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Difference between revisions of "Tileset repository"
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RedDeadElite (talk | contribs) m (16x16 tilesets organized alphabetically by author. Changed alignment of monkeyfritz's Runeset screenshots.) |
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==16×16== | ==16×16== | ||
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+ | {{Tileset| | ||
+ | |image=[[Image:Anno_16x16.png]] | ||
+ | |author=[[User:AbuDhabi|AbuDhabi]] | ||
+ | |dated=2011-03-19 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 native. | ||
+ | |comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked. | ||
+ | }} | ||
{{Tileset| | {{Tileset| | ||
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|resolution=1280×400 native. | |resolution=1280×400 native. | ||
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics. | |comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:16x16-RogueYun-AgmEdit.png]] | ||
+ | |author=[[User:Agm|Agm]] | ||
+ | |dated=2017-10-21 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Set your pillar tile to 255. | ||
}} | }} | ||
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|resolution=1280×400 native. | |resolution=1280×400 native. | ||
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP] | |comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP] | ||
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|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font. | |comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | image=[[Image:Redjack17.png]] | ||
+ | |author=[[User:Jackard|Jackard]] | ||
+ | |dated=2008-7-22 | ||
+ | |size=16x16 | ||
+ | |resolution=1280x400 | ||
+ | |comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.'' | ||
+ | |||
+ | [http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.] | ||
}} | }} | ||
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}} | }} | ||
+ | [[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Runeset_16x16.png]] |
− | |author= | + | |author=monkeyfritz |
− | |dated= | + | |dated=2018-3-23 |
|size=16×16 | |size=16×16 | ||
− | |resolution= | + | |resolution=256×256 |
− | |comments= | + | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. |
}} | }} | ||
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|resolution=1280×400 | |resolution=1280×400 | ||
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]]. | |comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]]. | ||
+ | }} | ||
+ | |||
+ | [[Image:Fnordgameplay.png|thumb|right]] | ||
+ | {{Tileset| | ||
+ | |image=[[Image:Fnord 16x16.png]] | ||
+ | |author=PopTart | ||
+ | |dated=2016-5-08 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 native. | ||
+ | |comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread] | ||
}} | }} | ||
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|comments=A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls. | |comments=A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls. | ||
[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.] | [http://dffd.wimbli.com/file.php?id=1920 Download the BMP.] | ||
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|resolution=1280×400 | |resolution=1280×400 | ||
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | |comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | ||
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}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Tahin_16x16_rounded.png]] |
− | |author=[[User: | + | |author=[[User:Tahin|Tahin]] |
− | |dated= | + | |dated=2007-12-28 |
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |image=[[Image:DF-Nordic_v1.png]] | ||
+ | |author=[[User:Techhead|Techhead]] | ||
+ | |dated=2009-3-26 | ||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments= | + | |comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered. |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[Image: | + | |image=[[Image:Markx.png]] |
− | |author=[[User: | + | |author=[[User:TurnipII|TurnipII]] |
− | |dated= | + | |dated=20018-8-2 |
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments= | + | |comments=Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters. |
}} | }} | ||
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|resolution=1280×400 | |resolution=1280×400 | ||
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset. | |comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset. | ||
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}} | }} | ||
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}} | }} | ||
+ | [[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | ||
+ | [[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]] | ||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Runeset_24x24.png]] | |image=[[Image:Runeset_24x24.png]] | ||
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|resolution=384×384 | |resolution=384×384 | ||
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. | ||
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}} | }} | ||
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}} | }} | ||
+ | [[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | ||
+ | [[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]] | ||
{{Tileset| | {{Tileset| | ||
|image=[[:Image:Runeset_32x32.png|Not shown due to size]] | |image=[[:Image:Runeset_32x32.png|Not shown due to size]] | ||
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|resolution=512×512 | |resolution=512×512 | ||
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. | ||
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Revision as of 00:53, 11 August 2018
- For user-created graphic sets, see Graphics set repository.
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
Background
The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
Installation
To use a specific tileset with Dwarf Fortress, you must perform the following steps:
- Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
- If necessary, convert the tileset to the correct image format for the version of DF you are using:
- For DF 0.28.181.40d or older: open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
- For DF 0.31.01 or newer: open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
- Move/Copy the file to the DF art directory (.../data/art).
- Edit the initialization configuration file (.../data/init/init.txt) to specify the tileset file to use. There are four locations that can be changed:
- Specify the tileset for a windowed display by setting the filename in the [FONT:<filename>] tag.
- Specify the tileset for a full-screen display by setting the filename in the [FULLFONT:<filename>] tag.
- Specify the tileset for a windowed graphical display by setting the filename in the [GRAPHICS_FONT:<filename>] tag.
- Specify the tileset for a full-screen graphical display by setting the filename in the [GRAPHICS_FULLFONT:<filename>] tag.
- Once you have made the changes you need to remember to save the file.
If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself.
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
Square tilesets
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