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Difference between revisions of "v0.31:Release information/0.31.07"
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LethosorBot (talk | contribs) (Adding {{release notes}}) |
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− | + | {{release notes}} | |
+ | Dwarf Fortress 0.31.07 was released on June 19, 2010 | ||
− | Crash fixes | + | == Crash fixes == |
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− | + | * fixed crash when over 200x200 in some screens | |
− | + | * fixed crash associated to assigning daggers to dwarven soldiers | |
− | + | * fixed a crash on the military screen | |
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− | Other bug fixes/tweaks | + | == Major bug fixes == |
− | + | ||
− | + | * stopped doctors from picking up and dropping their patients repeatedly when it was time to carry them | |
− | + | * restricted doctors to using tables and traction benches in hospital zones (stalled doctors from old saves will ignore this) | |
− | + | * made workers stop taking new jobs if they can and want to eat/drink/sleep instead | |
− | + | * made certain jobs like updating records and partying quittable at any time due to hunger/thirst/drowsiness | |
− | + | * fixed pathfinding problem in special features that were placed within surrounding liquid layers | |
− | + | * allowed options screen from dwarf/adv mode setup | |
− | + | * fixed some job overwrite issues | |
+ | * made stockpiles able to take from other stockpiles again | ||
+ | * made ownable items like cloaks that are part of uniforms not put soldiers into pickup/drop loops | ||
+ | * made cooking require a non-liquid object to start (prevents liquid food errors, powders okay) | ||
+ | * stopped item namers from repeatedly naming their items | ||
+ | * changed conditions for feeding/watering of injured dwarves so beds aren't required | ||
+ | * made militia commander assignment from noble screen respect current squad settings properly | ||
+ | * stopped removal of squad commanders from noble screen if they have subordinates | ||
+ | * stopped dwarves from holding multiple positions that lead squads | ||
+ | * got rid of some flashing and debris in SDL version | ||
+ | |||
+ | == Other bug fixes/tweaks == | ||
+ | |||
+ | * reduced hunger/thirst/drowsiness skill/speed penalties | ||
+ | * made hunger/thirst/drowsiness thoughts occur a bit later in the process | ||
+ | * made alcohol turn into separate liquid objects less often | ||
+ | * made non-brewing events that create liquids handle alcohol correctly | ||
+ | * stopped clothier from messing up craft shop task listing (and some related issues) | ||
+ | * stopped non-locals from announcing their item attachments | ||
+ | * fixed traction bench situation on manager screen | ||
+ | * added pillar tile to d_init |
Latest revision as of 00:22, 4 March 2014
Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
Dwarf Fortress 0.31.07 was released on June 19, 2010
Crash fixes[edit]
- fixed crash when over 200x200 in some screens
- fixed crash associated to assigning daggers to dwarven soldiers
- fixed a crash on the military screen
Major bug fixes[edit]
- stopped doctors from picking up and dropping their patients repeatedly when it was time to carry them
- restricted doctors to using tables and traction benches in hospital zones (stalled doctors from old saves will ignore this)
- made workers stop taking new jobs if they can and want to eat/drink/sleep instead
- made certain jobs like updating records and partying quittable at any time due to hunger/thirst/drowsiness
- fixed pathfinding problem in special features that were placed within surrounding liquid layers
- allowed options screen from dwarf/adv mode setup
- fixed some job overwrite issues
- made stockpiles able to take from other stockpiles again
- made ownable items like cloaks that are part of uniforms not put soldiers into pickup/drop loops
- made cooking require a non-liquid object to start (prevents liquid food errors, powders okay)
- stopped item namers from repeatedly naming their items
- changed conditions for feeding/watering of injured dwarves so beds aren't required
- made militia commander assignment from noble screen respect current squad settings properly
- stopped removal of squad commanders from noble screen if they have subordinates
- stopped dwarves from holding multiple positions that lead squads
- got rid of some flashing and debris in SDL version
Other bug fixes/tweaks[edit]
- reduced hunger/thirst/drowsiness skill/speed penalties
- made hunger/thirst/drowsiness thoughts occur a bit later in the process
- made alcohol turn into separate liquid objects less often
- made non-brewing events that create liquids handle alcohol correctly
- stopped clothier from messing up craft shop task listing (and some related issues)
- stopped non-locals from announcing their item attachments
- fixed traction bench situation on manager screen
- added pillar tile to d_init