v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Body detail plan token"
Jump to navigation
Jump to search
m (Changed quality rating from "Fine" to "Superior" using the rating script) |
|||
(9 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Quality|Superior | + | {{Quality|Superior}} |
{{av}} | {{av}} | ||
+ | {{Modding}} | ||
+ | {{clear}} | ||
+ | |||
+ | ==Tokens== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#ddd" | |- bgcolor="#ddd" | ||
Line 7: | Line 11: | ||
! width="20%" | Arguments | ! width="20%" | Arguments | ||
! width="60%" | Description | ! width="60%" | Description | ||
+ | |||
+ | |- | ||
+ | | {{text anchor|BODY_DETAIL_PLAN}} | ||
+ | | | ||
+ | * identifier | ||
+ | | Create a new body detail plan with the specified identifier. The rest of the tokens in this table are then used to define this body detail plan's properties. | ||
|- | |- | ||
Line 21: | Line 31: | ||
* tissue template | * tissue template | ||
| Adds a new tissue to the creature based on the specified template and assigned to the specified identifier. | | Adds a new tissue to the creature based on the specified template and assigned to the specified identifier. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
Line 57: | Line 62: | ||
*body part | *body part | ||
*position token | *position token | ||
− | | Defines a position for the specified body part (the nose is assigned the position FRONT, as it's on the front of the face). This has some effects on combat, attacks and the like. Valid position tokens are FRONT, BACK, LEFT, RIGHT, TOP and BOTTOM. The position token SIDES is of unverified validity. | + | | Defines a position for the specified body part relative to its parent part (the nose is assigned the position FRONT, as it's on the front of the face). This has some effects on combat, attacks and the like. Valid position tokens are FRONT, BACK, LEFT, RIGHT, TOP and BOTTOM. The position token SIDES is of unverified validity. |
|- | |- | ||
Line 77: | Line 82: | ||
*relsize | *relsize | ||
| Defines a relsize for the selected body part for the current body detail plan | | Defines a relsize for the selected body part for the current body detail plan | ||
+ | |} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
+ | [[ru:Body detail plan token]] |
Latest revision as of 16:11, 2 April 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Modding |
---|
Tokens |
Audio · Biome · Graphics · Interaction · Mod info · Plant · Speech · Sphere · Syndrome · World |
Body tokens |
Body · Body detail plan · Bodygloss · Tissue |
Creature tokens |
Creature · Creature mannerism · Personality · Creature variation · Procedural graphics layer |
Descriptor tokens |
Descriptor color · Color · Descriptor pattern · Descriptor shape |
Entity tokens |
Entity · Ethic · Language · Value · Position |
Job tokens |
Building · Labor · Reaction · Skill · Unit type |
Item tokens |
Item type · Item definition · Ammo · Armor · Instrument · Tool · Trap component · Weapon |
Material tokens |
Material type · Material definition · Inorganic material definition |
Tokens[edit]
Token | Arguments | Description |
---|---|---|
BODY_DETAIL_PLAN |
|
Create a new body detail plan with the specified identifier. The rest of the tokens in this table are then used to define this body detail plan's properties. |
ADD_MATERIAL |
|
Adds a new material to the creature based on the specified template and assigned to the specified identifier. |
ADD_TISSUE |
|
Adds a new tissue to the creature based on the specified template and assigned to the specified identifier. |
BP_LAYERS |
etc... |
Defines a series of tissue layers. Alternatively to specifying a tissue, variable arguments can be entered (numbered arbitrarily to a max of 5) to be filled with tissues when the plan is called in the creature entry. The SELECT_TISSUE creature token with TL_RELATIVE_THICKNESS can change tissue thickness, but tissue layering is hard to do without a new detail plan. |
BP_LAYERS_OVER | Works like BP_LAYERS, but defines layers over existing layers. | |
BP_LAYERS_UNDER | Works like BP_LAYERS, but defines layers under existing layers. | |
BP_POSITION |
|
Defines a position for the specified body part relative to its parent part (the nose is assigned the position FRONT, as it's on the front of the face). This has some effects on combat, attacks and the like. Valid position tokens are FRONT, BACK, LEFT, RIGHT, TOP and BOTTOM. The position token SIDES is of unverified validity. |
BP_RELATION |
|
Defines a positional relationship between one body part and another (the right eyelid is AROUND the right eye with coverage 50, as it only partially covers the eye). This has some effects on combat, attacks and the like. Valid relation tokens are AROUND, SURROUNDED_BY, ABOVE, BELOW, IN_FRONT, BEHIND, CLEANS, and CLEANED_BY. The lattermost two tokens are used when specifying parts that clean each other (such as eyelids to eyes). |
BP_RELSIZE |
|
Defines a relsize for the selected body part for the current body detail plan |