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Difference between revisions of "v0.31:Keeping your dwarves happy"

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(...if you put a roof, then it won't prevent cave adaptation...)
 
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{{quality|Unknown|18:12, 17 November 2010 (UTC)}}{{av}}
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{{quality|Fine|21:43, 3 December 2010 (UTC)}}{{av}}
  
Some tips on how to keep your dwarves {{L|thoughts|happy}}, thus reducing the chances of {{L|tantrum}}ing and tantrum spirals:
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Some tips on how to keep your dwarves [[thoughts|happy]], thus reducing the chances of [[tantrum]]ing and tantrum spirals:
  
* Make the community {{L|dining room}} your non-{{L|noble}} dwarves dine in high {{L|room#quality|quality}}.  You can increase its quality by making the room bigger, putting in more {{L|chair}}s and {{L|throne}}s, {{L|smoothing}} and {{L|engraving}} it, and putting in valuable {{L|furniture}} like {{L|gold}} {{L|statue}}s.
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* Make the community [[dining room]] so that your non-[[noble]] dwarves can dine in high [[room#quality|quality]].  You can increase its quality by making the room bigger, putting in more [[chair]]s and [[throne]]s, [[smoothing]] and [[engraving]] it, and putting in valuable [[furniture]] like [[gold]] [[statue]]s.
* {{L|Embark}} with or train up a {{L|cook}}, so your dwarves can enjoy high {{L|quality}} {{L|food|meals}}.
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* [[Embark]] with or train up a [[cook]], so your dwarves can enjoy high [[quality]] [[food|meals]].
* Embark with or train up {{L|brewer}}, so your dwarves can enjoy high quality {{L|booze}}.
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* Make sure you never run out of [[booze]], since a sober dwarf is an unhappy dwarf.
** Make sure you never run out of booze, since a sober dwarf is an unhappy dwarf.
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** Make sure to have at least two different kinds of booze on hand, since dwarves will get bored if there's no variety in their drinks.
** Make sure to have at least two different kinds of booze on hand, since dwarves will bored if there's no variety in their drinks.
 
 
** Try to have all different varieties of booze on hand, since dwarves get a happier thought out of drinking the kind of booze they prefer.
 
** Try to have all different varieties of booze on hand, since dwarves get a happier thought out of drinking the kind of booze they prefer.
* Give your dwarves individual {{L|bedroom}}s rather than making them live in a communal {{L|dormitory}}.  Not only will they get a good thought from sleeping in their own bedroom, they'll get good thoughts from admiring the furniture they own.
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* Give your dwarves individual [[bedroom]]s rather than making them live in a communal [[dormitory]].  Not only will they get a good thought from sleeping in their own bedroom, they'll get good thoughts from admiring the furniture they own.
** If the {{L|economy}} is inactive (currently always the case in 0.31), make their bedrooms high quality.
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** If the [[economy]] is inactive (currently always the case in 0.31), make their bedrooms high quality.
* Place highly valuable {{L|furniture}} in a high traffic area of your fort, since dwarves get a happy thought if they pass right next to or over expensive furniture.
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* Place highly valuable [[furniture]] in a high traffic area of your fort, since dwarves get a happy thought if they pass right next to or over expensive furniture.
* Dwarves who {{L|cave adaptation|spend most of their time underground}} will get an unhappy thought when exposed to sunlight.  To avoid this, put a {{L|activity zone#Meeting Area|meeting area}} on the surface.
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* Dwarves who [[cave adaptation|spend most of their time underground]] will get an unhappy thought when exposed to sunlight.  If the dwarves who need to work outside aren't already regularly exposed to sunlight, put a combination [[activity zone#Meeting Area|meeting area]]/[[sculpture garden|statue garden]] on the surface. If goblins or giant eagles come, your dwarves can defend themselves with the statues.
* Keep at least a few {{L|cat}}s around to hunt down irritating {{L|vermin}}.
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* Keep at least a few [[cat]]s around to hunt down irritating [[vermin]].
* Put a {{L|cage}} in a high traffic area (like the meeting area) and stuff it full of tame animals so your dwarves can enjoy seeing their {{L|preferences|favorite}} type of animal.
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* Put a [[cage]] in a high traffic area (like the meeting area) and stuff it full of (non-[[pasture|grazing]]) tame animals so your dwarves can enjoy seeing their [[preferences|favorite]] type of animal.
** The {{L|elven}} {{L|caravan}}s bring random animals, and you can request specific domestic animals from the {{L|dwarven}} and {{L|human}} caravans.
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** The [[elven]] [[caravan]]s bring random animals, and you can request specific domestic animals from the [[dwarven]] caravan.
** You can use cage {{L|traps}} to capture wild animals, train them at a {{L|kennel}}, and then stick them in your zoo.
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** You can use [[cage trap]]s to capture wild animals, train them at a [[kennel]], and then stick them in your zoo.
 
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* Create a [[waterfall]] in a location all dwarves frequent regularly.
 
{{Category|Thoughts}}
 
{{Category|Thoughts}}

Latest revision as of 14:01, 4 July 2016

This article is about an older version of DF.

Some tips on how to keep your dwarves happy, thus reducing the chances of tantruming and tantrum spirals:

  • Make the community dining room so that your non-noble dwarves can dine in high quality. You can increase its quality by making the room bigger, putting in more chairs and thrones, smoothing and engraving it, and putting in valuable furniture like gold statues.
  • Embark with or train up a cook, so your dwarves can enjoy high quality meals.
  • Make sure you never run out of booze, since a sober dwarf is an unhappy dwarf.
    • Make sure to have at least two different kinds of booze on hand, since dwarves will get bored if there's no variety in their drinks.
    • Try to have all different varieties of booze on hand, since dwarves get a happier thought out of drinking the kind of booze they prefer.
  • Give your dwarves individual bedrooms rather than making them live in a communal dormitory. Not only will they get a good thought from sleeping in their own bedroom, they'll get good thoughts from admiring the furniture they own.
    • If the economy is inactive (currently always the case in 0.31), make their bedrooms high quality.
  • Place highly valuable furniture in a high traffic area of your fort, since dwarves get a happy thought if they pass right next to or over expensive furniture.
  • Dwarves who spend most of their time underground will get an unhappy thought when exposed to sunlight. If the dwarves who need to work outside aren't already regularly exposed to sunlight, put a combination meeting area/statue garden on the surface. If goblins or giant eagles come, your dwarves can defend themselves with the statues.
  • Keep at least a few cats around to hunt down irritating vermin.
  • Put a cage in a high traffic area (like the meeting area) and stuff it full of (non-grazing) tame animals so your dwarves can enjoy seeing their favorite type of animal.
    • The elven caravans bring random animals, and you can request specific domestic animals from the dwarven caravan.
    • You can use cage traps to capture wild animals, train them at a kennel, and then stick them in your zoo.
  • Create a waterfall in a location all dwarves frequent regularly.