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Difference between revisions of "v0.31:Wall"

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A '''wall''' is a either a {{L|map tile}} or a {{L|construction}} that blocks access to creatures. The appearance of a constructed wall is similar to that of a {{L|smooth}}ed wall but it works the same as any filled tile composed of mountain rock, clay or soil. Walls either occur naturally (e.g. a Rough-hewn Andesite Wall), or can be constructed. With constructed walls it is possible to create multi-level {{L|building}}s such as {{L|tower}}s complete with roofs by creating {{L|floor}}s on the layer above. A wall fills the tile it is in and creates a walkable space above it.
 
A '''wall''' is a either a {{L|map tile}} or a {{L|construction}} that blocks access to creatures. The appearance of a constructed wall is similar to that of a {{L|smooth}}ed wall but it works the same as any filled tile composed of mountain rock, clay or soil. Walls either occur naturally (e.g. a Rough-hewn Andesite Wall), or can be constructed. With constructed walls it is possible to create multi-level {{L|building}}s such as {{L|tower}}s complete with roofs by creating {{L|floor}}s on the layer above. A wall fills the tile it is in and creates a walkable space above it.
  

Revision as of 07:57, 12 April 2010

This article is about an older version of DF.

Template:Human

A wall is a either a Template:L or a Template:L that blocks access to creatures. The appearance of a constructed wall is similar to that of a Template:Led wall but it works the same as any filled tile composed of mountain rock, clay or soil. Walls either occur naturally (e.g. a Rough-hewn Andesite Wall), or can be constructed. With constructed walls it is possible to create multi-level Template:Ls such as Template:Ls complete with roofs by creating Template:Ls on the layer above. A wall fills the tile it is in and creates a walkable space above it.

Digging

As explained on the Template:L page, naturally occurring walls can be dug out using the designations dig command, or channel command. These tasks are carried out by dwarves with the Template:L labor activated.

Natural walls can be designated for smoothing and engraving to improve the appearance and value of the wall. These tasks are carried out by dwarves with the Template:L labor activated.

Construction

Walls can be built en masse. To do this, use the build -> Construction -> wall command. The keys u,m,k and h are used to change size. Walls may be built on any square which does not already contain a structure, provided your dwarves can reach an adjacent square. Diagonals can neither be built from, nor will they support constructions.

The important thing to remember is that all walls, floors and anything built with the b-C keys are LIFO - "Last In, First Out". That means that the very last designation you make will be the very first thing your masons will work on next! Once you master this concept, it can be used to your advantage, but only if you can plan ahead.

It is also important to remember that you cannot build on top of a constructed floor.

Constructed walls cannot be engraved, but can be carved into Template:Ls (designate - carve fortifications). They will block movement, but not Template:Ls or small objects such as Template:Ls.

Normal walls are considered 'rough'. By using stone, wood, metal, or glass blocks, higher quality constructions can be built with increased value. This can be particularly important when trying to maximize the value of a Template:L's room.

Removing Walls

To remove a wall, open the designations menu and select n Remove Construction. This task will be carried out by any unoccupied dwarf, including Template:L and Template:Ls.

See also


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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