bronze | ≡‼
 | 
Mithril + gold + bronze  Orcish Ancient Foundry  | 
19.228 | 16159 | 40 | 2500 | 2500 | 1705 | 630 | 920 | 338 | 14000 | Excellent for all weapons; armor vs. edge  Can rend steel, mithril, orichalcum Very heavy  | 
| Orichalcum | ≡‼
 | 
Bloodsteel + iron + silver  Orcish Ancient Foundry Rarely recovered (1%) from all ore  | 
10.500 | 12718 | 40 | 3000 | 4200 | 940 | 430 | 720 | 200 | 20000 | Very good for all weapons  Excellent armor against impact Reagent for orcish arcane blades  | 
| Welded mithril | ≡‼
 | 
Mithril + titanium  Dwarven Metallurgist (bars) Orcish Damasc (blades)  | 
0.600 | 12768 | 75 | 2505 | 3520 | 1340 | 630 | 920 | 175 | 20000 | Excellent for edged weapons, all armor  Can rend steel, mithril, orichalcum Supernaturally light  | 
| Welded wolfram | ≡‼
 | 
Wolfram + rose gold  Dwarven Metallurgist (bars) Orcish Damasc (hammers)  | 
59.228 | 16159 | 38 | 3500 | 3500 | 2005 | 1510 | 1510 | 338 | 10000 | Best for blunt weapons  Supernaturally heavy  | 
| Mithril | ≡‼
 | 
Mithril ore  Dwarven Crucible OR 1 steel + 3 silver bars Metallurgist  | 
2 | 20000 | 45 | 2005 | 3020 | 1140 | 530 | 820 | 115 | 12000 | Very good for edged weapons, all armor  Very light  | 
| Wolfram | ≡‼
 | 
Wolfram ore  Dwarven Crucible  | 
19.228 | 16159 | 30 | 2500 | 2500 | 1705 | 1510 | 1510 | 338 | 10000 | Excellent for blunt weapons  Very heavy  | 
| Welded cobalt | ≡‼
 | 
Cobalt + billon   Dwarven Metallurgist (bars) Orcish damasc (mail)  | 
7.85 | 12718 | 15 | 1715 | 2880 | 940 | 490 | 490 | 155 | 10000 | Fine for all weapons, armor  Good against impact Shear between iron and steel  | 
Alternate Metal-like Materials
| Material | Tile | Source | Density | Melt Point | Value | I yield | I fract | I elast | S yield | S fract | S elast | Max Edge | Notes | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ashland Glass | ≡‼
 | 
Moonstone + Malachite + Green Glass  Orcish Ashland Glassblower  | 
1.01 | 13600 | 24 | 2005 | 2100 | 300 | 480 | 770 | 75 | 12000 | Good for edged weapons, all armor  Relatively brittle rather than ductile Very light  | 
| Ebonglass | ≡‼
 | 
Obsidian + Ruby glass + Cobalt glass  Orcish Ashland Glassblower  | 
19.228 | 13600 | 24 | 2005 | 2100 | 300 | 480 | 770 | 75 | 12000 | Good for all weapons, armor  Relatively brittle rather than ductile Very heavy  | 
| Crystal Glass (Tempered)  | 
≡‼
 | 
Rock crystal, or crystaltrees  Dwarven Glassforge Orcish Nethermill  | 
7.85 | 12718 | 10 | 1205 | 2020 | 790 | 350 | 600 | 175 | 15000 | Fine for all weapons, armor  Intermediate between iron and steel  | 
| Gem (tempered) | ≡‼
 | 
Gems  Dwarven Gemforge Orcish Fletcher (arrows)  | 
7.85 | 11500 | 1 | 1205 | 2020 | 790 | 350 | 600 | 175 | 8000 | Fine for all weapons, armor  Intermediate between iron and steel  | 
| Bloodsteel | ≡‼
 | 
Ironbone + blood  Boneyard Orcish Tribal warcrafter  | 
7.85 | 12718 | 24 | 1505 | 2520 | 940 | 430 | 720 | 215 | 10000 | Good for all weapons, armor  Comparable to steel  | 
| Ironbone | ≡‼
 | 
Bone + ash  Boneyard Orcish Tribal warcrafter  | 
7.85 | 12768 | 9 | 542 | 1080 | 319 | 155 | 310 | 189 | 10000 | Fine for all weapons, armor  Comparable to iron  | 
| Devilthorn | ≡‼
 | 
Devilthorn trees | 100 | 12768 | 10 | 2000 | 2500 | 50 | 2000 | 2500 | 50 | 10000 | Excellent for all weapons  Supernaturally heavy  | 
| Netherwood (Processed)  | 
≡‼
 | 
Netherwood trees  Dwarven Timberyard Orcish Nethermill  | 
0.500 | Fixed temp | 7 | 15 | 15 | 1500 | 45 | 45 | 1500 | 1500 | Just a bit tougher than normal wood  Fire resistant (fixed temp)  | 
Selected base Dwarf Fortress Metals and Alloys
Provided for comparison. See DF2012:Metal for a complete list.
| Metal | Tile | Source | Density | Melt Point | Value | I yield | I fract | I elast | S yield | S fract | S elast | Max Edge | Notes | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Adamantine | ≡‼
 | 
Raw adamantine | 0.200 | 25000 | 300 | 5000 | 5000 | 0 | 5000 | 5000 | 0 | 100000 | Best for edged weapons, all armor | 
| Steel | ≡‼
 | 
iron + pigiron + flux + carbon | 7.85 | 12718 | 30 | 1505 | 2520 | 940 | 430 | 720 | 215 | 10000 | Good for all weapons, armor | 
| Iron | ≡‼
 | 
Hematite, limonite, magnetite | 7.85 | 12768 | 10 | 542 | 1080 | 319 | 155 | 310 | 189 | 10000 | Fine for all weapons, armor | 
| Bronze | ≡‼
 | 
Tin + copper | 8.25 | 11868 | 5 | 602 | 843 | 547 | 172 | 241 | 156 | 10000 | Fine for all weapons, armor | 
| Silver | ≡‼
 | 
Native silver, galena (50%) | 10.49 | 11731 | 10 | 350 | 595 | 350 | 100 | 170 | 333 | 10000 | Good for blunt weapons; poor for armor | 
| Copper | ≡‼
 | 
Native copper, malachite, tetrahedrite | 8.93 | 11952 | 2 | 245 | 770 | 175 | 70 | 220 | 145 | 10000 | Fine for blunt weapons; poor for armor | 
Legend:
- Tile Color corresponds to how items made from that metal are displayed in game, foreground and background colors.
 - Source Ore(s) indicates the specific ores that can provide a metal or basic recipe for an alloy.
 - Density is used to determine the different weight of finished objects and force of weapon strikes. Value shown here is the raw value divided by 103 (g/cm3?)
 - Melting point is used to determine if a material is magma-safe or not: magma is 12000°U.
 - Material value is what the base value of an object made of this metal is multiplied by to determine its worth.
 - Impact yield: Used for blunt-force combat; higher is better. This is the raw value divided by 103 (GPa?)
 - Impact fracture: Used for blunt-force combat; higher is better. This is the raw value divided by 103
 - Impact elasticity: Used for blunt-force combat; lower is better. This is the raw value.
 - Shear yield: Used for cutting calculations in combat; higher is better. This is the raw value divided by 103
 - Shear fracture: Used for cutting calculations in combat; higher is better. This is the raw value divided by 103
 - Shear elasticity: Used for cutting calculations in combat; lower is better. This is the raw value.
 
- General Term Explanations (From Wikipedia)
 
- Yield Strength - The stress at which material strain changes from elastic deformation to plastic deformation, causing it to deform permanently.
 - Fracture Strength - The stress coordinate on the stress-strain curve at the point of rupture.
 - Stress - Force per area = F/A
 - Strain - Deformation of a solid due to stress = Stress/Young's Modulus
 
All Metals and Alloys
| Metal | Tile | Source | Density | Melt Point | Value | I yield | I fract | I elast | S yield | S fract | S elast | Max Edge | Notes | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Copper | ≡‼
 | 
Native copper, malachite, tetrahedrite | 8.93 | 11952 | 2 | 245 | 770 | 175 | 70 | 220 | 145 | 10000 | Fine for blunt weapons; poor for armor
 
  | 
| Silver | ≡‼
 | 
Native silver, galena (50%) | 10.49 | 11731 | 8 | 350 | 595 | 350 | 100 | 170 | 333 | 10000 | Good for blunt weapons; poor for armor
 
  | 
| Bronze | ≡‼
 | 
Tin + copper, tetrahedrite | 8.25 | 11868 | 4 | 602 | 843.5 | 547 | 172 | 241 | 156 | 10000 | Fine for all weapons, armor
 
  | 
| Rusty iron | ≡‼
 | 
Carried by goblins | 4.85 | 12768 | 4 | 442.5 | 885 | 269 | 125 | 280 | 139 | 7000 | Poor version of iron
 
  | 
| Iron | ≡‼
 | 
Hematite, limonite, magnetite | 7.85 | 12768 | 8 | 542.5 | 1085 | 319 | 155 | 310 | 189 | 10000 | Fine for all weapons, armor
 
  | 
| Rusty steel | ≡‼
 | 
Carried by orks | 7.85 | 12718 | 24 | 1205 | 2020 | 790 | 350 | 600 | 175 | 8000 | Poor version of steel
 
  | 
| Steel | ≡‼
 | 
Iron + pig iron + flux + carbon | 7.85 | 12718 | 24 | 1505 | 2520 | 940 | 430 | 720 | 215 | 10000 | Good for all weapons, armor
 
  | 
| Orichalcum | ≡‼
 | 
1% of all smelted ores | 10.5 | 12718 | 40 | 3000 | 4200 | 940 | 430 | 720 | 200 | 20000 | Epic. Can be used for cloth.
 
  | 
| Molten mithril | ≡‼
 | 
Raw mithril | 2 | 20000 | 45 | 2005 | 3020 | 1140 | 530 | 820 | 115 | 12000 | Sharp as Steel, very light
 
  | 
| Wolfram | ≡‼
 | 
Wolframite | 19.228 | 16159 | 30 | 2500 | 2500 | 1705 | 1510 | 1510 | 338 | 10000 | Very heavy
 
  | 
| Cobalt | ≡‼
 | 
Cobaltite | 8.89 | 12691 | 10 | 893 | 1932 | 427 | 255 | 552 | 131 | 9000 | Irongrade Metal
 
  | 
| Titanium | ≡‼
 | 
Titan | 4.51 | 12768 | 35 | 600 | 700 | 545 | 375 | 450 | 937 | 10000 | High value Decoration
 
  | 
| Chrome | ≡‼
 | 
Chromite | 8.8 | 12619 | 25 | 70 | 560 | 39 | 20 | 160 | 26 | 1 | High value decoration
 
  | 
| Deep bronze | ≡‼
 | 
? | 19.228 | 16159 | 40 | 2500 | 2500 | 1705 | 630 | 920 | 338 | 14000 | Better then steel
 
  | 
| Meteoric | ≡‼
 | 
Meteorite | 7.85 | 12718 | 25 | 1205 | 2020 | 790 | 350 | 600 | 175 | 8000 | 20% weaker then steel
 
  | 
| Volcanic | ≡‼
 | 
Steel, Mithril Slade, Obsidian | 7.85 | 25000 | 60 | 3010 | 5040 | 1880 | 860 | 1440 | 430 | 20000 | Extra damage vs. Frost Giants, third best metal.
 
  | 
| Bifrost | ≡‼
 | 
Dead Frost Giants | 8.2 | 25000 | 100 | 4000 | 4000 | 0 | 4000 | 4000 | 0 | 50000 | Superior for edged weapons, any armor. Inferior only to adamantine. Fine for blunt weapons.
 
  | 
| Adamantine | ≡‼
 | 
Raw adamantine | 0.2 | 25000 | 300 | 5000 | 5000 | 0 | 5000 | 5000 | 0 | 100000 | Best for edged weapons, all armor
 
  | 
| Welded chrome | ≡‼
 | 
Chromium | 7.85 | 12718 | 55 | 505 | 520 | 340 | 30 | 20 | 115 | 1 | High value decoration
 
  | 
| Welded cobalt | ≡‼
 | 
Cobalt | 7.85 | 12718 | 15 | 1715 | 2880 | 940 | 490 | 490 | 155 | 10000 | Fine for all weapons, armor. Good against impact. Shear between iron and steel
 
  | 
| Welded mithril | ≡‼
 | 
Mithril | 0.6 | 12768 | 75 | 2505 | 3520 | 1340 | 630 | 920 | 175 | 20000 | Excellent for edged weapons, all armor. Can rend steel, mithril, orichalcum. Supernaturally light
 
  | 
| Welded titanium | ≡‼
 | 
Titanium | 3.4 | 13182 | 125 | 350 | 700 | 152 | 100 | 200 | 164 | 10000 | Very high value decoration
 
  | 
| Welded wolfram | ≡‼
 | 
Wolfram | 59.228 | 16159 | 38 | 3500 | 3500 | 2005 | 1510 | 1510 | 338 | 10000 | Best for blunt weapons. Supernaturally heavy
 
  |