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Difference between revisions of "Tileset repository"

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m (16x16 tilesets organized alphabetically by author. Changed alignment of monkeyfritz's Runeset screenshots.)
Line 607: Line 607:
  
 
==16×16==
 
==16×16==
 +
 +
{{Tileset|
 +
|image=[[Image:Anno_16x16.png]]
 +
|author=[[User:AbuDhabi|AbuDhabi]]
 +
|dated=2011-03-19
 +
|size=16×16
 +
|resolution=1280×400 native.
 +
|comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
Line 615: Line 624:
 
|resolution=1280×400 native.
 
|resolution=1280×400 native.
 
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
 
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
 +
}}
 +
 +
{{Tileset|
 +
|image=[[Image:16x16-RogueYun-AgmEdit.png]]
 +
|author=[[User:Agm|Agm]]
 +
|dated=2017-10-21
 +
|size=16×16
 +
|resolution=1280×400
 +
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Set your pillar tile to 255.
 
}}
 
}}
  
Line 625: Line 643:
 
|resolution=1280×400 native.
 
|resolution=1280×400 native.
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
}}
 
 
[[Image:Fnordgameplay.png|thumb|right]]
 
{{Tileset|
 
|image=[[Image:Fnord 16x16.png]]
 
|author=PopTart
 
|dated=2016-5-08
 
|size=16×16
 
|resolution=1280×400 native.
 
|comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]
 
}}
 
 
{{Tileset|
 
|image=[[Image:Anno_16x16.png]]
 
|author=[[User:AbuDhabi|AbuDhabi]]
 
|dated=2011-03-19
 
|size=16×16
 
|resolution=1280×400 native.
 
|comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
 
 
}}
 
}}
  
Line 728: Line 727:
 
|resolution=1280×400
 
|resolution=1280×400
 
|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.
 
|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.
 +
}}
 +
 +
{{Tileset|
 +
image=[[Image:Redjack17.png]]
 +
|author=[[User:Jackard|Jackard]]
 +
|dated=2008-7-22
 +
|size=16x16
 +
|resolution=1280x400
 +
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.  ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile.  [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.''
 +
 +
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]
 
}}
 
}}
  
Line 793: Line 803:
 
}}
 
}}
  
 +
[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DF-Nordic_v1.png]]
+
|image=[[Image:Runeset_16x16.png]]
|author=[[User:Techhead|Techhead]]
+
|author=monkeyfritz
|dated=2009-3-26
+
|dated=2018-3-23
 
|size=16×16
 
|size=16×16
|resolution=1280×400
+
|resolution=256×256
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
+
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 
}}
 
}}
  
Line 809: Line 820:
 
|resolution=1280×400
 
|resolution=1280×400
 
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]].
 
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]].
 +
}}
 +
 +
[[Image:Fnordgameplay.png|thumb|right]]
 +
{{Tileset|
 +
|image=[[Image:Fnord 16x16.png]]
 +
|author=PopTart
 +
|dated=2016-5-08
 +
|size=16×16
 +
|resolution=1280×400 native.
 +
|comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]
 
}}
 
}}
  
Line 828: Line 849:
 
|comments=A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.
 
|comments=A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.
 
[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.]
 
[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.]
}}
 
 
{{Tileset|
 
image=[[Image:Redjack17.png]]
 
|author=[[User:Jackard|Jackard]]
 
|dated=2008-7-22
 
|size=16x16
 
|resolution=1280x400
 
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.  ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile.  [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.''
 
 
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]
 
 
}}
 
}}
  
Line 848: Line 858:
 
|resolution=1280×400
 
|resolution=1280×400
 
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread].
 
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread].
}}
 
 
{{Tileset|
 
|image=[[Image:16x16-RogueYun-AgmEdit.png]]
 
|author=[[User:Agm|Agm]]
 
|dated=2017-10-21
 
|size=16×16
 
|resolution=1280×400
 
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Set your pillar tile to 255.
 
 
}}
 
}}
  
Line 887: Line 888:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Markx.png]]
+
|image=[[Image:Tahin_16x16_rounded.png]]
|author=[[User:TurnipII|TurnipII]]
+
|author=[[User:Tahin|Tahin]]
|dated=20018-8-2
+
|dated=2007-12-28
 +
|size=16×16
 +
|resolution=1280×400
 +
|comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.
 +
}}
 +
 
 +
{{Tileset|
 +
|image=[[Image:DF-Nordic_v1.png]]
 +
|author=[[User:Techhead|Techhead]]
 +
|dated=2009-3-26
 
|size=16×16
 
|size=16×16
 
|resolution=1280×400
 
|resolution=1280×400
|comments=Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.
+
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tahin_16x16_rounded.png]]
+
|image=[[Image:Markx.png]]
|author=[[User:Tahin|Tahin]]
+
|author=[[User:TurnipII|TurnipII]]
|dated=2007-12-28
+
|dated=20018-8-2
 
|size=16×16
 
|size=16×16
 
|resolution=1280×400
 
|resolution=1280×400
|comments=Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.
+
|comments=Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.
 
}}
 
}}
  
Line 949: Line 959:
 
|resolution=1280×400
 
|resolution=1280×400
 
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
 
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
}}
 
 
{{Tileset|
 
|image=[[Image:Runeset_16x16.png]]
 
|author=monkeyfritz
 
|dated=2018-3-23
 
|size=16×16
 
|resolution=256×256
 
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 
 
[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 
 
}}
 
}}
  
Line 1,079: Line 1,078:
 
}}
 
}}
  
 +
[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 +
[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Runeset_24x24.png]]
 
|image=[[Image:Runeset_24x24.png]]
Line 1,086: Line 1,087:
 
|resolution=384×384
 
|resolution=384×384
 
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 
[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 
[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 
 
}}
 
}}
  
Line 1,102: Line 1,100:
 
}}
 
}}
  
 +
[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 +
[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 
{{Tileset|
 
{{Tileset|
 
|image=[[:Image:Runeset_32x32.png|Not shown due to size]]
 
|image=[[:Image:Runeset_32x32.png|Not shown due to size]]
Line 1,109: Line 1,109:
 
|resolution=512×512
 
|resolution=512×512
 
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 
[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 
[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 
 
}}
 
}}
  

Revision as of 00:53, 11 August 2018

For user-created graphic sets, see Graphics set repository.

A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.

Background

The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.

Installation

To use a specific tileset with Dwarf Fortress, you must perform the following steps:

  1. Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
  2. If necessary, convert the tileset to the correct image format for the version of DF you are using:
    1. For DF 0.28.181.40d or older: open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
    2. For DF 0.31.01 or newer: open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
  3. Move/Copy the file to the DF art directory (.../data/art).
  4. Edit the initialization configuration file (.../data/init/init.txt) to specify the tileset file to use. There are four locations that can be changed:
    1. Specify the tileset for a windowed display by setting the filename in the [FONT:<filename>] tag.
    2. Specify the tileset for a full-screen display by setting the filename in the [FULLFONT:<filename>] tag.
    3. Specify the tileset for a windowed graphical display by setting the filename in the [GRAPHICS_FONT:<filename>] tag.
    4. Specify the tileset for a full-screen graphical display by setting the filename in the [GRAPHICS_FULLFONT:<filename>] tag.
    5. Once you have made the changes you need to remember to save the file.

If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself.

Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!

Square tilesets

1×1

Monoscii Lite
Monoscii Lite.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Loud Whispers
Dated 2015-03-30
Tile Size 1×1
Resolution 80×25
Versions
Comments So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. (forum post link)

5×5

Kein's 5x5
Kein 400x125.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kein
Dated 2008-8-7
Tile Size 5×5
Resolution 400×125
Versions
Comments A large 257x257 DFMA world gen map can be found here.Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game.
Zaratustra custom 5x5.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2008-11-20
Tile Size 5×5
Resolution 400×125, 800×250, 800×500
Versions
Comments

6×6

Geti custom 6x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Geti
Dated 2010-08-04
Tile Size 6×6
Resolution 480×150, 960times;300
Versions
Comments A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels.
Lord Nightmare 6x6font01.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated 2007-11-5
Tile Size 6×6
Resolution 480×150
Versions
Comments Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a seperator column.
Lord Nightmare's 6x6 v2
Lord Nightmare 6x6font02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated 2007-11-12
Tile Size 6×6
Resolution 480×150
Versions
Comments Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
Mkv curses 480x150.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments The first version the tiny tileset, superceded by the version below.
Markavian's 6x6 v2
Mkv curses 480x150 v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.

Available in mkv curses 12×12 and 6×6 v2.zip.

Nobbins6x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nobbins
Dated 2010-01-10
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
Nobbin ts v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nobbins
Dated 2010-06-28
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. Forum thread.

7×7

herrbdog's 7x7 tileset
Herrbdog 7x7 tileset.gif
Title [[#{{{filename}}}|{{{filename}}}]]
Author herrbdog
Dated 2007-10-30
Tile Size 7×7
Resolution 560×175
Versions
Comments
Terbert 7x7.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Terbert
Dated 2009-6-30
Tile Size 7×7
Resolution 560×175
Versions
Comments This is a 7x7 tileset made for overseeing large constructions

8×8

Df anikki 2.png
Anikki square 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-7-27
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

There is also an upscaled 16x16 version of this set available for fullscreen use below.

cheepicus_8x8 sample
Cheepicus 8x8.png
Title cheepicus_8x8
Author Cheepicus
Dated 2014-4-3
Tile Size 8×8
Resolution 640×200
Versions
Comments An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
Jdpage 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Jdpage
Dated 2010-09-15
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Modified version of the Anikki 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
CGA8x8thick.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
Lord Nightmare's 8×8 CGA tileset
CGA8x8thin.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2008-6-6
Tile Size 8×8
Resolution 640×400
Versions
Comments The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
LN EGA8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare/IBM
Dated 2007-10-30
Tile Size 8×8
Resolution 640×400
Versions
Comments The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.
Pastiche 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author tejón
Dated 2012-6-12
Tile Size 8×8
Resolution 640×200 @ 80×25.
Versions
Comments A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
Potash 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author tejón
Dated 2012-6-12
Tile Size 8×8
Resolution 640×200 @ 80×25.
Versions
Comments I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
Acorntileset8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Xenomorph
Dated 2008-8-9
Tile Size 8×8
Resolution 640×200
Versions
Comments This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. Download the BMP.
yayo's c64 Tileset
Yayo c64 640x200.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2007-10-30
Tile Size 8×8
Resolution 640×200
Versions
Comments Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version below. :)
Zaratustra's 8×8 tileset
Zaratustra msx.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2007-10-30
Tile Size 8×8
Resolution 640×200 or 640×400
Versions
Comments The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.

9×9

Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)
720x225 SmoothWalls.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Dorten
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
720x225 SmoothWalls7.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Dorten
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments Minor tweak so the 7's don't look like question marks.
Nostalgia 720x225.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author maus
Dated 2007-10-30
Tile Size 9×9
Resolution 720×225
Versions
Comments Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a 18x18 version to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out Teeto_K's version.
Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.
DortenSolid.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Qjet
Dated 2009-2-13
Tile Size 9×9
Resolution 720×225
Versions
Comments Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
Savok's tiny, non-updated tileset.
Curses 720x225 8d6752.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Savok
Dated 2007-10-30
Tile Size 9×9
Resolution 720×225
Versions
Comments There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like Dorten's revision more. The following is the original description:
I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.

10×10

Df anikki 1.png
Anikki square 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-7-27
Tile Size 10×10
Resolution 800×250 native.
Versions
Comments Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

(Note: The up and down ramps are reversed.)

Buddy.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author buddy
Dated 2014-07-12
Tile Size 10×10
Resolution
Versions
Comments I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.

A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.

[PILLAR_TILE:10]

Buddy--graphical.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author buddy
Dated 2014-07-16
Tile Size 10×10
Resolution
Versions
Comments The graphical version of my tileset.

data/init/d_init.txt:
[PILLAR_TILE:10]
[TREE_BRANCHES:171]

raw/objects/creature_standard.txt:
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]

Ddw.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Ddw
Dated 2011-03-10
Tile Size 10×10
Resolution 800×250 native
Versions
Comments Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]

Example.

Paul 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Paul
Dated 2008-9-5
Tile Size 10×10
Resolution 800×250 for 80×25 grid size, others just multiply grid by 10.
Versions
Comments Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
Potash 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author tejón
Dated 2012-6-12
Tile Size 10×10
Resolution 800×250 @ 80×25.
Versions
Comments The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10×10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
Taffer.png
Taffer 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Taffer
Dated 2017-01-10
Tile Size 10×10
Resolution Looks decent at almost any resolution.
Versions
Comments A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a [1], and includes alternate walls, fonts, and racial graphics.
Terbert 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Terbert
Dated 2009-6-30
Tile Size 10×10
Resolution 800×250
Versions
Comments This is Terbert's First tileset
Df tock10 1.PNG
Tocky square 10x10.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Tocky
Dated 2007-11-15
Tile Size 10×10
Resolution 800×250 native, 800×500 for fullscreen.
Versions
Comments I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.

11×11

Terminus Tileset
Terminus.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Gekz
Dated 2010-1-08
Tile Size 11×11
Resolution 880×275
Versions
Comments This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the Terminus font converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.

This forum thread has the slightly 'graphical' test version. Quite amusing. Check there for updates.

12×12

Alloy curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Alloy
Dated 2010-12-3 - v1.1
Tile Size 12×12
Resolution 960×300 native.
Versions
Comments Much like Hanuman's conversion, this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
cheepicus_12x12 sample
Cheepicus 12x12.png
Title cheepicus_12x12
Author Cheepicus
Dated 2010-8-4
Tile Size 12×12
Resolution 960×300
Versions
Comments I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.

(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)

A dwarf practicing archery. He died later.
Unknown curses 12x12 & Markvii Walls.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author DDR & Others
Dated 2010-9-3
Tile Size 12×12
Resolution 960×300 native
Versions
Comments A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
Haberdash curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Haberdash
Dated 2014-07-24
Tile Size 12×12
Resolution 960×300
Versions
Comments Similar to Alloy's conversion, this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.
DB curses 12x12.PNG
Title [[#{{{filename}}}|{{{filename}}}]]
Author Hanuman
Dated 2008-7-23
Tile Size 12×12
Resolution 900×300
Versions
Comments This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. Get the .BMP here.

Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.

Herrbdog 144.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments A larger version of this tileset is available below.
Dullard Exponent 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Dullard/Exponent
Dated 2009-3-30
Tile Size 12×12
Resolution 960×300 native
Versions
Comments Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: Wiltedblight.
Mkv solidcurses stairs 960x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-12-4
Tile Size 12×12
Resolution 960×300
Versions
Comments This revision is designed to work with DF version 0.27.169.33a with special tiles for stairs and ramps, as well as the changes present in the earlier version such as bones, walls, trees and swords.
Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Axegear.
Mkv solidcurses 960x300.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.

Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Inkflew.

Rev7.PNG
Markvii.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Turnip
Dated 2009-7-9
Tile Size 12×12
Resolution 960×300
Versions
Comments My revision of Markavian's tileset, made to be more "curvy"
Tileset unknown 960x300 02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Unknown
Dated 2007-10-30
Tile Size 12×12
Resolution 960×300
Versions
Comments This is a tileset submitted by an unknown user from the IP address 86.43.81.125.
Unknown 12×12 v2
Unknown curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Unknown
Dated 2007-11-24
Tile Size 12×12
Resolution 960×300
Versions
Comments This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --JT
Screenshot nice curses 12x12.png
Nice curses 12x12.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Vidumec
Dated 2013-01-30
Tile Size 12×12
Resolution 960×300 native
Versions
Comments This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.

13×13

yayo's Tunur Tileset
Yayo tunur 1040x325.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Yayo
Dated 2007-10-30
Tile Size 13×13
Resolution 1040×325
Versions
Comments Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
Kren 13x13.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author krenshala
Dated 2015-12-27 (Updated 2017-08-27)
Tile Size 13×13
Resolution
Versions
Comments I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset.

15×15

cheepicus_15x15 sample
Cheepicus 15x15.png
Title cheepicus_15x15
Author Cheepicus
Dated 2012-5-6
Tile Size 15×15
Resolution 1200×375
Versions
Comments I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init.
Talryth square 15x15.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Talryth
Dated 2010-06-18
Tile Size 15×15
Resolution 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Versions
Comments Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
Df screen1.png
Vidumec 15x15.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Vidumec
Dated 2011-09-05
Tile Size 15×15
Resolution 1440×900 (96×60 grid size)
1680×1050 (112×70 grid size)
Actually looks good on any resolution
Versions
Comments I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!

16×16

Anno 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author AbuDhabi
Dated 2011-03-19
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
Aesomatica 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Aesomatica
Dated 2008-11-29
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Tileset intended to build upon Sphr's and Jackard's work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
16x16-RogueYun-AgmEdit.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Agm
Dated 2017-10-21
Tile Size 16×16
Resolution 1280×400
Versions
Comments ASCII Edit of Rogue Yun's tileset with diagonal walls and other edited tiles. Set your pillar tile to 255.
Df anikki 2.png
Anikki square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-7-27
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. Download the BMP
Bisasam 16x16 preview.png
Bisasam 16x16 preview stocks.png
Bisasam 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Bisasam
Dated 2010-01-11
Tile Size 16×16
Resolution 1280×400
Versions
Comments This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
cheepicus_8x8x2 sample
Cheepicus 8x8x2.png
Title cheepicus_8x8x2
Author Cheepicus
Dated 2014-4-3
Tile Size 16×16 (doubled 8x8)
Resolution 1280×400 native.
Versions
Comments I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel. Hand-made, mostly ASCII.
cheepicus_16x16 sample
cheepicus_16x16 sample
Cheepicus 16x16.png
Title cheepicus_16x16
Author Cheepicus
Dated 2014-5-10
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
Cooz's Tileset
Cooz curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Cooz
Dated 2009-2-28
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also version without shading.
Guybrush Tileset
the wilderness...
Guybrush square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Guybrush
Dated 2007-11-15
Tile Size 16×16
Resolution 1280×400
Versions
Comments A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb Dystopian Rhetoric objects. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.

I recommend to have a look at the color schemes page to find your favorite color settings. The color scheme I used for the screenshots is this one.

GuybrushASCII curses square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog, modified by Guybrush
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
Herrbdog 16x16 tileset.gif
Title [[#{{{filename}}}|{{{filename}}}]]
Author Herrbdog
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments The 16×16 version of Herrbdog's tileset.
MRC square 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Inquisitor Saturn
Dated 2008-5-18
Tile Size 16×16
Resolution 1280×400
Versions
Comments Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.
Redjack17.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Jackard
Dated 2008-7-22
Tile Size 16x16
Resolution 1280x400
Versions
Comments This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. Aesomatica and Martin improve upon this tileset making the bin tile easier to see.

You may download all variations of this tileset here.

Kai-1280x400-v2 7512b5.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kaishaku
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available here.
Kelora 16x16 diagonal.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kelora
Dated 2009-7-26
Tile Size 16×16
Resolution
Versions
Comments A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.

I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.

Kelora 16x16 diagonal-clouds.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kelora
Dated
Tile Size 16×16
Resolution
Versions
Comments A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.

I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.

Kenran.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kenran
Dated
Tile Size 16×16
Resolution
Versions
Comments This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.
Kjammer square 16x16 v02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Klokjammer
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments Name: "Masked Adventurer" - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available here.
Kjammer square 16x16 v00.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Klokjammer
Dated 2007-10-31
Tile Size 16×16
Resolution 1280×400
Versions
Comments A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
Md curses 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Marble Dice
Dated 2007-10-30
Tile Size 16×16
Resolution 1280×400
Versions
Comments This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
Runeset Maps
Runeset 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author monkeyfritz
Dated 2018-3-23
Tile Size 16×16
Resolution 256×256
Versions
Comments Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
PTTGV2tiles.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author PTTG
Dated 2007-11-21
Tile Size 16×16
Resolution 1280×400
Versions
Comments A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my graphics set.
Fnordgameplay.png
Fnord 16x16.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author PopTart
Dated 2016-5-08
Tile Size 16×16
Resolution 1280×400 native.
Versions
Comments "FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" Forum thread
Msgothic.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author <