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Difference between revisions of "Stone"

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A [[gem]] is any stone with intrinsic economic value for a culture, often because they're beautiful, durable, and/or rare. This depends not just on what's the stone made of, but also on the internal layout of its atomic structure, which can dramatically alter its appearance and properties; see the article on gems for more.
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A [[gem]] is a mineral (or rock, or rock-like material) with intrinsic economic value for a culture, often because they're beautiful, durable, and/or rare. This depends not just on what's the mineral made of, but also on the internal layout of its atomic structure, which can dramatically alter its appearance and properties; see the article on gems for more.
  
 
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Revision as of 22:17, 11 July 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

(This article is about DF geology and the distribution of stones, and does not contain the specific locations of ores or gems. For that, as well a general introduction to the new player, see The Non-Dwarf's Guide to Rock)
(For a list of stone sorted by tile see Tilesets#Stones)

An unmined rock or stone tile is a naturally occurring solid aggregate of minerals. Mining a rock tile leaves behind a loose stone (or just "stone") roughly 25% of the time. Other types of minable tiles include soil, sand, and clay; these tiles do not produce loose stones when mined.

Loose stones are divided into a few key categories:

  • Ore: stones that produces metal bars when smelted
  • Rough gems: rough gems can be cut, then used to encrust objects and create windows.
  • Other stone: all other stones. Few of these have a use outside of items and structures. (Obsidian is one exception).

Economic stones are types of stone that can be reserved for a special purpose. For ores, this is smelting and for fluxes, this is steel production. Bituminous coal and lignite can be reserved for making coke.

Having created loose stone, many times you'll want to get rid of it or at least move it someplace else. See stone management for advice.

If you are having the opposite problem, and find yourself running out of stone, try making stone blocks.


Main layer types

Main article: Stone layers

There are four types of stone layers (plus soil, which is not stone). The type of layer is the primary indicator of what kind of ores you are likely to find on the map, as well as a sign of volcanic activity.

The types are sedimentary layers, igneous intrusive layers, igneous extrusive layers, and metamorphic layers.

The primary types of rock only occur in their own layers. (e.g. you won't find limestone in a marble layer.)

Stones forming entire layers

These types of stone occur as entire layers, containing some veins and pockets of other minerals (see below).

Sedimentary Igneous intrusive Igneous extrusive Metamorphic
- Magma-safe

Other Stone

Stones found on this table will occur as pockets and veins inside their respective stone layers (see above). When your miners newly encounter one of them you will receive an announcement, even for the ones that have no use other than to build constructions of unusual colors. Note that the veins or clusters can spread into other layers, and may cause some layers to contain stones they usually wouldn't. A few of these stones, such as Olivine, have other, more interesting minerals appear inside them.

Non-layer stone formations occur in one of three shapes: large clusters, veins, and small clusters. (See Veins & Clusters for full info.)

The following table does not contain ores and gems.

Icons Name Found in Fire-safe Magma-safe
^ Alabaster Gypsum(S)
` Alunite All Igneous extrusive(L), Kaolinite(L) Yes Yes
v Anhydrite Gypsum(S), Satinspar(1), Alabaster(1), Selenite(1) Yes Yes
+ Bauxite All Sedimentary(L) Yes Yes
Bituminous coal All Sedimentary(V)
` Borax Gypsum(S), Rock salt(L) Yes
% Brimstone All Igneous extrusive(S), Gypsum(S)
" Calcite Limestone(S), Marble(S) Yes Yes
= Chromite Olivine(V) Yes Yes
£ * Cinnabar All Igneous extrusive(V), Shale(V), Quartzite(V)
£ * Cobaltite All Igneous(V), All Metamorphic(V) Yes
- Cryolite Granite(S) Yes
o Graphite Gneiss(S), Quartzite(S), Marble(S), Schist(S)
# Gypsum All Sedimentary(L)
" Hornblende All Igneous(S), All Metamorphic(S) Yes
. Ilmenite Gabbro(S) Yes Yes
Jet All Sedimentary(L) Yes
= Kaolinite All Sedimentary(L) Yes Yes
% Kimberlite Gabbro(V) Yes
* Lignite All Sedimentary(V)
% Marcasite Kaolinite(S)
v Mica All Metamorphic(L), Granite(L) Yes Yes
% Microcline All Stone(L) Yes
% Olivine Gabbro(L) Yes Yes
- Orpiment All Igneous extrusive(S)
% Orthoclase All Igneous intrusive(L), All Metamorphic(L) Yes Yes
, Periclase Marble(S) Yes Yes
% Petrified wood All Sedimentary(S) Yes Yes
* Pitchblende Granite(S) Yes Yes
Θ Puddingstone Conglomerate(L) Yes
% Pyrolusite All Igneous(S)
% Realgar All Igneous extrusive(S)
` Rutile All Metamorphic(S), Granite(S) Yes Yes
x Saltpeter All Sedimentary(S)
- Satinspar Gypsum(S)
; Selenite Gypsum(S)
Serpentine Olivine(S)
% Stibnite All Igneous extrusive(S)
= Sylvite Rock salt(L) Yes
| Talc Dolomite(L) Yes Yes
(L) - occurs in large clusters
(V) - occurs in veins
(S) - occurs in small clusters
(1) - occurs in individual tiles

By Color

For those concerned with aesthetics and wanting to know which stones are available in each color.

Color Non-economic stones Economic Ore
White Alunite, Borax, Cryolite, Marcasite, Periclase, Quartzite (L), Rock salt (L), Talc Alabaster, Calcite, Chalk (L), Dolomite (L), Limestone (L), Marble (L), Satinspar, Selenite Galena, Horn silver, Native aluminum, Native platinum, Native silver
Light Gray Anhydrite, Dacite (L), Gneiss (L), Granite (L), Phyllite (L), Stibnite Bismuthinite
Dark Gray Andesite (L), Basalt (L), Chromite, Claystone (L), Diorite (L), Gabbro (L), Graphite, Hornblende, Ilmenite, Jet, Mica, Pyrolusite, Rhyolite (L), Shale (L), Slate Bituminous coal, Lignite, Obsidian (L) Magnetite, Sphalerite, Tetrahedrite
Brown Chert (L), Conglomerate (L), Mudstone (L), Puddingstone, Sandstone (L), Schist (L), Siltstone (L) Cassiterite, Native copper
Yellow Brimstone, Orpiment, Orthoclase, Saltpeter, Sylvite Gypsum Limonite, Native gold
Dark Red Bauxite Kaolinite Hematite
Red Cinnabar, Petrified wood, Realgar
Green Olivine, Serpentine Malachite
Bright Green Garnierite
Teal None
Cyan Microcline Raw adamantine
Blue Cobaltite
Dark Blue Kimberlite
Purple Pitchblende, Rutile
Magenta None
"Stone" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: lam
Elven: queca
Goblin: ngomstu
Human: ado


DF Geology and Geology in Real Life

The geology and stones of Dwarf Fortress are based (to some extent) on real-world geology and mineralogy. To understand the terms used here, you may want to crack open a geology textbook (a high school one should suffice). If you don't happen to have one close by, the Wikipedia articles for geology, mineralogy, or the terms in question might help. Below is a very brief introduction tailored for DF gamers, with links to the relevant game-specific pages.

In geological terminology, a rock or stone is basically a composite of minerals. Minerals, the building blocks of rock, are hard inorganic materials with a definite chemical formula and a certain atomic structure. For example, the mineral quartz is composed of silicon dioxide (SiO₂) arranged in a pyramid structure. Quartz is a component mineral of rocks (stones) such as quartzite (almost entirely made of quartz) or granite (some 20~60% quartz, a bunch more of the mineral "feldspar", plus mica and some others). The distinction between minerals like mica (simple) and rocks like granite (composite) does not matter for Dwarf Fortress; just like in everyday language, they're all just "stones". Besides minerals, some rocks may include organic material; such rocks include bituminous coal (made of dead bog things) or limestone (made of the skeletons of ocean animals).

Quartzite stone, made mostly of quartz mineral.
Mica, a mineral.
Granite stone. The whitest grains are quartz crystals, while the dark ones are mica.
Bituminous coal.
Limestone, this one still with skeletons.

Rocks are classified by their creation processes, which also results in them settling down on stone layers, possibly in veins and clusters. DF models this too, so that it's quite relevant information for players; see the links for details.

An ore is a rock with a metal content high enough for it to be a viable source of that metal. Most metals do not occur by themselves in nature, but readily bind with minerals to form stones; e.g. zinc binds with sulfur minerals to form the rock sphalerite. To extract the metal from it, someone has to smelt the stone. A few metals may be found in pure form, like native gold and silver (but in DF, they still require smelting to be shaped into useable bars).

Sphalerite, an ore of zinc.
Zinc metal.
Native gold in rock.

A gem is a mineral (or rock, or rock-like material) with intrinsic economic value for a culture, often because they're beautiful, durable, and/or rare. This depends not just on what's the mineral made of, but also on the internal layout of its atomic structure, which can dramatically alter its appearance and properties; see the article on gems for more.

Rose quartz is made of the same basic quartz as quartzite (above), but its atoms are ordered into neatly arranged pyramid shapes, resulting in a shiny, transparent, faceted material.
After being cut by an expert craftsdwarv, the hidden beauty of the rough gem is revealed.
Sedimentary
Igneous
Intrusive
Extrusive
Metamorphic
Ore
Economic
Other