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Difference between revisions of "40d:Trap component token"

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(Created page with '{{av}}{{Quality|Fine|08:22, 18 July 2010 (UTC)}} For use on trap components. {| {{prettytable}} |- bgcolor="#ddd" ! Token ! Arguments ! Description |- | ADJECTIVE | adjective …')
 
 
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{{av}}{{Quality|Fine|08:22, 18 July 2010 (UTC)}}
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{{quality|Exceptional|21:19, 30 March 2011 (UTC)}}{{av}}
  
 
For use on trap components.
 
For use on trap components.
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| ADJECTIVE
 
| ADJECTIVE
 
| adjective
 
| adjective
| Appears before the name of the weapon's material. Eg. "menacing steel spike"
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| Appears before the name of the weapon's material. E.g. "menacing steel spike"
  
 
|-
 
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| dmg amount - value
 
| dmg amount - value
 
dmg type - (slash, burn, etc.)
 
dmg type - (slash, burn, etc.)
| Sets the amount and the type of {{L|Damage}}
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| Sets the amount and the type of [[Damage]]
  
 
|-
 
|-

Latest revision as of 20:28, 23 June 2017

This article is about an older version of DF.

For use on trap components.

Token Arguments Description
ADJECTIVE adjective Appears before the name of the weapon's material. E.g. "menacing steel spike"
CRIT_BOOST: value Increases the chance of a weapon piercing internal organs.
[DAMAGE:<damage amount>:<damage type>] dmg amount - value

dmg type - (slash, burn, etc.)

Sets the amount and the type of Damage
HITS value Number of times it hits.
IS_SCREW Weapon may be installed in a screw pump.
IS_SPIKE Weapon may be installed in a spike trap.
METAL Weapon may be made out of metal.
MATERIAL_SIZE: value How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three.
NAME singular:plural What this item will be called ingame.
STICK_CHANCE value The chance of a weapon sticking in a target.
WEIGHT value How much an item weighs.
WOOD Weapon may be made out of wood.