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Difference between revisions of "v0.31:Axle"
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{{Machine_component|name=Vertical axle|key=v | {{Machine_component|name=Vertical axle|key=v | ||
|construction= | |construction= | ||
− | + | * 1 [[Log]] | |
− | * 1 | ||
|construction_job= | |construction_job= | ||
− | * | + | * [[Mechanic|Mechanics]] |
|power=Uses 1 power per tile. | |power=Uses 1 power per tile. | ||
}} | }} | ||
{{Machine_component|name=Horizontal axle|key=h | {{Machine_component|name=Horizontal axle|key=h | ||
|construction= | |construction= | ||
− | * | + | * [[Log]]s |
|construction_job= | |construction_job= | ||
− | * | + | * [[Mechanic|Mechanics]] |
|power=Uses 1 power per tile. | |power=Uses 1 power per tile. | ||
}} | }} | ||
− | '''Axles''' are used to transmit power from a | + | '''Axles''' are used to transmit power from a [[windmill]] or [[water wheel]] to a [[pump]] or [[millstone]]. There are two types: vertical axles move power between [[z-level|z-levels]], while horizontal axles move it around within a given level. Axles consume 1 unit of [[power]] per tile. |
− | ''For a basic overview of how the different machine parts work and work together, see | + | ''For a basic overview of how the different machine parts work and work together, see [[machine component]].'' |
== Construction == | == Construction == | ||
− | Axles are constructed via the | + | Axles are constructed via the [[machine component|machine components]] screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical. Changing direction requires a [[gear assembly]] at the corner between two perpendicular axles. |
− | Horizontal axles require | + | Horizontal axles require [[wood]] to construct, one log for 1-3 tiles length, two for 4-7, or three for 8-10. Vertical axles, however, require one log for every z-level. As they are made of wood, axles are NOT magma-proof, except for those made of [[nether-cap]]. |
− | Floor tiles will obstruct the transference of power over z-levels, so | + | Floor tiles will obstruct the transference of power over z-levels, so [[channel|channels]] need to be dug through every floor through which a vertical axle passes. (It is not possible to build a vertical axle through [[stairs]].) |
− | Axles do not block unit movement and can be crossed by dwarves without being spooled around them. | + | Axles do not block unit movement and can be crossed by dwarves without being spooled around them. But keep in mind that digging channels for a vertical axle usually results in a hole that cannot be crossed. |
{{Category|Machine components}} | {{Category|Machine components}} | ||
{{buildings}} | {{buildings}} |
Latest revision as of 16:33, 8 December 2011
This article is about an older version of DF. |
b-M-v | |||||
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Construction | |||||
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Materials | Jobs | ||||
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Power | |||||
Uses 1 power per tile. |
b-M-h | |||||
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Construction | |||||
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Materials | Jobs | ||||
Power | |||||
Uses 1 power per tile. |
Axles are used to transmit power from a windmill or water wheel to a pump or millstone. There are two types: vertical axles move power between z-levels, while horizontal axles move it around within a given level. Axles consume 1 unit of power per tile.
For a basic overview of how the different machine parts work and work together, see machine component.
Construction[edit]
Axles are constructed via the machine components screen: b-M-h for horizontal, b-M-v for vertical. Changing direction requires a gear assembly at the corner between two perpendicular axles.
Horizontal axles require wood to construct, one log for 1-3 tiles length, two for 4-7, or three for 8-10. Vertical axles, however, require one log for every z-level. As they are made of wood, axles are NOT magma-proof, except for those made of nether-cap.
Floor tiles will obstruct the transference of power over z-levels, so channels need to be dug through every floor through which a vertical axle passes. (It is not possible to build a vertical axle through stairs.)
Axles do not block unit movement and can be crossed by dwarves without being spooled around them. But keep in mind that digging channels for a vertical axle usually results in a hole that cannot be crossed.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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