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Difference between revisions of "40d:Ore"

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'''Ores''' are a type of [[stone]] that can be used to create [[metal]] bars and [[alloy]] bars at the [[smelter]].
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{{quality|Exceptional|16:49, 4 August 2011 (UTC)}}{{av}}
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'''Ores''' are a type of [[stone]] that can be used to create [[bar]]s of pure [[metal]]s and [[alloy]]s at the [[smelter]].  Many ores are quite valuable as mined, and a [[mason]] or [[stone crafter]] can work them the same as any stone.  However, ores fall into the [[economic stone]] category, and so must be designated for non-restricted use in the [[Status#Stone_Status_Screen|z-stone]] menu.  Others can be combined when initially smelted into alloys, while others must first be made into bars of pure metal and then ''those'' combined to create the desired alloy.
 +
 
 +
All ores are [[fire-safe]] material.  None are [[magma-safe]], even if the metal they create would be.
 +
 
 +
Note that in some cases ore [[value#material value|value]] (given below) and [[metal]] value are not the same (Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing.
  
 
Metal ores with two possible metals listed below always create the first metal when [[smelting]], but have a chance of creating the second metal as well. Different rules apply to creating alloys.
 
Metal ores with two possible metals listed below always create the first metal when [[smelting]], but have a chance of creating the second metal as well. Different rules apply to creating alloys.
  
Note that in some cases ore [[value#material value|value]] (given below) and [[metal]] value are not the same (Adamantine, Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing.
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Nearly all unmined ores are represented by the {{Raw Tile|£|7:7:1}} symbol.  Exceptions are native aluminum, bismuthinite, and magnetite (which appear as {{Raw Tile|^|7:7:1}}, {{Raw Tile|%|7:7:1}}, and {{Raw Tile|~|0:7:1}}, respectively), as well as cinnabar and cobaltite (which appear as {{Raw Tile|£|7:7:1}} but cannot be refined into mercury or cobalt as they would be in real life).
 
 
All ores are [[fire-safe]] material.
 
  
 
{| class="wikitable" cellspacing="0" border="1" cellpadding="5"
 
{| class="wikitable" cellspacing="0" border="1" cellpadding="5"
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! Ore
 
! Ore
 
! Found in
 
! Found in
! Found how
 
 
! Metal created
 
! Metal created
 
! Value
 
! Value
 
! Metal value
 
! Metal value
 
|-
 
|-
|[[Raw adamantine|Raw <br />Adamantine]] *||The depths||Veins||[[Adamantine]] *||250||300
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|[[Raw adamantine|Raw<br />Adamantine]] *||The depths||[[Adamantine]] *||250||300
 
|-
 
|-
|[[Native aluminum|Aluminum, native]]||All [[Igneous extrusive layer|Igneous Extrusive]]||Small clusters||[[Aluminum]]||40||40
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|[[Native aluminum|Aluminum, native]]||All [[Igneous extrusive layer|Igneous Extrusive]]'''(S)'''||[[Aluminum]]||40||40
 
|-
 
|-
|[[Bismuthinite]]||[[Granite]]||Small clusters||[[Bismuth]]||1||2
+
|[[Bismuthinite]]||[[Granite]]'''(S)'''||[[Bismuth]]||1||2
 
|-
 
|-
|[[Cassiterite]]||All [[soil|Alluvial]], [[Granite]]||Veins||[[Tin]]||2||2
+
|[[Cassiterite]]||All [[Alluvial layer|Alluvial]]'''(S)''', [[Granite]]'''(V)'''||[[Tin]]||2||2
 
|-
 
|-
|[[Copper nuggets]]||All [[Igneous extrusive layer|Igneous Extrusive]], [[Sandstone]]||Veins||[[Copper]]||2||2
+
|[[Native copper|Copper, native]]||All [[Igneous extrusive layer|Igneous Extrusive]]'''(V)''', [[Sandstone]]'''(V)'''||[[Copper]]||2||2
 
|-
 
|-
|[[Galena]]||All [[Igneous extrusive layer|Igneous extrusive]], All [[Metamorphic layer|Metamorphic]], [[Granite]], [[Limestone]]||Veins||[[Lead]], [[Silver|Silver (50%)]]||5||2 (10)
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|[[Galena]]||All [[Igneous extrusive layer|Igneous extrusive]]'''(V)''', All [[Metamorphic layer|Metamorphic]]'''(V)''', [[Granite]]'''(V)''', [[Limestone]]'''(V)'''||[[Lead]], [[Silver|Silver (50%)]]||5||2 (10)
 
|-
 
|-
|[[Garnierite]]||[[Gabbro]]||Veins||[[Nickel]]||2||2
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|[[Garnierite]]||[[Gabbro]]'''(V)'''||[[Nickel]]||2||2
 
|-
 
|-
|[[Gold nuggets]]||All [[stone|Igneous]] All [[soil|Alluvial]]||Veins||[[Gold]]||30||30
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|[[Native gold|Gold, native]]||All [[stone|Igneous]]'''(V)''', All [[Alluvial layer|Alluvial]]'''(S)'''||[[Gold]]||30||30
 
|-
 
|-
|[[Hematite]]||All [[Sedimentary layer|Sedimentary]], All [[:Igneous extrusive layer|Igneous extrusive]]||Veins||[[Iron]]||8||10
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|[[Hematite]]||All [[Sedimentary layer|Sedimentary]]'''(V)''', All [[Igneous extrusive layer|Igneous extrusive]]'''(V)'''||[[Iron]]||8||10
 
|-
 
|-
|[[Horn silver]]||[[Native silver]]||Small clusters||[[Silver]]||10||10
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|[[Horn silver]]||[[Native silver]]'''(S)'''||[[Silver]]||10||10
 
|-
 
|-
|[[Limonite]]||All [[Sedimentary layer|Sedimentary]]||Veins||[[Iron]]||8||10
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|[[Limonite]]||All [[Sedimentary layer|Sedimentary]]'''(V)'''||[[Iron]]||8||10
 
|-
 
|-
|[[Magnetite]]||All [[Sedimentary layer|Sedimentary]]||Large clusters||[[Iron]]||8||10
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|[[Magnetite]]||All [[Sedimentary layer|Sedimentary]]'''(L)'''||[[Iron]]||8||10
 
|-
 
|-
|[[Malachite]]||[[Limestone]], [[Marble]]||Veins||[[Copper]]||2||2
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|[[Malachite]]||[[Limestone]]'''(V)''', [[Marble]]'''(V)'''||[[Copper]]||2||2
 
|-
 
|-
|[[Platinum nuggets]]||All [[soil|Alluvial]], [[Olivine]], [[Magnetite]], [[Chromite]]||Small clusters||[[Platinum]]||40||40
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|[[Native platinum|Platinum, native]]||All [[Alluvial layer|Alluvial]]'''(S)''', [[Olivine]]'''(V)''', [[Magnetite]]'''(V)''', [[Chromite]]'''(S)'''||[[Platinum]]||40||40
 
|-
 
|-
|[[Silver nuggets]]||[[Granite]], [[Gneiss]]||Veins||[[Silver]]||10||10
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|[[Native silver|Silver, native]]||[[Granite]]'''(V)''', [[Gneiss]]'''(V)'''||[[Silver]]||10||10
 
|-
 
|-
|[[Sphalerite]]||All [[Metamorphic layer|Metamorphic]]||Veins||[[Zinc]]||2||2
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|[[Sphalerite]]||All [[Metamorphic layer|Metamorphic]]'''(V)'''||[[Zinc]]||2||2
 
|-
 
|-
|[[Tetrahedrite]]||All [[Stone]]||Veins||[[Copper]], [[Silver|Silver (20%)]]||3||2 (10)
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|[[Tetrahedrite]]||All [[Stone]]'''(V)'''||[[Copper]], [[Silver|Silver (20%)]]||3||2 (10)
 
|}
 
|}
 +
:'''(L)''' - occurs in large clusters
 +
:'''(V)''' - occurs in veins
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:'''(S)''' - occurs in small clusters
 +
:'''(1)''' - occurs in individual tiles
  
 
:''(* Note that [[raw adamantine]]/[[adamantine]] does not follow all the usual rules for an ore/metal in several respects - see article for full discussion.)''
 
:''(* Note that [[raw adamantine]]/[[adamantine]] does not follow all the usual rules for an ore/metal in several respects - see article for full discussion.)''
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:* [[Vein|Clusters & Veins]]
 
:* [[Vein|Clusters & Veins]]
 
:* [[Exploratory mining]]
 
:* [[Exploratory mining]]
 +
:* [[The Non-Dwarf's Guide to Rock]]
 +
:* [[stone]]
 +
:* [[gem]]
  
[[Category:Ore|*]]
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{{Category|Materials}}
[[Category:Materials]]
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{{Category|Ore| }}

Latest revision as of 15:05, 8 December 2011

This article is about an older version of DF.

Ores are a type of stone that can be used to create bars of pure metals and alloys at the smelter. Many ores are quite valuable as mined, and a mason or stone crafter can work them the same as any stone. However, ores fall into the economic stone category, and so must be designated for non-restricted use in the z-stone menu. Others can be combined when initially smelted into alloys, while others must first be made into bars of pure metal and then those combined to create the desired alloy.

All ores are fire-safe material. None are magma-safe, even if the metal they create would be.

Note that in some cases ore value (given below) and metal value are not the same (Bismuth, Iron ores). Alloys, too, often have a higher value than the ores/metals they are made of. In most cases furniture made from the ore is as valuable as furniture made from a pure (non-alloy) metal, while requiring one-third the raw materials and significantly less processing.

Metal ores with two possible metals listed below always create the first metal when smelting, but have a chance of creating the second metal as well. Different rules apply to creating alloys.

Nearly all unmined ores are represented by the £ symbol. Exceptions are native aluminum, bismuthinite, and magnetite (which appear as ^, %, and ~, respectively), as well as cinnabar and cobaltite (which appear as £ but cannot be refined into mercury or cobalt as they would be in real life).

Ore Found in Metal created Value Metal value
Raw
Adamantine
*
The depths Adamantine * 250 300
Aluminum, native All Igneous Extrusive(S) Aluminum 40 40
Bismuthinite Granite(S) Bismuth 1 2
Cassiterite All Alluvial(S), Granite(V) Tin 2 2
Copper, native All Igneous Extrusive(V), Sandstone(V) Copper 2 2
Galena All Igneous extrusive(V), All Metamorphic(V), Granite(V), Limestone(V) Lead, Silver (50%) 5 2 (10)
Garnierite Gabbro(V) Nickel 2 2
Gold, native All Igneous(V), All Alluvial(S) Gold 30 30
Hematite All Sedimentary(V), All Igneous extrusive(V) Iron 8 10
Horn silver Native silver(S) Silver 10 10
Limonite All Sedimentary(V) Iron 8 10
Magnetite All Sedimentary(L) Iron 8 10
Malachite Limestone(V), Marble(V) Copper 2 2
Platinum, native All Alluvial(S), Olivine(V), Magnetite(V), Chromite(S) Platinum 40 40
Silver, native Granite(V), Gneiss(V) Silver 10 10
Sphalerite All Metamorphic(V) Zinc 2 2
Tetrahedrite All Stone(V) Copper, Silver (20%) 3 2 (10)
(L) - occurs in large clusters
(V) - occurs in veins
(S) - occurs in small clusters
(1) - occurs in individual tiles
(* Note that raw adamantine/adamantine does not follow all the usual rules for an ore/metal in several respects - see article for full discussion.)

See Also:[edit]