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Difference between revisions of "40d:Tilesets"

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(links, additions, trimming of others? others? others? others? others?; still some work to do for all of the default stone types)
Line 91: Line 91:
 
== What tiles are used for what ==
 
== What tiles are used for what ==
  
''''This section needs to be redone for the new DF version. Any Volunteers?''''
+
* Items marked with * can have their tile changed in the [[modding|raw data]] files.
 
+
* Items marked with # can have their tile replaced by a [[graphics set]] image, in addition to having their tile changed in the raw data.
'''VERY IMPORTANT:''' Before removing ", others?" at the end, make absolutely sure that there are no other uses for the tile, and ''always'' add it if you are not absolutely sure that there are no other uses for the tile. Any edits not following this rule will get reverted.
+
* Items marked with $ can be changed in the [[init.txt]] file.
 
 
Items marked with * can have their tile changed in the raw files.
 
Items marked with # can have their tile replaced by a [[graphics set]] image. This includes all non-vermin creatures (not sure about vermins).
 
  
 
====Row 01 (000-015)====
 
====Row 01 (000-015)====
Line 105: Line 102:
 
|-
 
|-
 
| {{TST|☺}}
 
| {{TST|☺}}
| Civilian dwarves#
+
| [[Civilian]] dwarves#
 
|-
 
|-
 
| {{TST|☻}}
 
| {{TST|☻}}
| Military dwarves#
+
| [[Military]] dwarves#
 
|-
 
|-
 
| {{TST|♥}}
 
| {{TST|♥}}
| Dimple Cups*, <span style='color : #888888;'>others?</span>
+
| [[Dimple cup]]s*
 
|-
 
|-
 
| {{TST|♦}}
 
| {{TST|♦}}
| Cut gems, large gems, <span style='color : #888888;'>others?</span>
+
| [[Cut gem]]s, large [[gem]]s
 
|-
 
|-
 
| {{TST|♣}}
 
| {{TST|♣}}
| Tower-caps*, Acacia trees*, Mangrove trees*, Maple trees*, quarry bushes*, others(no other tree)?
+
| [[Tower-cap]]s*, [[Acacia]] trees*, [[Mangrove]] trees*, [[Maple]] trees*, [[quarry bush]]es*
 
|-
 
|-
 
| {{TST|♠}}
 
| {{TST|♠}}
| Plump Helmets*, Oak trees*, quarry bush leaves*, <span style='color : #888888;'>others?</span>
+
| [[Plump helmet]]s*, [[Oak]] trees*, [[quarry bush]] leaves*
 
|-
 
|-
 
| {{TST|•}}
 
| {{TST|•}}
| Stone, solid workshop tile for several workshops like the magma smelter, lakes in main map, caves in the main map, <span style='color : #888888;'>others?</span>
+
| [[Stone]], solid [[workshop]] tile for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in the main map
 
|-
 
|-
 
| {{TST|◘}}
 
| {{TST|◘}}
| Solid workshop tile for several other workshops like the magma forge, tanner workshop, catapult cup, <span style='color : #888888;'>others?</span>
+
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner]] workshop, [[catapult]] cup
 
|-
 
|-
 
| {{TST|○}}
 
| {{TST|○}}
| Well, bracelet, ant colony, millstone, quern, <span style='color : #888888;'>others?</span>
+
| [[Well]], [[bracelet]], [[ant colony]], [[millstone]], [[quern]]
 
|-
 
|-
 
| {{TST|◙}}
 
| {{TST|◙}}
Line 135: Line 132:
 
|-
 
|-
 
| {{TST|♂}}
 
| {{TST|♂}}
| Male sign, bags, <span style='color : #888888;'>others?</span>
+
| Male sign, [[bag]]s
 
|-
 
|-
 
| {{TST|♀}}
 
| {{TST|♀}}
| Female sign, amulet, <span style='color : #888888;'>others?</span>
+
| Female sign, [[amulet]]
 
|-
 
|-
 
| {{TST|♪}}
 
| {{TST|♪}}
| Weapon rack (obsolete?) <!-- see checkmark symbol -->
+
|  
 
|-
 
|-
 
| {{TST|♫}}
 
| {{TST|♫}}
| Armor stands, <span style='color : #888888;'>others?</span>
+
| [[Armor stand]]s
 
|-
 
|-
 
| {{TST|☼}}
 
| {{TST|☼}}
| Gems, coal, currency symbol, masterpiece quality symbol, spider webs, turtle*, 'sun' symbol in engravings, gear assemblies, <span style='color : #888888;'>others?</span>
+
| [[Gem]]s, bituminous [[coal]], [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[turtle]]*, 'sun' symbol in engravings, [[gear]] assemblies
 
|-
 
|-
 
|}
 
|}
Line 155: Line 152:
 
|-
 
|-
 
| {{TST|►}}
 
| {{TST|►}}
| Head of ballista facing east, manta ray
+
| Head of [[ballista]] facing east, [[vermin|manta ray]]
 
|-
 
|-
 
| {{TST|◄}}
 
| {{TST|◄}}
Line 164: Line 161:
 
|-
 
|-
 
| {{TST|‼}}
 
| {{TST|‼}}
| Cages, on-fire symbol, <span style='color : #888888;'>others?</span>
+
| [[Cage]]s, on-[[fire]] symbol
 
|-
 
|-
 
| {{TST|¶}}
 
| {{TST|¶}}
| Mugs, largest elven cities?, some tree types, <span style='color : #888888;'>others?</span>
+
| [[Mug]]s, largest elven cities, some tree types
 
|-
 
|-
 
| {{TST|§}}
 
| {{TST|§}}
| Restraints, whip vine, <span style='color : #888888;'>others?</span>
+
| [[Restraint]]s, [[whip vine]]
 
|-
 
|-
 
| {{TST|&#x25AC;}}
 
| {{TST|&#x25AC;}}
| Logs, <span style='color : #888888;'>others?</span>
+
| [[Log]]s
 
|-
 
|-
 
| {{TST|↨}}
 
| {{TST|↨}}
| Some tree types, <span style='color : #888888;'>others?</span>
+
| Some tree types
 
|-
 
|-
 
| {{TST|↑}}
 
| {{TST|↑}}
| Interface text (bridge direction), <span style='color : #888888;'>others?</span>
+
| Interface text (bridge direction)
 
|-
 
|-
 
| {{TST|↓}}
 
| {{TST|↓}}
| Hungry/thirsty/drowsy/unhappy indicator, bridge placement raising direction indicator, <span style='color : #888888;'>others?</span>
+
| Hungry/thirsty/drowsy/unhappy indicator, [[bridge]] placement raising direction indicator
 
|-
 
|-
 
| {{TST|→}}
 
| {{TST|→}}
| Interface text (bridge direction), <span style='color : #888888;'>others?</span>
+
| Interface text (bridge direction)
 
|-
 
|-
 
| {{TST|←}}
 
| {{TST|←}}
| Interface text (bridge direction), <span style='color : #888888;'>others?</span>
+
| Interface text (bridge direction)
 
|-
 
|-
 
| {{TST|∟}}
 
| {{TST|∟}}
| Withered plants, <span style='color : #888888;'>others?</span>
+
| Withered [[plant]]s
 
|-
 
|-
 
| {{TST|↔}}
 
| {{TST|↔}}
Line 197: Line 194:
 
|-
 
|-
 
| {{TST|▲}}
 
| {{TST|▲}}
| Head of ballista facing north, tree?, ramp, <span style='color : #888888;'>others?</span>
+
| Head of [[ballista]] facing north, ramp up
 
|-
 
|-
 
| {{TST|▼}}
 
| {{TST|▼}}
| Head of ballista facing south, ramp, <span style='color : #888888;'>others?</span>
+
| Head of ballista facing south, ramp down
 
|-
 
|-
 
|}
 
|}
Line 207: Line 204:
 
{|
 
{|
 
|-
 
|-
|
+
| {{TST|&nbsp;}}
| THIS TILE IS USED AS A SPACE. It may seem unused, but it's not.
+
| Spaces in text messages.
 
|-
 
|-
 
| {{TST|!}}
 
| {{TST|!}}
| Strange mood mark, text, <span style='color : #888888;'>others?</span>
+
| Strange [[mood]] mark, text
 
|-
 
|-
 
| {{TST|"}}
 
| {{TST|"}}
| Shrub, quotation marks, kobold's glowing eyes*, <span style='color : #888888;'>others?</span>
+
| [[Shrub]], quotation marks, kobold's glowing eyes*
 
|-
 
|-
 
| {{TST|#}}
 
| {{TST|#}}
| Chasm, pits, Basalt wall, Sandstone wall, floor grates, <span style='color : #888888;'>others?</span>
+
| Chasm$, pits, [[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[floor grate]]s
 
|-
 
|-
 
| {{TST|$}}
 
| {{TST|$}}
| Coins, <span style='color : #888888;'>others?</span>
+
| [[Coin]]s
 
|-
 
|-
 
| {{TST|%}}
 
| {{TST|%}}
| Prepared food, unknown underground area, siltstone, working screw pump, <span style='color : #888888;'>others?</span>
+
| [[Prepared food]], unexplored underground, [[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite ]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[screw pump]] in action
 
|-
 
|-
 
| {{TST|&}}
 
| {{TST|&}}
| Demons#, <span style='color : #888888;'>others?</span>
+
| [[Demon]]s#
 
|-
 
|-
 
| {{TST|&#39;}}
 
| {{TST|&#39;}}
|  Rough floors, unknown underground, <span style='color : #888888;'>others?</span>
+
|  Rough [[floor]]s, unexplored underground
 
|-
 
|-
 
| {{TST|(}}
 
| {{TST|(}}
| Foreign object opening tag, tile in bowyer's workshop, text, <span style='color : #888888;'>others?</span>
+
| Foreign object opening tag, tile in [[bowyer's workshop]], text
 
|-
 
|-
 
| {{TST|)}}
 
| {{TST|)}}
| Foreign object closing tag, text, <span style='color : #888888;'>others?</span>
+
| Foreign object closing tag, text
 
|-
 
|-
 
| {{TST|*}}
 
| {{TST|*}}
| Ore, superior quality tags, key reference, <span style='color : #888888;'>others?</span>
+
| [[Ore]], superior [[quality]] tags, key reference
 
|-
 
|-
 
| {{TST|+}}
 
| {{TST|+}}
| Smooth/constructed floors, injured status, finely-crafted tags, text, block/bar bridge, <span style='color : #888888;'>others?</span>
+
| Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[metal|bar]] [[bridge]]
 
|-
 
|-
 
| {{TST|,}}
 
| {{TST|,}}
| Rough floors, unknown underground, text, <span style='color : #888888;'>others?</span>
+
| Rough [[floor]]s, [[Claystone]]*, unexplored underground, text
 
|-
 
|-
 
| {{TST|-}}
 
| {{TST|-}}
| Scepters, arrows in flight, well-crafted tags, keyboard reference, <span style='color : #888888;'>others?</span>
+
| [[Scepter]]s, [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference
 
|-
 
|-
 
| {{TST|.}}
 
| {{TST|.}}
| Rough floors, text, unknown underground, <span style='color : #888888;'>others?</span>
+
| Rough [[floor]]s, [[Felsite]]*, text, unexplored underground
 
|-
 
|-
 
| {{TST|/}}
 
| {{TST|/}}
| Weapons, bolts, <span style='color : #888888;'>others?</span>
+
| [[Weapon]]s, [[bolt]]s
 
|-
 
|-
 
|}
 
|}
Line 261: Line 258:
 
|-
 
|-
 
| {{TST|0}}
 
| {{TST|0}}
| Coffins, text, <span style='color : #888888;'>others?</span>
+
| [[Coffin]]s, text
 
|-
 
|-
 
| {{TST|1}}
 
| {{TST|1}}
Line 291: Line 288:
 
|-
 
|-
 
| {{TST|:}}
 
| {{TST|:}}
| Strawberries, Prickle Berries, plants (type?), snowstorms, <span style='color : #888888;'>others?</span>
+
| [[Wild strawberry|Wild strawberries]]*, [[Prickle berry|Prickle berries]]*, snowstorms
 
|-
 
|-
 
| {{TST|;}}
 
| {{TST|;}}
| Workshop(which ones?), <span style='color : #888888;'>others?</span>
+
| [[Workshop]]s (which ones?)
 
|-
 
|-
 
| {{TST|<}}
 
| {{TST|<}}
|  Stairs up, opening tag in some item names, <span style='color : #888888;'>others?</span>
+
[[Stairs]] up
 
|-
 
|-
 
| {{TST|&#61;}}
 
| {{TST|&#61;}}
| Stockpiles, Flint Wall, <span style='color : #888888;'>others?</span>
+
| [[Stockpile]]s, [[Chert]]*, [[Gneiss]]*, <span style='color : #888888;'>others?</span>
 
|-
 
|-
 
| {{TST|>}}
 
| {{TST|>}}
| Stairs down, closing tag in item names, arrowhead on broker precision page, <span style='color : #888888;'>others?</span>
+
| [[Stairs]] down
 
|-
 
|-
 
| {{TST|?}}
 
| {{TST|?}}
| "Task assigned" indicator, looking for path(?), <span style='color : #888888;'>others?</span>
+
| "Task assigned" [[indicator]], looking for path
 
|-
 
|-
 
|}
 
|}
Line 313: Line 310:
 
|-
 
|-
 
| {{TST|@}}
 
| {{TST|@}}
| Sheriff#, berserk dwarf#, adventurer#, fortress guard#, royal guard#, dwarven merchants#, caravan guards#
+
| [[Sheriff]]#, berserk dwarf#, adventurer#, [[fortress guard]]#, [[royal guard]]#, dwarven [[merchant]]s#, [[caravan]] guards#
 
|-
 
|-
 
| {{TST|A}}
 
| {{TST|A}}
| Alligator#, text, <span style='color : #888888;'>others?</span>
+
| [[Alligator]]#, text
 
|-
 
|-
 
| {{TST|B}}
 
| {{TST|B}}
| Bears#, text, <span style='color : #888888;'>others?</span>
+
| Bears#, text
 
|-
 
|-
 
| {{TST|C}}
 
| {{TST|C}}
| Cow#, camels# text, <span style='color : #888888;'>others?</span>
+
| [[Cow]]#, camels#, text
 
|-
 
|-
 
| {{TST|D}}
 
| {{TST|D}}
| Dragon#, text, <span style='color : #888888;'>others?</span>
+
| [[Dragon]]#, text
 
|-
 
|-
 
| {{TST|E}}
 
| {{TST|E}}
| Elf#, elephant#, text, <span style='color : #888888;'>others?</span>
+
| [[Elf]]#, [[elephant]]#, text
 
|-
 
|-
 
| {{TST|F}}
 
| {{TST|F}}
|
+
| Text
 
|-
 
|-
 
| {{TST|G}}
 
| {{TST|G}}
|  
+
| Text
 
|-
 
|-
 
| {{TST|H}}
 
| {{TST|H}}
| Horse#, text, <span style='color : #888888;'>others?</span>
+
| [[Horse]]#, text
 
|-
 
|-
 
| {{TST|I}}
 
| {{TST|I}}
| Support, text, <span style='color : #888888;'>others?</span>
+
| [[Support]], text
 
|-
 
|-
 
| {{TST|J}}
 
| {{TST|J}}
|
+
| Text
 
|-
 
|-
 
| {{TST|K}}
 
| {{TST|K}}
|
+
| Text
 
|-
 
|-
 
| {{TST|L}}
 
| {{TST|L}}
| Leopard#, text, <span style='color : #888888;'>others?</span>
+
| [[Leopard]]#, text
 
|-
 
|-
 
| {{TST|M}}
 
| {{TST|M}}
| Magma man#, mule#, muskoxen# text, <span style='color : #888888;'>others?</span>
+
| [[Magma man]]#, [[mule]]#, [[muskox]]#, text
 
|-
 
|-
 
| {{TST|N}}
 
| {{TST|N}}
|
+
| Text
 
|-
 
|-
 
| {{TST|O}}
 
| {{TST|O}}
| Trade depot post, detailing system, text, wall ends, <span style='color : #888888;'>others?</span>
+
| [[Trade depot]] post, detailed/constructed wall by itself, text, wall ends
 
|-
 
|-
 
|}
 
|}
Line 365: Line 362:
 
|-
 
|-
 
| {{TST|P}}
 
| {{TST|P}}
|
+
| Text
 
|-
 
|-
 
| {{TST|Q}}
 
| {{TST|Q}}
|
+
| Text
 
|-
 
|-
 
| {{TST|R}}
 
| {{TST|R}}
|
+
| Text
 
|-
 
|-
 
| {{TST|S}}
 
| {{TST|S}}
| Sasquatch#, giant desert scorpion#, text, <span style='color : #888888;'>others?</span>
+
| [[Sasquatch]]#, [[giant desert scorpion]]#, text
 
|-
 
|-
 
| {{TST|T}}
 
| {{TST|T}}
|
+
| Text
 
|-
 
|-
 
| {{TST|U}}
 
| {{TST|U}}
| Human#, Unicorn#, text, <span style='color : #888888;'>others?</span>
+
| [[Human]]#, [[Unicorn]]#, text
 
|-
 
|-
 
| {{TST|V}}
 
| {{TST|V}}
|
+
| Text
 
|-
 
|-
 
| {{TST|W}}
 
| {{TST|W}}
|
+
| Text
 
|-
 
|-
 
| {{TST|X}}
 
| {{TST|X}}
| Bin, floodgate, shop post, nausea/winded/stunned/unconscious/migrant indicator, text, up/down stairs, <span style='color : #888888;'>others?</span>
+
| [[Bin]], [[floodgate]], shop post, building footprint, nausea/winded/stunned/unconscious/migrant [[indicator]], text, up/down stairs
 
|-
 
|-
 
| {{TST|Y}}
 
| {{TST|Y}}
|
+
| Text
 
|-
 
|-
 
| {{TST|Z}}
 
| {{TST|Z}}
| Asleep indicator, text, <span style='color : #888888;'>others?</span>
+
| Sleep [[indicator]], text
 
|-
 
|-
 
| {{TST|[}}
 
| {{TST|[}}
| Clothes, armor?, <span style='color : #888888;'>others?</span>
+
| [[Clothing]], [[armor]]
 
|-
 
|-
 
| {{TST|\}}
 
| {{TST|\}}
|
+
|  
 
|-
 
|-
 
| {{TST|]}}
 
| {{TST|]}}
| Clothes?, armor?, <span style='color : #888888;'>others?</span>
+
| Clothing?, armor?
 
|-
 
|-
 
| {{TST|^}}
 
| {{TST|^}}
| Trap, pressure plate (trap?), <span style='color : #888888;'>others?</span>
+
| [[Trap]], [[Alabaster]]*
 
|-
 
|-
 
| {{TST|_}}
 
| {{TST|_}}
| Channel designation, text, <span style='color : #888888;'>others?</span>
+
| [[Channel]] [[designation]], text
 
|-
 
|-
 
|}
 
|}
Line 417: Line 414:
 
|-
 
|-
 
| {{TST|`}}
 
| {{TST|`}}
| Rough floors, unknown underground, <span style='color : #888888;'>others?</span>
+
| Rough floors, unexplored underground, [[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]*
 
|-
 
|-
 
| {{TST|a}}
 
| {{TST|a}}
| Antman?
+
| [[Antman]]#, text
 
|-
 
|-
 
| {{TST|b}}
 
| {{TST|b}}
| Batman?
+
| [[Batman]]#, text
 
|-
 
|-
 
| {{TST|c}}
 
| {{TST|c}}
| Cat#, text, <span style='color : #888888;'>others?</span>
+
| [[Cat]]#, text
 
|-
 
|-
 
| {{TST|d}}
 
| {{TST|d}}
| Dog#, text, <span style='color : #888888;'>others?</span>
+
| [[Dog]]#, text
 
|-
 
|-
 
| {{TST|e}}
 
| {{TST|e}}
|
+
| Text
 
|-
 
|-
 
| {{TST|f}}
 
| {{TST|f}}
| Frogman#, text, <span style='color : #888888;'>others?</span>
+
| [[Frogman]]#, text
 
|-
 
|-
 
| {{TST|g}}
 
| {{TST|g}}
| Goblin#, Goat#, Gremlin#, text, <span style='color : #888888;'>others?</span>
+
| [[Goblin]]#, [[Mountain goat]]#, [[Gremlin]]#, text
 
|-
 
|-
 
| {{TST|h}}
 
| {{TST|h}}
| Harpy#, text, <span style='color : #888888;'>others?</span>
+
| [[Harpy]]#, text
 
|-
 
|-
 
| {{TST|i}}
 
| {{TST|i}}
| Fire imp#
+
| [[Fire imp]]#, text
 
|-
 
|-
 
| {{TST|j}}
 
| {{TST|j}}
|
+
| Text
 
|-
 
|-
 
| {{TST|k}}
 
| {{TST|k}}
| Kobold#, text, <span style='color : #888888;'>others?</span>
+
| [[Kobold]]#, text
 
|-
 
|-
 
| {{TST|l}}
 
| {{TST|l}}
|
+
| Text
 
|-
 
|-
 
| {{TST|m}}
 
| {{TST|m}}
| Mandrill#, mussel, text, <span style='color : #888888;'>others?</span>
+
| [[Mandrill]]#, [[vermin|mussel]], text
 
|-
 
|-
 
| {{TST|n}}
 
| {{TST|n}}
|
+
| Text
 
|-
 
|-
 
| {{TST|o}}
 
| {{TST|o}}
| Well construction, bridge construction, text, working millstone, <span style='color : #888888;'>others?</span>
+
| Well construction, bridge construction, text, [[millstone]] in action
 
|-
 
|-
 
|}
 
|}
Line 469: Line 466:
 
|-
 
|-
 
| {{TST|p}}
 
| {{TST|p}}
|
+
| Text
 
|-
 
|-
 
| {{TST|q}}
 
| {{TST|q}}
|
+
| Text
 
|-
 
|-
 
| {{TST|r}}
 
| {{TST|r}}
| ratman
+
| [[Ratman]]#, text
 
|-
 
|-
 
| {{TST|s}}
 
| {{TST|s}}
| Snakeman#, Slugman#, Snailman, text, <span style='color : #888888;'>others?</span>
+
| [[Snakeman]]#, [[Slugman]]#, [[Snailman]]#, text
 
|-
 
|-
 
| {{TST|t}}
 
| {{TST|t}}
| Troglodyte#, text, <span style='color : #888888;'>others?</span>
+
| [[Troglodyte]]#, text
 
|-
 
|-
 
| {{TST|u}}
 
| {{TST|u}}
|
+
| Text
 
|-
 
|-
 
| {{TST|v}}
 
| {{TST|v}}
|
+
| Text, [[Anhydrite]]*, [[Mica]]*
 
|-
 
|-
 
| {{TST|w}}
 
| {{TST|w}}
| wolf
+
| [[Wolf]]#, text
 
|-
 
|-
 
| {{TST|x}}
 
| {{TST|x}}
|
+
| [[Saltpeter]]*, text
 
|-
 
|-
 
| {{TST|y}}
 
| {{TST|y}}
|
+
| Text
 
|-
 
|-
 
| {{TST|z}}
 
| {{TST|z}}
|
+
| Text
 
|-
 
|-
 
| {{TST|&#123;}}
 
| {{TST|&#123;}}
|
+
| Forbidden opening tag
 
|-
 
|-
 
| {{TST|&#124;}}
 
| {{TST|&#124;}}
|
+
| [[Talc]]*
 
|-
 
|-
 
| {{TST|&#125;}}
 
| {{TST|&#125;}}
|
+
| Forbidden closing tag
 
|-
 
|-
 
| {{TST|~}}
 
| {{TST|~}}
| Unfinished rough stone road, river, magma, fluids, dirt road, farm construction, sand, furrowed soils, <span style='color : #888888;'>others?</span>
+
| Unfinished rough stone [[road]], [[river]], [[magma]], [[flow]]s, dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soils
 
|-
 
|-
 
| {{TST|⌂}}
 
| {{TST|⌂}}
| Animal trap, low mountains on world map, part of mechanic's workshop?, <span style='color : #888888;'>others?</span>
+
| [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]]
 
|-
 
|-
 
|}
 
|}
Line 522: Line 519:
 
|-
 
|-
 
| {{TST|Ç}}
 
| {{TST|Ç}}
| Mechanisms, <span style='color : #888888;'>others?</span>
+
| [[Mechanism]]s
 
|-
 
|-
 
| {{TST|ü}}
 
| {{TST|ü}}
|
+
| Text
 
|-
 
|-
 
| {{TST|é}}
 
| {{TST|é}}
|
+
| Text
 
|-
 
|-
 
| {{TST|â}}
 
| {{TST|â}}
|
+
| Text
 
|-
 
|-
 
| {{TST|ä}}
 
| {{TST|ä}}
|
+
| Text
 
|-
 
|-
 
| {{TST|à}}
 
| {{TST|à}}
|
+
| Text
 
|-
 
|-
 
| {{TST|å}}
 
| {{TST|å}}
|
+
| Text
 
|-
 
|-
 
| {{TST|ç}}
 
| {{TST|ç}}
| Totems, text?, <span style='color : #888888;'>others?</span>
+
| [[Totem]]s
 
|-
 
|-
 
| {{TST|ê}}
 
| {{TST|ê}}
|
+
| Text
 
|-
 
|-
 
| {{TST|ë}}
 
| {{TST|ë}}
|
+
| Text
 
|-
 
|-
 
| {{TST|è}}
 
| {{TST|è}}
|
+
| Text
 
|-
 
|-
 
| {{TST|ï}}
 
| {{TST|ï}}
|
+
| Text
 
|-
 
|-
 
| {{TST|î}}
 
| {{TST|î}}
| Region:Elven forest retreat
+
| Elven forest retreat
 
|-
 
|-
 
| {{TST|ì}}
 
| {{TST|ì}}
|
+
|  
 
|-
 
|-
 
| {{TST|Ä}}
 
| {{TST|Ä}}
Line 567: Line 564:
 
|-
 
|-
 
| {{TST|Å}}
 
| {{TST|Å}}
| Idols, text, <span style='color : #888888;'>others?</span>
+
| [[Idol]]s, text
 
|-
 
|-
 
|}
 
|}
Line 578: Line 575:
 
|-
 
|-
 
| {{TST|æ}}
 
| {{TST|æ}}
| Toys, <span style='color : #888888;'>others?</span>
+
| [[Toy]]s
 
|-
 
|-
 
| {{TST|Æ}}
 
| {{TST|Æ}}
| Coffers, Quivers, backpacks, <span style='color : #888888;'>others?</span>
+
| [[Coffer]]s, [[quiver]]s, [[backpack]]s
 
|-
 
|-
 
| {{TST|ô}}
 
| {{TST|ô}}
Line 590: Line 587:
 
|-
 
|-
 
| {{TST|ò}}
 
| {{TST|ò}}
| Unactivated levers, text, <span style='color : #888888;'>others?</span>
+
| Unactivated [[lever]]s, text
 
|-
 
|-
 
| {{TST|û}}
 
| {{TST|û}}
| Bucket, text, <span style='color : #888888;'>others?</span>
+
| [[Bucket]], text
 
|-
 
|-
 
| {{TST|ù}}
 
| {{TST|ù}}
Line 608: Line 605:
 
|-
 
|-
 
| {{TST|¢}}
 
| {{TST|¢}}
| Closed hatches, <span style='color : #888888;'>others?</span>
+
| Closed [[hatch]]es
 
|-
 
|-
 
| {{TST|£}}
 
| {{TST|£}}
| Ore in walls, <span style='color : #888888;'>others?</span>
+
| Many valuable metals in veins
 
|-
 
|-
 
| {{TST|¥}}
 
| {{TST|¥}}
| Lobster*, <span style='color : #888888;'>others?</span>
+
| Lobster*
 
|-
 
|-
 
| {{TST|₧}}
 
| {{TST|₧}}
|
+
|  
 
|-
 
|-
 
| {{TST|ƒ}}
 
| {{TST|ƒ}}
Line 627: Line 624:
 
|-
 
|-
 
| {{TST|á}}
 
| {{TST|á}}
|
+
|  
 
|-
 
|-
 
| {{TST|í}}
 
| {{TST|í}}
Line 633: Line 630:
 
|-
 
|-
 
| {{TST|ó}}
 
| {{TST|ó}}
| Activated levers, text, <span style='color : #888888;'>others?</span>
+
| Activated [[lever]]s, text
 
|-
 
|-
 
| {{TST|ú}}
 
| {{TST|ú}}
Line 648: Line 645:
 
|-
 
|-
 
| {{TST|º}}
 
| {{TST|º}}
| Cloth, <span style='color : #888888;'>others?</span>
+
| [[Cloth]]
 
|-
 
|-
 
| {{TST|¿}}
 
| {{TST|¿}}
| Instrument, <span style='color : #888888;'>others?</span>
+
| [[Instrument]]
 
|-
 
|-
 
| {{TST|⌐}}
 
| {{TST|⌐}}
| Withered plants, others?
+
| Withered [[plant]]s
 
|-
 
|-
 
| {{TST|¬}}
 
| {{TST|¬}}
Line 666: Line 663:
 
|-
 
|-
 
| {{TST|¡}}
 
| {{TST|¡}}
| Flask, waterskin, <span style='color : #888888;'>others?</span>
+
| [[Flask]], [[waterskin]]
 
|-
 
|-
 
| {{TST|«}}
 
| {{TST|«}}
| Ballista arrow tail for west-facing ballistae, decoration mark, <span style='color : #888888;'>others?</span>
+
| [[Ballista arrow]] tail for west-facing ballistae, item with [[decoration]] tag
 
|-
 
|-
 
| {{TST|»}}
 
| {{TST|»}}
| Ballista arrow tail for east-facing ballistae, decoration mark, <span style='color : #888888;'>others?</span>
+
| [[Ballista arrow]] tail for east-facing ballistae, item with [[decoration]] tag
 
|-
 
|-
 
|}
 
|}
Line 679: Line 676:
 
|-
 
|-
 
| {{TST|░}}
 
| {{TST|░}}
| Partially dug rock, gases, workshop tiles(which ones?), <span style='color : #888888;'>others?</span>
+
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, workshop tiles (which ones?)
 
|-
 
|-
 
| {{TST|▒}}
 
| {{TST|▒}}
| Partially dug rock, gases, workshop tiles(which ones)?, side tiles for catapult, window, <span style='color : #888888;'>others?</span>
+
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, workshop tiles (which ones?), side tiles for catapult, [[window]]
 
|-
 
|-
 
| {{TST|▓}}
 
| {{TST|▓}}
| Partially dug rock, gases, workshop tiles(which ones)?, <span style='color : #888888;'>others?</span>
+
| Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, workshop tiles(which ones?)
 
|-
 
|-
 
| {{TST|│}}
 
| {{TST|│}}
| Overworld rivers, well chain/rope, rotating axles, <span style='color : #888888;'>others?</span>
+
| Overworld [[river]]s, [[well]] [[chain]]/[[rope]], rotating [[axle]]s
 
|-
 
|-
 
| {{TST|┤}}
 
| {{TST|┤}}
| Overworld rivers, top-right tile for Loom, <span style='color : #888888;'>others?</span>
+
| Overworld [[river]]s, top-right tile for [[Loom]]
 
|-
 
|-
 
| {{TST|╡}}
 
| {{TST|╡}}
| Tree in winter, part of bridge system, <span style='color : #888888;'>others?</span>
+
| Tree in winter, part of bridge system
 
|-
 
|-
 
| {{TST|╢}}
 
| {{TST|╢}}
Line 700: Line 697:
 
|-
 
|-
 
| {{TST|╖}}
 
| {{TST|╖}}
| Ends of smooth walls, Waterfalls, <span style='color : #888888;'>others?</span>
+
| Ends of smooth walls
 
|-
 
|-
 
| {{TST|╕}}
 
| {{TST|╕}}
| Ends of smooth walls, <span style='color : #888888;'>others?</span>
+
| Ends of smooth walls
 
|-
 
|-
 
| {{TST|╣}}
 
| {{TST|╣}}
| Walls, waterfalls, <span style='color : #888888;'>others?</span>
+
| Smooth/constructed walls
 
|-
 
|-
 
| {{TST|║}}
 
| {{TST|║}}
| Walls, bridges, waterfalls, wooden doors, axles, <span style='color : #888888;'>others?</span>
+
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, [[axle]]s
 
|-
 
|-
 
| {{TST|╗}}
 
| {{TST|╗}}
| Walls, bridges, <span style='color : #888888;'>others?</span>
+
| Smooth/constructed walls, bridges
 
|-
 
|-
 
| {{TST|╝}}
 
| {{TST|╝}}
| Walls, bridges, <span style='color : #888888;'>others?</span>
+
| Smooth/constructed walls, bridges
 
|-
 
|-
 
| {{TST|╜}}
 
| {{TST|╜}}
| Ends of smooth walls, waterfalls, <span style='color : #888888;'>others?</span>
+
| Ends of smooth walls
 
|-
 
|-
 
| {{TST|╛}}
 
| {{TST|╛}}
| Ends of smooth walls, <span style='color : #888888;'>others?</span>
+
| Ends of smooth walls
 
|-
 
|-
 
| {{TST|┐}}
 
| {{TST|┐}}
| Overworld rivers, <span style='color : #888888;'>others?</span>
+
| Overworld [[river]]s
 
|-
 
|-
 
|}
 
|}
Line 731: Line 728:
 
|-
 
|-
 
| {{TST|└}}
 
| {{TST|└}}
| Overworld rivers, <span style='color : #888888;'>others?</span>
+
| Overworld rivers
 
|-
 
|-
 
| {{TST|┴}}
 
| {{TST|┴}}
| Overworld rivers, <span style='color : #888888;'>others?</span>
+
| Overworld rivers
 
|-
 
|-
 
| {{TST|┬}}
 
| {{TST|┬}}
| Overworld rivers, <span style='color : #888888;'>others?</span>
+
| Overworld rivers
 
|-
 
|-
 
| {{TST|├}}
 
| {{TST|├}}
| Overworld rivers, top-left tile for Loom, <span style='color : #888888;'>others?</span>
+
| Overworld rivers, top-left tile for [[Loom]]
 
|-
 
|-
 
| {{TST|─}}
 
| {{TST|─}}
| Overworld rivers, rotating axles, <span style='color : #888888;'>others?</span>
+
| Overworld rivers, rotating [[axle]]s
 
|-
 
|-
 
| {{TST|┼}}
 
| {{TST|┼}}
| Doors, overworld rivers, (flashing) floor detailing/engraving in progress, <span style='color : #888888;'>others?</span>
+
| [[Door]]s, overworld rivers, floor detailing/[[engraving]] in progress
 
|-
 
|-
 
| {{TST|╞}}
 
| {{TST|╞}}
| Bridges, trees in winter, catapult tile, <span style='color : #888888;'>others?</span>
+
| Bridges, trees in winter, [[catapult]] tile
 
|-
 
|-
 
| {{TST|╟}}
 
| {{TST|╟}}
Line 755: Line 752:
 
|-
 
|-
 
| {{TST|╚}}
 
| {{TST|╚}}
| Walls, bridges, <span style='color : #888888;'>others?</span>
+
| Smooth/constructed walls, bridges
 
|-
 
|-
 
| {{TST|╔}}
 
| {{TST|╔}}
| Walls, bridges, <span style='color : #888888;'>others?</span>
+
| Smooth/constructed walls, bridges
 
|-
 
|-
 
| {{TST|╩}}
 
| {{TST|╩}}
| Walls, <span style='color : #888888;'>others?</span>
+
| Smooth/constructed walls
 
|-
 
|-
 
| {{TST|╦}}
 
| {{TST|╦}}
| Walls, <span style='color : #888888;'>others?</span>
+
| Smooth/constructed walls
 
|-
 
|-
 
| {{TST|╠}}
 
| {{TST|╠}}
| Walls, waterfalls, <span style='color : #888888;'>others?</span>
+
| Smooth/constructed walls
 
|-
 
|-
 
| {{TST|═}}
 
| {{TST|═}}
| Walls, bridges, planted fields, center catapult tile, axles, <span style='color : #888888;'>others?</span>
+
| Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, [[axle]]s
 
|-
 
|-
 
| {{TST|╬}}
 
| {{TST|╬}}
| Walls, bridges, fortifications, (flashing) wall detailing/engraving/fortifying in progress, <span style='color : #888888;'>others?</span>
+
| Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[detailing]]/[[engraving]]/fortifying in progress
 
|-
 
|-
 
| {{TST|╧}}
 
| {{TST|╧}}
Line 783: Line 780:
 
|-
 
|-
 
| {{TST|╨}}
 
| {{TST|╨}}
| Bridges, waterfalls, <span style='color : #888888;'>others?</span>
+
| Bridges
 
|-
 
|-
 
| {{TST|╤}}
 
| {{TST|╤}}
| Table, <span style='color : #888888;'>others?</span>
+
| [[Table]]
 
|-
 
|-
 
| {{TST|╥}}
 
| {{TST|╥}}
| Chairs, bridges, waterfalls, <span style='color : #888888;'>others?</span>
+
| [[Chair]]s, bridges
 
|-
 
|-
 
| {{TST|╙}}
 
| {{TST|╙}}
| Ends of smooth walls, waterfalls, <span style='color : #888888;'>others?</span>
+
| Ends of smooth walls
 
|-
 
|-
 
| {{TST|╘}}
 
| {{TST|╘}}
| Ends of smooth walls, <span style='color : #888888;'>others?</span>
+
| Ends of smooth walls
 
|-
 
|-
 
| {{TST|╒}}
 
| {{TST|╒}}
| Ends of smooth walls, <span style='color : #888888;'>others?</span>
+
| Ends of smooth walls
 
|-
 
|-
 
| {{TST|╓}}
 
| {{TST|╓}}
| Ends of smooth walls, waterfalls, <span style='color : #888888;'>others?</span>
+
| Ends of smooth walls
 
|-
 
|-
 
| {{TST|╫}}
 
| {{TST|╫}}
| Some types of floodgates (metal? wood?)?, <span style='color : #888888;'>others?</span>
+
| Some types of floodgates (metal? wood?){{verify}}
 
|-
 
|-
 
| {{TST|╪}}
 
| {{TST|╪}}
| Some types of doors (metal?), <span style='color : #888888;'>others?</span>
+
| Some types of doors (metal?){{verify}}
 
|-
 
|-
 
| {{TST|┘}}
 
| {{TST|┘}}
| Overworld rivers, <span style='color : #888888;'>others?</span>
+
| Overworld [[river]]s
 
|-
 
|-
 
| {{TST|┌}}
 
| {{TST|┌}}
| Overworld rivers, <span style='color : #888888;'>others?</span>
+
| Overworld rivers
 
|-
 
|-
 
| {{TST|█}}
 
| {{TST|█}}
Line 819: Line 816:
 
|-
 
|-
 
| {{TST|▄}}
 
| {{TST|▄}}
| Siege machine parts, <span style='color : #888888;'>others?</span>
+
| Siege engine parts
 
|-
 
|-
 
| {{TST|▌}}
 
| {{TST|▌}}
| Ballista, <span style='color : #888888;'>others?</span>
+
| [[Ballista]]
 
|-
 
|-
 
| {{TST|▐}}
 
| {{TST|▐}}
| Ballista, <span style='color : #888888;'>others?</span>
+
| Ballista
 
|-
 
|-
 
| {{TST|▀}}
 
| {{TST|▀}}
Line 835: Line 832:
 
|-
 
|-
 
| {{TST|α}}
 
| {{TST|α}}
| Fish, top-center fishery tile, meat (except?), <span style='color : #888888;'>others?</span>
+
| [[Fish]], top-center [[fishery]] tile, [[meat]]
 
|-
 
|-
 
| {{TST|ß}}
 
| {{TST|ß}}
| Leather, <span style='color : #888888;'>others?</span>
+
| [[Leather]]
 
|-
 
|-
 
| {{TST|Γ}}
 
| {{TST|Γ}}
| Weight symbol, tropical trees, <span style='color : #888888;'>others?</span>
+
| [[Weight]] symbol, [[tropical]] trees{{verify}}
 
|-
 
|-
 
| {{TST|π}}
 
| {{TST|π}}
| Cabinet, some forts on overworld map (Goblin? Undead?), <span style='color : #888888;'>others?</span>
+
| [[Cabinet]], [[goblin|dark fortress]]es
 
|-
 
|-
 
| {{TST|Σ}}
 
| {{TST|Σ}}
| Trap weapon, <span style='color : #888888;'>others?</span>
+
| [[Trap component]]
 
|-
 
|-
 
| {{TST|σ}}
 
| {{TST|σ}}
| Anvil, <span style='color : #888888;'>others?</span>
+
| [[Anvil]]
 
|-
 
|-
 
| {{TST|µ}}
 
| {{TST|µ}}
| Plants*(which?), crown, <span style='color : #888888;'>others?</span>
+
| [[Plant]]s*(which?), [[crown]]
 
|-
 
|-
 
| {{TST|τ}}
 
| {{TST|τ}}
| Pig tails*, Tower cap sapling others?
+
| [[Pig tail]]s*, [[Tower cap]] sapling
 
|-
 
|-
 
| {{TST|Φ}}
 
| {{TST|Φ}}
| Sweet pods*, bloated tuber*, <span style='color : #888888;'>others?</span>
+
| [[Sweet pod]]s*, [[bloated tuber]]*
 
|-
 
|-
 
| {{TST|Θ}}
 
| {{TST|Θ}}
| Beds, something on the minimap (what is it?), rough-hewn puddingstone wall, <span style='color : #888888;'>others?</span>
+
| [[Bed]]s, [[Puddingstone]]*
 
|-
 
|-
 
| {{TST|Ω}}
 
| {{TST|Ω}}
| Statues, Dwarven cities on map, <span style='color : #888888;'>others?</span>
+
| [[Statue]]s, dwarven cities on map
 
|-
 
|-
 
| {{TST|δ}}
 
| {{TST|δ}}
| Earrings, kennel tile, restraints, <span style='color : #888888;'>others?</span>
+
| [[Earring]]s, [[kennel]] tile, [[restraint]]s{{verify}}
 
|-
 
|-
 
| {{TST|∞}}
 
| {{TST|∞}}
| Boulder, middle-right butcher tile, unmined andesite*, unmined pumice*, <span style='color : #888888;'>others?</span>
+
| [[Boulder]], middle-right [[butcher's shop]] tile, [[Andesite]]*, [[Conglomerate]]*
 
|-
 
|-
 
| {{TST|φ}}
 
| {{TST|φ}}
| Thread, <span style='color : #888888;'>others?</span>
+
| [[Thread]]
 
|-
 
|-
 
| {{TST|ε}}
 
| {{TST|ε}}
| Crossbow? Tile in bowyer's workshop, <span style='color : #888888;'>others?</span>
+
| [[Crossbow]]{{verify}}, tile in [[bowyer's workshop]]
 
|-
 
|-
 
| {{TST|∩}}
 
| {{TST|∩}}
Line 888: Line 885:
 
|-
 
|-
 
| {{TST|≡}}
 
| {{TST|≡}}
| Bars, excellence quality symbol, zones, <span style='color : #888888;'>others?</span>
+
| [[metal|Bar]]s, excellent [[quality]] symbol, [[zone]]s
 
|-
 
|-
 
| {{TST|±}}
 
| {{TST|±}}
| Unfinished road, <span style='color : #888888;'>others?</span>
+
| Unfinished [[road]]
 
|-
 
|-
 
| {{TST|≥}}
 
| {{TST|≥}}
| Spent ammo (catapult stones count), ashes, <span style='color : #888888;'>others?</span>
+
| Spent ammo (catapult stones count), [[ashes]]
 
|-
 
|-
 
| {{TST|≤}}
 
| {{TST|≤}}
| Spent ammo (catapult stones count), ashes, <span style='color : #888888;'>others?</span>
+
| Spent ammo (catapult stones count), ashes
 
|-
 
|-
 
| {{TST|⌠}}
 
| {{TST|⌠}}
| Willow tree*, other trees?, <span style='color : #888888;'>others?</span>
+
| [[Willow]] tree*, other trees{{verify}}
 
|-
 
|-
 
| {{TST|⌡}}
 
| {{TST|⌡}}
Line 906: Line 903:
 
|-
 
|-
 
| {{TST|÷}}
 
| {{TST|÷}}
| Barrel, screw pump, <span style='color : #888888;'>others?</span>
+
| [[Barrel]], [[screw pump]]
 
|-
 
|-
 
| {{TST|≈}}
 
| {{TST|≈}}
| Rough stone road or bridge, river, lava, glop, fat, tallow, farm, vomit, [[Blood|blood]] pools others?
+
| Rough stone [[road]] or [[bridge]], [[water]], [[river]], [[lava]], glob, [[fat]], [[tallow]], [[farm plot]], [[vomit]], [[blood]] pools, others?
 
|-
 
|-
 
| {{TST|°}}
 
| {{TST|°}}
| Ring, sea foam, <span style='color : #888888;'>others?</span>
+
| [[Ring]], sea foam
 
|-
 
|-
 
| {{TST|∙}}
 
| {{TST|∙}}
| Vermin*, object on lower level, <span style='color : #888888;'>others?</span>
+
| [[Vermin]]*, terrain at lower elevation
 
|-
 
|-
 
| {{TST|·}}
 
| {{TST|·}}
| Seeds, <span style='color : #888888;'>others?</span>
+
| [[Seed]]s
 
|-
 
|-
 
| {{TST|√}}
 
| {{TST|√}}
| Weapon racks, tall grass in main map, tick (selecting production materials, confirmed items on manager window), <span style='color : #888888;'>others?</span>
+
| [[Weapon rack]]s, [[savanna]] in main map, check mark (selecting production materials, confirmed items on manager window)
 
|-
 
|-
 
| {{TST|ⁿ}}
 
| {{TST|ⁿ}}
| Something in main map(what is it?), <span style='color : #888888;'>others?</span>
+
| Appears on map{{verify}}
 
|-
 
|-
 
| {{TST|²}}
 
| {{TST|²}}
| Body parts, chunks, small corpses, bone, shell, skins, skulls, <span style='color : #888888;'>others?</span>
+
| Body parts, [[chunk]]s, vermin corpses, [[bone]], [[shell]], [[skin]]s, [[skull]]s
 
|-
 
|-
 
| {{TST|■}}
 
| {{TST|■}}
| Blocks, first image seen for a creature falling into the chasm, trees on level below, <span style='color : #888888;'>others?</span>
+
| [[Block]]s, trees at lower elevation
 
|-
 
|-
 
|
 
|

Revision as of 22:58, 20 April 2008

You may be looking for the List of user character sets or List of user graphics sets.

Tilesets are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "character sets" (or simply "tilesets") and "graphics sets".

Overview and installation

Character sets

A character set is an image in BMP format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII), which are used to display the main graphics. Here is the list of user-made standard tilesets. To install any of these tilesets, follow these steps:

  1. Download the tileset. (The list is here)
  2. Convert it into a 24-bit BMP file. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
  3. Put it in the data/art directory of your Dwarf Fortress installation.
  4. Open data/init/init.txt
  5. If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
  6. It is also recommended you change [BLACK_SPACE:NO] to [BLACK_SPACE:YES] to prevent stretching of the graphics.
  7. Save the file, then you're ready to play!

Graphics sets

Character sets only change certain graphics, while others are left out. The confusingly-named graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. The Dystopian Rhetoric graphics set comes with it's own DF installer; to install any others (or to install that one manually), you follow a similar process to the above:

  1. Download the graphics set. (The list is here.)
  2. Convert it into a 24-bit BMP file using your favorite image editing program.
  3. Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.
  4. Open /raw/graphics/example_text.txt
  5. Replace the contents with the appropriate text for the graphics set you downloaded. Save the file.
  6. Open data/init/init.txt
  7. Locate the [GRAPHICS:NO] line and change it to [GRAPHICS:YES].
  8. Change the resolution and font directories as above, this time for the lines starting with GRAPHICS instead. So, if you want to use fullscreen mode, modify [GRAPHICS_FULLSCREENX:800], [GRAPHICS_FULLSCREENY:600], and [GRAPHICS_FULLFONT:curses_800x600.bmp] to suit the standard tileset you want to use. For windowed mode, the lines to change are [GRAPHICS_WINDOWEDX:640], [GRAPHICS_WINDOWEDY:300], and [GRAPHICS_FONT:curses_640x300.bmp].
  9. Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE].
  10. Save the file, then you're ready to get mangled by a great-looking elephant!

Custom tileset design

The gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:

  • A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
  • A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.

When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most Object Tilesets use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.

Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.

How colors other than white and magenta work

When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn. The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255). All other colors in the tile will be treated as a mask against the foreground color. Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color. Black (#000000) will always be black. It is impossible to use different shades of the background color.

In general, just remember these rules:

  • Bright magenta (#FF00FF) is the background.
  • Bright white (#FFFFFF) is the foreground.
  • Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color. It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.
  • Black (#000000) will always be black.
  • It's probably best to avoid color in normal tilesets.

For an example, the game is drawing an exposed turquoise cluster with color bright blue (#0000FF). While loading the tile image, it encounters the color light grey (#CCCCCC). The color used in its place will be:

Color component Foreground color Color mask from tile Calculation in hex Calculation in decimal
Red #0000FF #CCCCCC 0016 * CC16 / 10016 = 0016 0 * 204 / 256 = 0
Green #0000FF #CCCCCC 0016 * CC16 / 10016 = 0016 0 * 204 / 256 = 0
Blue #0000FF #CCCCCC FF16 * CC16 / 10016 = CB16 255 * 204 / 256 = 203
Final Color #0000CB 0 0 203

Color masks with unequal amounts of R, G and B are calculated in the same fashion. The game is now drawing a speardwarf with color brown (#C0C000). It encounters the color cyan while loading the tile (#008080). The color used instead of cyan will be:

Color component Foreground color Color mask from tile Calculation in hex Calculation in decimal
Red #C0C000 #008080 C016 * 0016 / 10016 = 0016 192 * 0 / 256 = 0
Green #C0C000 #008080 C016 * 8016 / 10016 = 6016 192 * 128 / 256 = 96
Blue #C0C000 #008080 0016 * 8016 / 10016 = 0016 0 * 128 / 256 = 0
Final Color #006000 0 96 0

As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic. In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green.

Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels). For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use. In this fashion the two objects that share a tile would look completely different. In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.

What tiles are used for what

  • Items marked with * can have their tile changed in the raw data files.
  • Items marked with # can have their tile replaced by a graphics set image, in addition to having their tile changed in the raw data.
  • Items marked with $ can be changed in the init.txt file.

Row 01 (000-015)

No use
Civilian dwarves#
Military dwarves#
Dimple cups*
Cut gems, large gems
Tower-caps*, Acacia trees*, Mangrove trees*, Maple trees*, quarry bushes*
Plump helmets*, Oak trees*, quarry bush leaves*
Stone, solid workshop tile for several workshops like the magma smelter, lakes in main map, caves in the main map
Solid workshop tile for several other workshops like the magma forge, tanner workshop, catapult cup
Well, bracelet, ant colony, millstone, quern
Male sign, bags
Female sign, amulet
Armor stands
Gems, bituminous coal, currency symbol, masterpiece quality symbol, spider webs, turtle*, 'sun' symbol in engravings, gear assemblies

Row 02 (016-031)

Head of ballista facing east, manta ray
Head of ballista facing west
Cages, on-fire symbol
Mugs, largest elven cities, some tree types
§ Restraints, whip vine
Logs
Some tree types
Interface text (bridge direction)
Hungry/thirsty/drowsy/unhappy indicator, bridge placement raising direction indicator
Interface text (bridge direction)
Interface text (bridge direction)
Withered plants
Head of ballista facing north, ramp up
Head of ballista facing south, ramp down

Row 03 (032-047)

  Spaces in text messages.
! Strange mood mark, text
" Shrub, quotation marks, kobold's glowing eyes*
# Chasm$, pits, Sandstone*, Rock salt*, Basalt*, floor grates
$ Coins
% Prepared food, unexplored underground, Siltstone*, Slate*, Brimstone*, Kimberlite *, Bismuthinite*, Realgar*, Stibnite*, Marcasite*, screw pump in action
& Demons#
' Rough floors, unexplored underground
( Foreign object opening tag, tile in bowyer's workshop, text
) Foreign object closing tag, text
* Ore, superior quality tags, key reference
+ Smooth/constructed floors, injured status, finely-crafted quality tags, text, block/bar bridge
, Rough floors, Claystone*, unexplored underground, text
- Scepters, arrows in flight, well-crafted quality tags, keyboard reference
. Rough floors, Felsite*, text, unexplored underground
/ Weapons, bolts

Row 04 (048-063)

0 Coffins, text
1
2
3
4
5
6
7
8
9
: Wild strawberries*, Prickle berries*, snowstorms
; Workshops (which ones?)
< Stairs up
= Stockpiles, Chert*, Gneiss*, others?
> Stairs down
? "Task assigned" indicator, looking for path

Row 05 (064-079)

@ Sheriff#, berserk dwarf#, adventurer#, fortress guard#, royal guard#, dwarven merchants#, caravan guards#
A Alligator#, text
B Bears#, text
C Cow#, camels#, text
D Dragon#, text
E Elf#, elephant#, text
F Text
G Text
H Horse#, text
I Support, text
J Text
K Text
L Leopard#, text
M Magma man#, mule#, muskox#, text
N Text
O Trade depot post, detailed/constructed wall by itself, text, wall ends

Row 06 (080-095)

P Text
Q Text
R Text
S Sasquatch#, giant desert scorpion#, text
T Text
U Human#, Unicorn#, text
V Text
W Text
X Bin, floodgate, shop post, building footprint, nausea/winded/stunned/unconscious/migrant indicator, text, up/down stairs
Y Text
Z Sleep indicator, text
[ Clothing, armor
\
] Clothing?, armor?
^ Trap, Alabaster*
_ Channel designation, text

Row 07 (096-111)

` Rough floors, unexplored underground, Dolomite*, Schist*, Alunite*, Rutile*
a Antman#, text
b Batman#, text
c Cat#, text
d Dog#, text
e Text
f Frogman#, text
g Goblin#, Mountain goat#, Gremlin#, text
h Harpy#, text
i Fire imp#, text
j Text
k Kobold#, text
l Text
m Mandrill#, mussel, text
n Text
o Well construction, bridge construction, text, millstone in action

Row 08 (112-127)

p Text
q Text
r Ratman#, text
s Snakeman#, Slugman#, Snailman#, text
t Troglodyte#, text
u Text
v Text, Anhydrite*, Mica*
w Wolf#, text
x Saltpeter*, text
y Text
z Text
{ Forbidden opening tag
| Talc*
} Forbidden closing tag
~ Unfinished rough stone road, river, magma, flows, dirt road, farm plot under construction, sand, furrowed soils
Animal trap, low mountains on world map, part of mechanic's workshop

Row 09 (128-143)

Ç Mechanisms
ü Text
é Text
â Text
ä Text
à Text
å Text
ç Totems
ê Text
ë Text
è Text
ï Text
î Elven forest retreat
ì
Ä
Å Idols, text

Row 10 (144-159)

É
æ Toys
Æ Coffers, quivers, backpacks
ô
ö
ò Unactivated levers, text
û Bucket, text
ù
ÿ
Ö
Ü
¢ Closed hatches
£ Many valuable metals in veins
¥ Lobster*
ƒ

Row 11 (160-175)

á
í
ó Activated levers, text
ú
ñ
Ñ
ª
º Cloth
¿ Instrument
Withered plants
¬
½
¼
¡ Flask, waterskin
« Ballista arrow tail for west-facing ballistae, item with decoration tag
» Ballista arrow tail for east-facing ballistae, item with decoration tag

Row 12 (176-191)

Partially dug rock, miasma, cave-in dust, steam, smoke, workshop tiles (which ones?)
Partially dug rock, miasma, cave-in dust, steam, smoke, workshop tiles (which ones?), side tiles for catapult, window
Partially dug rock, miasma, cave-in dust, steam, smoke, workshop tiles(which ones?)
Overworld rivers, well chain/rope, rotating axles
Overworld rivers, top-right tile for Loom
Tree in winter, part of bridge system
Ends of smooth walls
Ends of smooth walls
Smooth/constructed walls
Smooth/constructed walls, bridges, wooden doors, axles
Smooth/constructed walls, bridges
Smooth/constructed walls, bridges
Ends of smooth walls
Ends of smooth walls
Overworld rivers

Row 13 (192-207)

Overworld rivers
Overworld rivers
Overworld rivers
Overworld rivers, top-left tile for Loom
Overworld rivers, rotating axles
Doors, overworld rivers, floor detailing/engraving in progress
Bridges, trees in winter, catapult tile
Smooth/constructed walls, bridges
Smooth/constructed walls, bridges
Smooth/constructed walls
Smooth/constructed walls
Smooth/constructed walls
Smooth/constructed walls, bridges, planted crops, center catapult tile, axles
Smooth/constructed walls, bridges, fortifications, (flashing) wall detailing/engraving/fortifying in progress

Row 14 (208-223)

Bridges
Table
Chairs, bridges
Ends of smooth walls
Ends of smooth walls
Ends of smooth walls
Ends of smooth walls
Some types of floodgates (metal? wood?)[Verify]
Some types of doors (metal?)[Verify]
Overworld rivers
Overworld rivers
Any solid color tile
Siege engine parts
Ballista
Ballista

Row 15 (224-239)

α Fish, top-center fishery tile, meat
ß Leather
Γ Weight symbol, tropical trees[Verify]
π Cabinet, dark fortresses
Σ Trap component
σ Anvil
µ Plants*(which?), crown
τ Pig tails*, Tower cap sapling
Φ Sweet pods*, bloated tuber*
Θ Beds, Puddingstone*
Ω Statues, dwarven cities on map
δ Earrings, kennel tile, restraints[Verify]
Boulder, middle-right butcher's shop tile, Andesite*, Conglomerate*
φ Thread
ε Crossbow[Verify], tile in bowyer's workshop

Row 16 (240-255)

Bars, excellent quality symbol, zones
± Unfinished road
Spent ammo (catapult stones count), ashes
Spent ammo (catapult stones count), ashes
Willow tree*, other trees[Verify]
÷ Barrel, screw pump
Rough stone road or bridge, water, river, lava, glob, fat, tallow, farm plot, vomit, blood pools, others?
° Ring, sea foam
Vermin*, terrain at lower elevation
· Seeds
Weapon racks, savanna in main map, check mark (selecting production materials, confirmed items on manager window)
Appears on map[Verify]
² Body parts, chunks, vermin corpses, bone, shell, skins, skulls
Blocks, trees at lower elevation
No use