- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Climate"
m (→Temperate) |
|||
(9 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{av}} {{Quality|Fine|12:24, 9 June 2010 (UTC)}} | {{av}} {{Quality|Fine|12:24, 9 June 2010 (UTC)}} | ||
− | '''Climate''' in Dwarf Fortress is a temperature rating only; actual ground cover is called a | + | '''Climate''' in Dwarf Fortress is a temperature rating only; actual ground cover is called a [[Biome|biome]]. In order from hottest to coldest, they are: |
''Note: If temperature is turned off, none of the mentioned effects will occur.'' | ''Note: If temperature is turned off, none of the mentioned effects will occur.'' | ||
Line 10: | Line 10: | ||
'''Availability of water:''' | '''Availability of water:''' | ||
− | Any existing | + | Any existing [[Murky pool]] will dry up immediately. [[River]]s are unaffected. |
− | |||
'''When embarking in this Region:''' | '''When embarking in this Region:''' | ||
− | If no river or | + | If no river or [[ocean]] is available, it is hard to survive in this climate. Your only chance is to find a cave with water. |
− | + | ||
+ | In extremely hot regions (above 110°F), [[dwarves]] and livestock may die from the heat (specifically, the fat in their bodies will ''melt'', causing them to bleed to death) if they remain outdoors for extended periods of time. | ||
=== <span style="background-color:black;color:{{fgcolor|4:1}};font-family:Courier New">Hot</span>=== | === <span style="background-color:black;color:{{fgcolor|4:1}};font-family:Courier New">Hot</span>=== | ||
Line 22: | Line 22: | ||
'''Availability of water''': | '''Availability of water''': | ||
− | In dry biomes, | + | In dry biomes, [[Murky pool]] may evaporate during dry [[season]]s (usually [[summer]]). But they can be refilled by [[rain]]. |
− | + | [[River]]s are unaffected. | |
'''When embarking in this Region''': | '''When embarking in this Region''': | ||
− | If you lack a | + | If you lack a [[river]], be sure to dig out a [[reservoir|cistern]] before summer is upon you. |
=== <span style="background-color:black;color:{{fgcolor|6:1}};font-family:Courier New">Warm</span>=== | === <span style="background-color:black;color:{{fgcolor|6:1}};font-family:Courier New">Warm</span>=== | ||
Line 33: | Line 33: | ||
'''Availability of water''': | '''Availability of water''': | ||
− | Any water source can be used during the whole year. This makes it the easiest climate to embark on. | + | Any water source can be used during the whole year. This makes it the easiest climate to embark on. Very rarely, especially when very close to the edge of a Temperate biome, one can have an extremely brief period of water freezing, usually only lasting a few days, thus providing no danger of death by thirst. |
'''When embarking in this Region''': | '''When embarking in this Region''': | ||
Line 43: | Line 43: | ||
'''Availability of water''': | '''Availability of water''': | ||
− | Surface pools and rivers will freeze for part of the year. The length of the freeze varies: They may start out frozen, thaw sometime during | + | Surface pools and rivers will freeze for part of the year. The length of the freeze varies: They may start out frozen, thaw sometime during [[spring]], and remain liquid until [[winter]], or they may start out liquid and freeze for only a month or so in winter. |
'''When embarking in this Region''': | '''When embarking in this Region''': | ||
− | If you lack a | + | If you lack a [[river]], you can dig out a [[reservoir|cistern]] in the non-freezing seasons. You can also use a source of heat (such as [[magma]]) to obtain liquid [[water]]. If the ground is covered in snow when you arrive, be sure to scout out the surface pools so that your none of your dwarves find themselves [[Swimming|suddenly submerged]] when the pools thaw later in the spring. |
− | === <span style="background-color:black;color:{{fgcolor| | + | === <span style="background-color:black;color:{{fgcolor|1:1}};font-family:Courier New">Cold</span>=== |
'''Temperature''': -- | '''Temperature''': -- | ||
Line 66: | Line 66: | ||
'''When embarking in this Region:''' | '''When embarking in this Region:''' | ||
− | You must use a source of heat ( | + | :''See the [[Freezing|main article]] for more details.'' |
− | + | You must use a source of heat ([[magma]]) to obtain liquid [[water]]. Glacial ice can also be melted. Underground sources of water are recommended. | |
+ | |||
+ | In extremely cold regions (below -68°F), [[dwarves]] and livestock may succumb to frostbite if they remain outdoors for extended periods of time. | ||
==WARNING:== | ==WARNING:== | ||
Line 73: | Line 75: | ||
==See also== | ==See also== | ||
− | * | + | *[[Weather]] |
− | * | + | *[[Biome]]s |
− | {{Category| | + | {{World}} |
+ | {{Category|World}} |
Latest revision as of 12:18, 24 January 2012
This article is about an older version of DF. |
Climate in Dwarf Fortress is a temperature rating only; actual ground cover is called a biome. In order from hottest to coldest, they are:
Note: If temperature is turned off, none of the mentioned effects will occur.
Scorching[edit]
Temperature: +++
Availability of water: Any existing Murky pool will dry up immediately. Rivers are unaffected.
When embarking in this Region: If no river or ocean is available, it is hard to survive in this climate. Your only chance is to find a cave with water.
In extremely hot regions (above 110°F), dwarves and livestock may die from the heat (specifically, the fat in their bodies will melt, causing them to bleed to death) if they remain outdoors for extended periods of time.
Hot[edit]
Temperature: ++
Availability of water: In dry biomes, Murky pool may evaporate during dry seasons (usually summer). But they can be refilled by rain. Rivers are unaffected.
When embarking in this Region: If you lack a river, be sure to dig out a cistern before summer is upon you.
Warm[edit]
Temperature: +
Availability of water: Any water source can be used during the whole year. This makes it the easiest climate to embark on. Very rarely, especially when very close to the edge of a Temperate biome, one can have an extremely brief period of water freezing, usually only lasting a few days, thus providing no danger of death by thirst.
When embarking in this Region: Nothing of note.
Temperate[edit]
Temperature: -
Availability of water: Surface pools and rivers will freeze for part of the year. The length of the freeze varies: They may start out frozen, thaw sometime during spring, and remain liquid until winter, or they may start out liquid and freeze for only a month or so in winter.
When embarking in this Region: If you lack a river, you can dig out a cistern in the non-freezing seasons. You can also use a source of heat (such as magma) to obtain liquid water. If the ground is covered in snow when you arrive, be sure to scout out the surface pools so that your none of your dwarves find themselves suddenly submerged when the pools thaw later in the spring.
Cold[edit]
Temperature: --
Availability of water: Surface pools and rivers are usually frozen but can thaw for a few months each year.
When embarking in this Region: The same measures as in temperate biomes can be taken.
Freezing[edit]
Temperature: ---
Availability of water: Surface pools and rivers remain frozen throughout the year in the majority of maps.
When embarking in this Region:
- See the main article for more details.
You must use a source of heat (magma) to obtain liquid water. Glacial ice can also be melted. Underground sources of water are recommended.
In extremely cold regions (below -68°F), dwarves and livestock may succumb to frostbite if they remain outdoors for extended periods of time.
WARNING:[edit]
Occasionally biomes may make claims to be hotter or colder than they really are. For example: some "Freezing" biomes may occasionally thaw.
See also[edit]
Worlds | |
---|---|