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Difference between revisions of "v0.31:Floor"
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− | A '''floor''' is any | + | A '''floor''' is any [[map tile]] that a [[creature]] can walk upon. A floor is formed: |
− | # naturally, as in the ground like | + | # naturally, as in the ground like [[grass]], [[soil]], or [[stone]], |
− | # by constructing | + | # by constructing [[wall]]s, thereby creating a floor on the level above, or |
− | # by | + | # by [[construction|constructing floors]]. |
+ | |||
+ | Though it is possible to create a floor with an empty tile below it, all wall tiles necessarily have a floor above them. | ||
{{buildings}} | {{buildings}} |
Latest revision as of 16:51, 8 December 2011
This article is about an older version of DF. |
A floor is any map tile that a creature can walk upon. A floor is formed:
- naturally, as in the ground like grass, soil, or stone,
- by constructing walls, thereby creating a floor on the level above, or
- by constructing floors.
Though it is possible to create a floor with an empty tile below it, all wall tiles necessarily have a floor above them.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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