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Difference between revisions of "v0.31:Blacksmith"
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m (moved v0.31:Metalsmith to v0.31:Blacksmith: this too) |
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+ | {{Buggy}} | ||
{{Quality|Exceptional|00:23, 12 June 2010 (UTC)}} | {{Quality|Exceptional|00:23, 12 June 2010 (UTC)}} | ||
{{Skill | {{Skill | ||
Line 4: | Line 5: | ||
| skill = Metalsmith | | skill = Metalsmith | ||
| specialty = Blacksmith | | specialty = Blacksmith | ||
− | | profession = | + | | profession = [[Metalsmith]] |
− | | job name = Blacksmithing | + | | job name = [[Blacksmithing]] |
| tasks = | | tasks = | ||
− | * Construct | + | * Construct [[furniture]] |
− | * Construct | + | * Construct [[cage]] |
− | * Construct | + | * Construct [[bucket]] |
− | * Construct | + | * Construct [[bin]] |
− | * Construct | + | * Construct [[barrel]] |
− | * Construct | + | * Construct [[pipe section]] |
− | * Construct | + | * Construct [[anvil]] |
− | * Build metal | + | * Build metal [[building]]s |
| workshop = | | workshop = | ||
− | * | + | * [[Metalsmith's forge]] |
− | * | + | * [[Magma forge]] |
+ | | attributes = | ||
+ | * Strength | ||
+ | * Agility | ||
+ | * Endurance | ||
+ | * Creativity | ||
+ | * Spatial Sense | ||
+ | * Kinesthetic Sense | ||
+ | }} | ||
{{av}} | {{av}} | ||
− | The ''' | + | The '''metalsmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]]. (Despite their being under the "furniture" menu of a forge, [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s). |
− | The | + | The [[labor]] that corresponds to the metalsmith skill is called '''blacksmithing'''. A dwarf whose highest skill is "metalsmith" will have the '''Blacksmith''' profession. |
+ | |||
+ | ==Bugs== | ||
+ | * Many things a '''blacksmith''' makes should require more than one [[bar]] of metal, but only one bar is ever used per item produced. {{Bug|130}} | ||
+ | * Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only raise Metalsmith and not the other qualifying skill (e.g. weaponsmithing). {{Bug|4899}} | ||
{{Skills}} | {{Skills}} | ||
{{Category|Professions}} | {{Category|Professions}} |
Latest revision as of 01:17, 12 March 2012
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
Association | ||
---|---|---|
Profession | Metalsmith | |
Job Title | Blacksmith | |
Labor | Blacksmithing | |
Tasks | ||
Workshop | ||
Attributes | ||
|
This article is about an older version of DF. |
The metalsmith skill is used to make furniture, buckets, bins, blocks, cages, and anvils at a metalsmith's forge. (Despite their being under the "furniture" menu of a forge, chains are made by metal crafters, and animal traps are made by trappers).
The labor that corresponds to the metalsmith skill is called blacksmithing. A dwarf whose highest skill is "metalsmith" will have the Blacksmith profession.
Bugs[edit]
- Many things a blacksmith makes should require more than one bar of metal, but only one bar is ever used per item produced. Bug:130
- Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only raise Metalsmith and not the other qualifying skill (e.g. weaponsmithing). Bug:4899
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
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